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WAIT A MINUTE, EC!?


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#1
KingJason13

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WTH did Harbinger stop firing long enough to let the Normandy fly in, park in front of him, let a tearful goodbye occur, NOT shoot the totally exposed enemy warship that has plagued him for 2 games, let them fly awkwardly away... and then resume firing at the ant-sized people on the ground!?

#2
Edolix

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Yeah, I know. It was moronic.

#3
arial

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because people complained about how your squadmates got back to the Normandy, so they had to show it

#4
The Angry One

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Artistic integrity!

#5
Marauder Shieldz

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Welcome to Bioware.

#6
The Angry One

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arial wrote...

because people complained about how your squadmates got back to the Normandy, so they had to show it


Or they could've just not had them return to the Normandy and skip the whole jungle planet nonsense.

#7
BatmanPWNS

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He was like "Finally! Shepard and me are all alone. This will hurt him. I will show him true pain. He will feel this!"

#8
shepdog77

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He was trying to prevent people from getting to the beam, not the people trying to get away.

#9
Andromidius

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Making it so obviously fake to prompt people to look at the endings a bit differently, maybe? Because the original endings were too subtle for a lot of players. Unfortunately now the endings are too shiney and those same players are now completely happy - despite the same things they disliked still being in the game.

Yeah.

#10
Guest_Catch This Fade_*

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Marauder Shieldz wrote...

Welcome to Bioware.

This.

#11
Steel Dancer

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Because he's just a sucker for tearjerker moments.

The only reason he's anywhere near Earth is to download the entire Mills and Boon back-catalogue (gotta keep yourself occupied during that 50,000 year downtime somehow).

Serious answer: not a flipping clue.

#12
bFootball

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I guess the writers might say that Harbinger was too busy shooting the endlessly spawning soldiers running toward him (didn't notice, didn't have enough lasers etc). Still, you'd think a ship that size, he'd at least have a pop.

#13
BrookerT

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Why didn't Saren Kill Shepard when he held him by the neck? Cool emotional scenes don't have to be logical to be good

#14
Baronesa

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BatmanPWNS wrote...

He was like "Finally! Shepard and me are all alone. This will hurt him. I will show him true pain. He will feel this!"


I knew it!

Harby is into BDSM!

#15
inko1nsiderate

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I still heard the sound of his Reaper canon going in the background of that scene, I think he just continued firing at the people running towards the beam.

Anyway, another possibility is that EDI does say she improved the Reaper IFF to exactly resemble Reaper code...

/finds cover from incoming flames

#16
Isichar

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I burst out laughing when the Normandy plopped down out of nowhere all of a sudden and took my ground crew and started running. Just because its absurdly sloppy does not mean its not a valid answer though.

#17
Han Shot First

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This isn't as unrealistic as some make it out to be.

Even during the amphibious assaults on places like Normandy, Tarawa, or Iwo Jima during the Second World War, there were landing craft and amtracs evacuating the more seriously wounded while the beach head was still very much contested and under fire. So the evac itself isn't a problem.

The difference of course is that these landing craft and amtracs were usually under fire as well, unlike the Normandy. But there are circumstances in the game to explain why the Normandy does not come under fire. Harbinger was probably preoccupied with the large numbers of dismounted infantry, gunships, and tanks that were close to the beam. As the Citadel was not garrisoned with Reaper troops, any one of these people could have potentially foiled the Reapers plans. The Normandy on the hand, was simply evacuating wounded and not directly aiding the push for the beam. It was simply not a priority target at that time. As noted by one of the posters above me, Harbinger is still firing during that sequence. You can hear it in the background. He just isn't firing at the Normandy.

Think of it as a gamer: Lets say you are playing as Harbinger during that sequence, and you've got all these troops and tanks and gunships rushing the beam. If even one makes it to the beam you lose the game. They are coming at the beam almost faster than you can fire, and you've almost got too many targets to take care of. You are getting twitchy and have to button mash to just to get them all. In the middle of that are you going to run the risk of shifting your fire from them to the Normandy in the background, which is playing no role in the beam rush?

Modifié par Han Shot First, 04 juillet 2012 - 06:18 .


#18
Mr.House

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When you have three people with knifes in front of you, one is charging you while another is inJured in the back and the other is getting the injured one away, who will you shoot? Now picture over ten people with knifes charging you. Again who willl you shoot? The Normandy was acting as a evac, it was not helping the beam push, Harbinger had marines, Makos and gunships still getting towards the beam.

Also heaven forbid we have a very touching scene,,,,

Modifié par Mr.House, 04 juillet 2012 - 06:22 .


#19
shepdog77

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Han Shot First wrote...

This isn't as unrealistic as some make it out to be.

Even during the amphibious assaults on places like Normandy, Tarawa, or Iwo Jima during the Second World War, there were landing craft and amtracs evacuating the more seriously wounded while the beach head was still very much contested and under fire. So the evac itself isn't a problem.

The difference of course is that these landing craft and amtracs were usually under fire as well, unlike the Normandy. But there are circumstances in the game to explain why the Normandy does not come under fire. Harbinger was probably preoccupied with the large numbers of dismounted infantry, gunships, and tanks that were close to the beam. As the Citadel was not garrisoned with Reaper troops, any one of these people could have potentially foiled the Reapers plans. The Normandy on the hand, was simply evacuating wounded and not directly aiding the push for the beam. It was simply not a priority target at that time. As noted by one of the posters above me, Harbinger is still firing during that sequence. You can hear it in the background. He just isn't firing at the Normandy.

Think of it as a gamer: Lets say you are playing as Harbinger during that sequence, and you've got all these troops and tanks and gunships rushing the beam. If even one makes it to the beam you lose the game. They are coming at the beam almost faster than you can fire, and you've almost got too many targets to take care of. You are getting twitchy and have to button mash to just to get them all. In the middle of that are you going to run the risk of shifting your fire from them to the Normandy in the background, which is playing no role in the beam rush?


A voice of reason who doesn't bash the endings?!?! BLASPHEMY!!!!!

#20
comrade gando

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I swear EC just made the ending worse if you ask me. It explains some plot holes like your team on the normandy but its so rediculous its not even plausible. It flat out RETCONS some parts of the original endings... So much for artistic integrity. And it adds a new ending when they said they wouldnt, but this new ending is just insultingly bad and it has no reason being there. And the worst part: theres little to no character closure, you never find out what happens to shepard and his team, meanwhile devs are telling me to use my imagination essentially.

That is garbage. And im not buying anything else from these jokers until they straighten themselves out.

Just my opinion of course

#21
DistantUtopia

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BatmanPWNS wrote...

He was like "Finally! Shepard and me are all alone. This will hurt him. I will show him true pain. He will feel this!"


I thought it was more, "Finally. Shepard and me are...alone."  Image IPB

#22
Versus Omnibus

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shepdog77 wrote...

He was trying to prevent people from getting to the beam, not the people trying to get away.


^This

People are trying too hard to hate this scene.

#23
Isichar

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Versus Omnibus wrote...

shepdog77 wrote...

He was trying to prevent people from getting to the beam, not the people trying to get away.


^This

People are trying too hard to hate this scene.


Thats because its just too absurd. Your in a last ditch attempt to charge the beam and you and your squad stop so they can be brought to safety?!

Come on, its funny if you really think about it.

Edit: I cant even hate it because I cant take it seriously enough.

Modifié par Isichar, 04 juillet 2012 - 06:26 .


#24
Mr.House

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Isichar wrote...

Versus Omnibus wrote...

shepdog77 wrote...

He was trying to prevent people from getting to the beam, not the people trying to get away.


^This

People are trying too hard to hate this scene.


Thats because its just too absurd. Your in a last ditch attempt to charge the beam and you and your squad stop so they can be brought to safety?!

Come on, its funny if you really think about it.

Edit: I cant even hate it because I cant take it seriously enough.

Fun fact: Evacs happen all the time during an active battlefield. The evac during the beam is not absurd at all.

#25
Isichar

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Mr.House wrote...

Isichar wrote...

Versus Omnibus wrote...

shepdog77 wrote...

He was trying to prevent people from getting to the beam, not the people trying to get away.


^This

People are trying too hard to hate this scene.


Thats because its just too absurd. Your in a last ditch attempt to charge the beam and you and your squad stop so they can be brought to safety?!

Come on, its funny if you really think about it.

Edit: I cant even hate it because I cant take it seriously enough.

Fun fact: Evacs happen all the time during an active battlefield. The evac during the beam is not absurd at all.


No im sorry but its completely and utterly absurd, theres no getting around it.

Your in a last ditch attempt charge for a beam, you need just 1 person to get there to end an impossible war and you and your squad STOP in the middle of the charge to evacuate your squad.

Perhaps you did not understand just how desperate the charge situation was?

Modifié par Isichar, 04 juillet 2012 - 06:32 .