It's all about the old saying: "you can ask the audience to believe the impossible, but not the improbable."Heeden wrote...
General User wrote...
Not to put too fine a point on it, but I daresay that's exemplary of the overarching problem with Synthesis: when you ask a few questions/put a little thought into it/shine a light on it, it falls to pieces. If that's good enough for you then, as they say in Mexico, via con Dios. But I'm looking for something a little more substantial.
The holes in Synthesis are nothing compared to the problems with Eezo, as soon as I found out how FTL in ME1 "worked" I realised it would mostly be techno-babble; I was actually surprised to see some decent hard sci-fi concepts introduced (micro-manufactories instead of replicators for example) but ME is still incredibly soft so far as science goes.
Synthesis is special in that it, more than most anything else in Mass Effect, challenges us to leave a world of space marines and telephatic blue lesbians and enter a world where we confront issues surrounding questions like "what does it really means to be alive?" And that world is simply too serious for Synthesis to live in.
Modifié par General User, 05 juillet 2012 - 04:10 .





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