July 4 Multiplayer Balance Changes
#26
Posté 04 juillet 2012 - 04:47
#27
Posté 04 juillet 2012 - 04:47
Address shield gating in relation to Sniper Rifles, address the Tactical Cloack glitche, the misfire glitches etc etc.
Disappointing stuff.
#28
Posté 04 juillet 2012 - 04:48
What Cerberus really would've needed is a Guardian that is anything more than cannon fodder and a Nemesis that isn't completely helpless at close range. But I know these would've been patching and not balancing issues.
The change with the OPs survival pack is kinda funny though, I still die 9/10 times I use it to stay alive in sticky situations. I can only guess that this is part of a hotfix, because they can't change much more than the amount of extra shields. lets see if that works out.
Modifié par spudspot, 04 juillet 2012 - 04:51 .
#29
Posté 04 juillet 2012 - 04:48
Tom-N7- wrote...
Out of curiosity. How do you get the Collector Rifle?
You have to buy one of a variety of Razer accessories, ranging in price from around $25 to in the hundreds. Each one gives you a unique code which will let you unlock a CR. If you want to level it up, you have to buy MORE accessories; no duplicates, each has to be a different item.
There was also a comic book and an art book that offered it, but those promotions may have ended.
The gun is absurdly rare; in 4 months of playing, I've seen it ONCE. Its also pretty weak.
#30
Posté 04 juillet 2012 - 04:48
Tom-N7- wrote...
Out of curiosity. How do you get the Collector Rifle?
^ Is that Eric trolling us or can we actually get it in multi-player?
#31
Posté 04 juillet 2012 - 04:48
#32
Posté 04 juillet 2012 - 04:48
#33
Posté 04 juillet 2012 - 04:49
#34
Posté 04 juillet 2012 - 04:49
They do currently not fulfill their niche to flush players from cover (as they move too slow on any map to get close enough to be a real threat) and provide an easy headshot medal at present.
#35
Posté 04 juillet 2012 - 04:50
If it's just a change to shield and health values, Cerberus will still be the easiest faction. It may just take an extra bullet or two. Whoop.
#36
Posté 04 juillet 2012 - 04:50
Mgamerz wrote...
I like how many people in this thread don't understand how little they can change through live patches beyond weapon damage, shileds/barriers/armor.
There are many mathematical equations that can be adjusted in these balance changes.
#37
Posté 04 juillet 2012 - 04:50
DarkerCompanion wrote...
Tom-N7- wrote...
Out of curiosity. How do you get the Collector Rifle?
You have to buy one of a variety of Razer accessories, ranging in price from around $25 to in the hundreds. Each one gives you a unique code which will let you unlock a CR. If you want to level it up, you have to buy MORE accessories; no duplicates, each has to be a different item.
There was also a comic book and an art book that offered it, but those promotions may have ended.
The gun is absurdly rare; in 4 months of playing, I've seen it ONCE. Its also pretty weak.
Oh, okay. Thanks for the info
#38
Posté 04 juillet 2012 - 04:52
Still love the changes, they were needed.
#39
Posté 04 juillet 2012 - 04:52
Meatiershower wrote...
Not as bad as expected...
Why increase Bronze difficulty? That is for starting players, basically, with trash guns.
Not everyone plays on Silver and Gold, and Cerberus is easier on every difficulty level.
#40
Posté 04 juillet 2012 - 04:52
Mgamerz wrote...
I like how many people in this thread don't understand how little they can change through live patches beyond weapon damage, shileds/barriers/armor.
According to previous balance changes, they can change at least the following enemy stats:
Health/Shields/Armor/Barriers
Damage
Unique modifiers, such as movement speed while cloaked
Evasion (dodge) rate, from both weapons and powers
Some sort of aiming delay
Stagger rate
Maximum/minimum number of different enemies at a time
Ideal combat range
Delay before shield regen
Maximum shield regen cap
Thats plenty in my book. I'm pretty sure there are a lot more things they can do as well.
Modifié par DarkerCompanion, 04 juillet 2012 - 04:57 .
#41
Posté 04 juillet 2012 - 04:52
#42
Posté 04 juillet 2012 - 04:53
Ashen Earth wrote...
No sniper rifle buffs.
I am disappoint.
I told you, they buffed the Nemesis!
Also...Atlas is going to be even more of a colossal PITA to take down when one or two team members go down early in a wave. Le sigh.
#43
Posté 04 juillet 2012 - 04:55
audicdm wrote...
Not what I expected. Is it possible to change the movement speed of the Guardians to something similar to a cloaked hunter? Maybe with the movement speed increase, make their effective weapon range shorter?
They do currently not fulfill their niche to flush players from cover (as they move too slow on any map to get close enough to be a real threat) and provide an easy headshot medal at present.
Unfortunately we aren't able to change regular movement speed for enemies through live updates.
#44
Posté 04 juillet 2012 - 04:55
holdenagincourt wrote...
Ashen Earth wrote...
No sniper rifle buffs.
I am disappoint.
I told you, they buffed the Nemesis!
Also...Atlas is going to be even more of a colossal PITA to take down when one or two team members go down early in a wave. Le sigh.
Atlas will still be incredibly easy, just take longer. None of these changes, sanse the Guardian health buff are well thought out Cerberus buffs. Just a when in doubt, increase the health thing. Difficulty is deeper than that.
#45
Posté 04 juillet 2012 - 04:55
You obviously haven't opened Coalseced then.mrcanada wrote...
Mgamerz wrote...
I like how many people in this thread don't understand how little they can change through live patches beyond weapon damage, shileds/barriers/armor.
There are many mathematical equations that can be adjusted in these balance changes.
#46
Posté 04 juillet 2012 - 04:56
Why are people calling for a Sniper Rifle buff?
#47
Posté 04 juillet 2012 - 04:56
DarkerCompanion wrote...
. . . waiting for one of the four Collector Rifle owners to jump in here and save the day from mediocrity?
. . . starting . . . NOW!
*waits*
I'll bite. What are the new numbers on it, and is it worth using now?
#48
Posté 04 juillet 2012 - 04:57
#49
Posté 04 juillet 2012 - 04:57
Pavs719 wrote...
pathetic, enough said. I was expecting the bugs like the tactical cloak to be fixed, instead this crap. I guess it's a case of BORING.
This is a balance change. Not a patch.
#50
Posté 04 juillet 2012 - 04:58
Eric Fagnan wrote...
Unfortunately we aren't able to change regular movement speed for enemies through live updates.
Then this was connected to a patch? Its a shame you can't, because it really is what Guardians would've needed.
Edit: Ok, you changed a multiplier there and you said you can't change the base movement speed. Two different things, my bad. :happy:
Modifié par spudspot, 04 juillet 2012 - 05:02 .





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