Realmzmaster wrote...
The length of the game is very subjective and will depend on the gamer. I liked the Fade and Deep Roads in DAO on my first playthrough after that not so much. On subsequent playthroughs it is just dull especially the Fade. The warden is by himself and there is little interaction with the companions.
The Fade sequence in Awakening was enjoyable because the entire party was there to interact with.
The Fade sequence in DA2 is short but more enjoyable because my whole party gets to go and not be separated. I can listen to the banter and have them betray me. I can then take a different party on a subsequent playthrough and hear different banter and different reasons for being betrayed. How Hawke responds to the betrayal can be different. The Fade sequence in DA2 just holds up better for me.
I am not interested in a long game for the sake of being long. I want the game to be good. I would rather have a short 30 hour game that is good with replayability than a tedious 100 hour sloughfest.
I agree, the Fade in DA2 was nice in the fact that who you brought with you could genuinely affect what plays out there. One of the few times in DA2 this was true.
However, while at the time I thought it was a new, unused area, it turns out the Fade is really just a copy of the Gallows. Even in the dream world, recycled maps reared its ugly head.
If given a little more area, and if the barrel puzzles were more logical to what was going on in the actual Fade, I would have enjoyed it more. That aside, the Feynriel quest in general was one of best-done side quests in DA2, in a sea of mediocre ones. A cross between the DA:O and DA2 Deep Roads and Fade would have been preferable to me.
That said, DA2 needed another Act to make its length what it should have been. Since the side quests rarely add any real depth to the world, and loot is totally randomized and leveling up is actually a punishment after a certain point in DA2, you're best served by doing only the main quest and a small handful of side quests. In my second playthrough, I got done in less than 30 hours which, for me, is unheard of.
Whatever they were planning for the Exalted March may have made the game flesh out and feel like a truly satisfying experience, but we'll never know. As it stands, DA2 falls on the "too short of an RPG" scale for me.





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