Melca36 wrote...
esper wrote...
Melca36 wrote...
Pasquale1234 wrote...
Melca36 wrote...
I do think some gamers have gotten lazier over the years and want everything handed to them. I think its why we got a dumbed down Deeproads (Legacy's was better) and Fade.
I think people are just busier, have more distractions, and probably shorter attention spans.
That said, I like long dungeon crawls (ala DAO) because it feels more like you really were down there for weeks and traveled many miles. DA2 talked about "going deeper than anyone has ever gone before" and your party was supposedly gone a long time, but it sure didn't feel like it.
I can understand that but thats why theres a save function.
The Deeproads was so uninspired in DA2's main game. I will admit that it was greatly improved with the Legacy DLC
And I hated the deep road in da:o with a passion, mostly because that's what killed 80% of my warden, I would get them to that point and no longer since i just lost interest in the warden around there.
It is hard to say what makes a perfect lenght, and honestly I don't think that it is an exact hour amount. I have played 20 hours long games that bored me and felt unending and 60 hour games which never lost my interest and when I reached the end point I was left with the feeling of 'huh all ready, but I want more', and I think the key part of the feeling is somehow not having gameplay, levels, or areas which at some point stops being fun and just being a core that goes on, and on, and on.
There needs to be a reasonable compromise for the Deep Roads in DA:3 then because I hated it in DA:2
Legacy was an improvment though.
I honestly felt ripped off. It lacked the depth and creepiness that it had it in Origins.
And yes I know it was long but the beauty of it is there was a save function and the ability to do it in sections. And seeing the archdemon for the first time was truly epic.
I agree with Melca on this. And the thing is, I played DA2 first. Long before I ever played DAO. So, I was not comparing the Deep Roads inn DA2 to the DR in DAO.
And I, too, felt..let down. I had done all this stuff to get the money. There was a certain feeling of dread, doom about going into the DR. I took a deep breath. I was a little nervous. And....it turned out to be more of a mission than a quest. It felt like the journey had been fast forwarded.
And I think it was missing a certain "creepy" factor.
DAO DR I loved. It was long. It was grueling. Towards the end my party had all these red injury squares over the names. Lol. Man, I was happy to get outta there. As was my Warden. Warden wasn't there for a picnic.
The Fade in DAO, I hate it, but I wouldn't change it. I hate it because I get turned around anyway, so being in that place was a true nightmare for me the first time. Omg! A lil bit of panic seized me. I'm really stuck in the Fade!
I wouldn't change it, though, because in the story Warden was indeed unwillingly trapped in the Fade. I felt it did a good job of making me, the player, feel that way, too.
As far as game length. I feel a game should be a solid 50 hours, at least. With sidequests? Sure, okay. But these 10 hour games...no, thank you. If I can beat a game in one day I feel cheated. Really.