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July 4 Multiplayer Balance Changes


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#1
Eric Fagnan

Eric Fagnan
  • BioWare Employees
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This week's multiplayer balance changes are now live and posted here.

#2
Eric Fagnan

Eric Fagnan
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Meatiershower wrote...

Not as bad as expected...

Why increase Bronze difficulty? That is for starting players, basically, with trash guns.


Not everyone plays on Silver and Gold, and Cerberus is easier on every difficulty level.

#3
Eric Fagnan

Eric Fagnan
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audicdm wrote...

Not what I expected. Is it possible to change the movement speed of the Guardians to something similar to a cloaked hunter? Maybe with the movement speed increase, make their effective weapon range shorter?

They do currently not fulfill their niche to flush players from cover (as they move too slow on any map to get close enough to be a real threat) and provide an easy headshot medal at present.


Unfortunately we aren't able to change regular movement speed for enemies through live updates.

#4
Eric Fagnan

Eric Fagnan
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DarkerCompanion wrote...

Eric, if you don't mind responding; is it possible to adjust burst fire quantity? Namely, for the Atlas or Nemesis? Or is that not possible through the weekly changes?


Yes I believe we can change that, but I'm not sure why we would. Firing multiple bullets per shot would be essentially the same as increasing the damage for the single shot.

#5
Eric Fagnan

Eric Fagnan
  • BioWare Employees
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Methew wrote...

Eric Fagnan wrote...
Collector Assault Rifle
- Damage increased from [48.7-60.9] to [55.4-69.2]
- Encumbrance decreased from [1.8-1.25] to [1.6-1.2]

That's not helping anybody.

Why?

Because almost nobody has a CAR X. CAR is still useless because it'll forever be stuck at I for almost everyone, if they have it.

Eric Fagnan wrote...

DarkerCompanion wrote...

Eric,
if you don't mind responding; is it possible to adjust burst fire
quantity? Namely, for the Atlas or Nemesis? Or is that not possible
through the weekly changes?

Yes I believe we can change that,
but I'm not sure why we would. Firing multiple bullets per shot would
be essentially the same as increasing the damage for the single shot.

If they fire in bursts, they can bypass player's shield gate. Something just upping the damage on a single burst won't do.


Our shield and health gates are duration based, so a quick burst wouldn't do it. We would have to have really slow bursts, which wouldn't really work for those enemies.