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Non standard game overs


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#51
mopotter

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fchopin wrote...

I don’t mind if the endings are standard or not as long as they make sense.
It does not bother me if pc dies or not, or even if pc fails in the end as long as it makes sense.

Bioware are making games with big plot holes in the last few games so it’s something they will need to correct. I think this will be there big challenge in the next game they make.


Yeh, making sense is very important.  Though I want both ending options, live and die.  

But during the game, i don't really  have a problem if someone wants to make a statement in the middle of the game somewhere and take an option that will end their game with some kind of disaster.  i don't quite get it, but as long as it's just an option i don't mind.  I just want a couple of different endings.  Good, bad and whatever else they want to do.

#52
Sarcastic Tasha

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As mentioned on the previous page, Morinth made for a pretty funny non standard game over. I also managed to get Shep killed on a mission with no enemies (got squished) which made me laugh.

I always try to find the weird game overs. In Metal Gear Solid 3 (which is a prequel) you can get a game over by killing a character that's alive in the other two games. I kept trying to out Hawke as a mage in DA2, even choosing the "I'm a mage" dialogue option at one point but she refused to be that stupid.

#53
Jamie9

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I adore non-standard game overs. The Witcher 2 has a bunch of them - and they're often only 10-15 second clips. That's really all that's needed, and I wouldn't think would take up too much resources.

Hilariously, I beat Ser Cauthrien on my first playthrough of DA:O (on normal). I must have squee'd when I lost on the 2nd playthrough (on hard) and found out there was another "level".

#54
Genesis-Black

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I'm surprised no one has mentioned Jade Empire, you could completely give up at the end and let the bad guy kill you.

#55
Dean_the_Young

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I love non-standard game overs in concept, ever since my first experience with choose-your-own-adventure novels. Loving them in execution varies, but they can make an excellent way to convey 'this is why this other thing needed to happen': a point to the classic 'why didn't we do this instead' by showing that it wouldn't have worked out.

I loved it in ME2's Arrival, I loved the Refuse ending of the EC, I enjoyed it in the Witcher 2, and I think ME2 could have stood to use it: that refusing to work with Cerberus from the start, while an option, would have ended with Shepard sitting on the sidelines in an Alliance debriefing room, watching reports of the colony abductions reaching Alliance space. Shepard lives, perhaps, but game over.

But non-standard game overs come with a price: you have to be willing to accept the fan dislike of being stuck to a particular path, all the more so because many will feel 'insulted' if you deny their preferred alternative as viable. People who wanted to do the alternative will feel all the more forced when sticking to the story line, which can break immersion even more because you dangled and then shot down the opportunity for an alternative.