DNC Protoman wrote...
you people can list the number of nerfs vs buffs all you want, dosen't change the fact the nerfs have been FAR more significant.
But keep drinking the EA coolaid.
I'm not drinking anything, I'm using logic. I've been following the balance changes since day 1. The nerfs have, for the most part, been precision strikes to the strongest, most abused classes in the game. The only exceptions to that were the week 1 Proxy Mine buff (ironic, since it grew to be very powerful later on on GI), and the collateral damage done to HI and QI from the Tactical Cloak nerf. The buffs have taken half a dozen worthless classes and propelled them into great territory, and most of the nerfed classes are STILL excellent.
This balance change week ONLY effected Cerberus, the easiest of the factions. That doesn't make the game harder, it makes the easiest part of the game on par with the rest of the game. Don't even get me started on guns; these have recieved a nearly universal buff rate. 2 guns,
2 have recieved nerfs which were not at least somewhat mitigated by buffs at a later date. 3 guns have recieved buffs AND nerfs, some of which are superior to their original form. Everything else is pure buffs.
You can say that listing numbers doesn't mean anything, but if the vast majority of guns gets buffs, a heavy majority of powers/classes get buffs, then you need a corresponding enemy buff to equalize. Its worth noting that Reapers have never recieved a buff!
Besides, you have it all wrong. EA would never ruin the game with constant nerfs. They wouldn't allow balance changes in the first place, because it costs money. They'd rather move onto the next game.