I will just post what I said in another thread here:
CronoDragoon wrote...
Personally, I feel that Destroy's consequences should be what they are for Control: the possibility of something in the future going horribly wrong. In this case, synthetics wiping out organics is what you risk.
Exactly. I don't get why Destroy has to have such penalties associated with it. The endings should have consequenses that follow along with their underlying themes.
Control's delemia is that by controlling the Reapers you would be:
A. Agreeing with the Illusive Man.
B. Keeping the Reapers exactly as they are just enslaving them under Shepard's rule.
C. The Control ending suggests that AI Shep would not be above using the new Galaxy wide police force to wipe out a species (like say the Krogan) should they step out of line, the whole "The needs of the many must outweigh the needs of the few." line.
Synthesis, while obviously trying to be painted in the best light possible still has sacrifices associated with it. Shepard dying is the most obvious (s/he at least has some form of AI recreation with his/her memories in Control) but there are other issues. Issues like:
A. The elimination of free will in the biggest descision in the history of the Mass Effect universe. Whether or not the people living after synthesis are brainwashed to accept the fact is besides the point, in the act of picking this ending no other lifeform in the galaxy has any say so what-so-ever.
B. The ending suggests that immortality is viable for the galaxy now, but they can still reproduce. So you now have a society that can not die (naturally) and is constantly adding new members to that society, eventually there is going to be no more food (if they still need to eat, most likley considering they can still make babies) or they are going to run out of room and supplies in the Galaxy and will have to move to others like a swarm of locusts devouring all in their path. Such a senario would be possible in the other endings eventually in the far future, but synthesis puts that senario as the imediate future.
Destroy all ready has several consequences associated with it even before EDI and the Geth. Things such as:
A. You are essentially commiting genocide on the thousands of species comprising each individual Reaper. In Shepard's talk with the Catalyst it is revealed that the genetic goop the Reapers grind people into in order to make a new Reaper are somehow still alive, albeit under the Catalyst's control. This means that picking the destroy option (forgeting Shepard, EDI, and the Geth for a moment) is essentially killing more people than have been killed in all three Mass Effect games combined. The players unwilling to pick Destroy because of it commiting genocide on synthetics also have this to contend with.
B. This ending suggests that killing the Reapers will only postpone the inevitable conflict with synthetics, a conflict that will (according to the Catalyst) wipe out all organic life in the galaxy. So while the current generation will live in peace, future generations are doomed to be killed by their creations.
C. A sidenote to point B., the Catalyst not only heavily implies that killing the Reapers will result in machines killing all organics in the future, it also suggests that future generations will recreate the Reapers again as a means to solving the conflict. Basically, the bad guys will come back, if you belive the statments made by the head bad guy.
D. EDI and the Geth are killed. Now while this is the most obvious consequence for picking destroy there are several underlying themes associated with this penalty that make Destroy seem like the Reapers' collective middle finger to Shepard for killing them.
- For people who brought peace between the Quarians and the Geth, and for players who had talked with EDI, and Legion in Mass Effect 2 and 3 they are losing friends/allies to the cause. But they (the players) are also having people (or talking toasters to those that don't belive they are alive) that activley believed that peaceful co-existence between synthetics and organics was possible, people that had grown and developed an understanding of organic beliefs and values are killed. The very fact that EDI and the Geth were willing to lay down their lives (robot bodies) to stop the Reapers alongside the organic races of the galaxy proves that co-existence is possible without the need for a continuous cycle of harvesting and extinction, or a complete restructing of the galaxy's foundations. EDI and the Geth were the perfect example of how wrong the Reaper solution was, and they could, as developed, empethetic AIs, teach any new synthetics to value organic life, or at the very least come to organic aid if an AI went rouge.
So what does Destroy do? It kills the only fully developed synthetic life cabale of understanding and helping organics. With EDI and the Geth out of the way the Catalyst's logic becomes possible again, with no friendly/empethtic AIs around the liklehood of a synthetic vs. organic conflict is possible again. The Mass Effect codex states that AI are created using a blue box and that each one is unquie, every synthetic lifeform has to have a balanced development cycle in order to prevent the AI from going crazy or having warped view of the world around it. EDI and the Geth could help future synthetic life grow in a proper manner, but by killing them the Catalyst is ensuring that it's belief about conflict comes to pass.
Whew! Sorry for the wall-o-text, but I hope people can see that Destroy already has plenty of 'sacrifies' associated with it. Killing EDI and the Geth is just a tacted on penalty that should (IMO) be able to be avoided with a high enough EMS/War Assets.
To people saying that without killing EDI and the Geth Destroy would be the only choice picked, I say look at the underlying themes of each ending. If the message behind each ending is not enough to have diverse playthroughs without holding EDI and the Geth hostage, then the endings fail narrativly speaking.