Pasquale1234 wrote...
I think people are just busier, have more distractions, and probably shorter attention spans.
I think this is starting to resonate more as the kids of the 80s (I'm one) are now finding themselves with careers and families which can take away from some things.
I only played through DAO legitimately once (to be fair, replaying a game when you've tested the crap out of a lot of it is a challenge), but I was able to replay Alpha Protocol 3 times. I think Alpha Protocol's shorter length serves it well IMO.
I'm about 80 hours in on my current Fallout New Vegas playthrough, but the "Gamer ADD" of my friends telling me about some big patches for Crusader Kings II has started to distract me. I think I'll have to sit down today and refocus on FONV lest I just not finish off my campaign.
I used to highly correlate value with the amount of time I spend in the game, but Oblivion and Portal were two games that shattered that for me. I was spending time in Oblivion without enjoying it, simply because I was being mechanical about "Here's a quest, do the quest, gain xp.... so real..." I beat Portal in a single sitting and would much rather have spent $40 on it than Oblivion. The amount of enjoyment I got from Portal (excluding replays) was just so much more than I got out of Oblivion, in spite of the length.
For myself, I find length is only a concern if I would otherwise be doing nothing if I wasn't playing the game.
I like for good games to have good length because it usually means "more good." But I find length in general to be less of an issue for me nowadays. This may be because I'm 31 and do a fair bit more with my time than just play video games compared to when I was 20.
Modifié par Allan Schumacher, 04 juillet 2012 - 06:48 .