Allan Schumacher wrote...
I wouldn't be surprised if DA2 may have been better received if it was not called "Dragon Age 2." Although I think the most legitimate complaints probably still would have been called out and they would have been justified. By the same token, I wonder if there were any players that probably wouldn't have picked up "A different name than Dragon Age 2" but picked it up because it was "Dragon Age 2" and actually ended up enjoying the game.
Tough to separate those numbers out I think.
That's very true and its a criticism I've seen quite a bit- why not name it Dragon Age: Kirkwall or even what it was seemingly named before it was named Dragon Age 2:
http://desmond.image...png&res=landingOn one hand if you named it something besides DA2, then I think people would have been more willing to accept the different tone and gameplay mechanics, as you could view it as a side story type game. And then even if people were super critical of it, you could go back to a proper Dragon Age 2, letting people sort of think DA: Exodus or whatever was more of an experimental type game.
I just think calling it DA2 seemed like a sort of cynical way to try and grab people into thinking it was a fully fledged sequel to Origins in terms of story, gameplay and scope. Obviously what people deem a sequel will differ from person to person, but if DA2 was marketed and sold as more of a side story, I think people may have been a little more forgiving and at the very least, it wouldn't have sapped people's enthusiasm for the franchise going forward if they didn't like DA2. But I guess that kind of gets to my issue with all BioWare games feeling too similar in terms of presentation. I always thought DA would be the more old school approach with greater freedom in character creation and less emphasis on cinematics while ME would be the more cinematics heavy, streamlined action RPG. After DA2, it seems the identity Origins established was washed away and now DA is simply adopting the same player VO, fixed PC, cinematics heavy presentation style.
Allan Schumacher wrote...
I think a fan comes away more satisfied with a game they play until completion after 20 hours compared to a game that they play for 20 hours but don't complete. I have no basis aside from my own musings for feeling this way though.
I think the exception there might be sandbox games. I think with Fallout 3, New Vegas, Oblivion and Skyrim there have been times where I played the hell out of all of those games when I first got them, putting in dozens of hours but left them for months on end never having finished the main storyline. But I had a good impression of them at that point. Or something like Just Cause 2- its incredibly fun and for the longest time I didn't bother to touch the story. Although, with sandbox games you can argue whether you can ever really complete them in some cases.
Allan Schumacher wrote...
If my presumption is true though, a satisfied gamer does a better job of picking up future titles and self-promoting titles than an indifferent one.
Absolutely. And of course, an unsatisifed gamer will likely go around and discourage, spreading negative word of mouth.
monkeybiz wrote...
Sure DA2 might have sucked and was really bad for the franchise but you can't fault Bioware for wanting to get the game out ASAP so they sorta cheated and decided to re-use dungeons, etc. Most of the negative comments seemed to have come from players that played DA:O and was expecting DA2 to be somewhat similar. At the end of the day, they can't please everybody.
Eh....I can totally fault them for rushing the game out such that they felt it was ok to blatantly recycle content. That's the sort of thing that DA2 would have been lambasted for regardless of whether it was named differently.
While some of the negative comments may have come from DAO players, people new to the franchise that I know also had negative reactions to things like the recyled areas and wave combat.
Sure, EA/BioWare wanted the game out ASAP to get in their fiscal Q4 before the end of March, but you have to question at what cost for the franchise? DA2 soured many people to Dragon Age as a franchise. And I think it makes for a much more difficult proposition in trying to sell a possible DA3.
Modifié par Brockololly, 06 juillet 2012 - 04:03 .