Recent Bioware games seem to have made a point of making sure that as long as you keep playing and don't all die in combat, you'll reach the end of the game and "win".
Should this be so, or should there be occasions when you can pick the wrong choice and get a "game over" - like letting yourself get possessed by demons, or pissing off the King and getting executed or something.
Or indeed an occasion when your PC can effectively say "no, I don't want to be the hero of this story" and just leave.
Non standard game overs
Débuté par
Wulfram
, juil. 04 2012 01:07
#1
Posté 04 juillet 2012 - 01:07
#2
Posté 04 juillet 2012 - 06:20
renjility wrote...
They had one in DAO. If you got killed by ser Cauthrien and her guards, you woke up in prison instead of getting another chance. Something similar was done in ME2 Arrival dlc.
It would be fun if the team found another way to implement this. It's a nice surprise and a change of pace when you don't get the expected "critical mission failure" or "your journey ends here".
I didn't mind that part either, but it needs to somehow be communicated with the player better.
A lot of players reload when the end is imminent, meaning they would reload their game before they were completely defeated. As a result they found the sequence a ridiculous chore and then were ultimately frustrated when they found out that they were effectively "supposed to lose."





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