Aller au contenu

Photo

WAIT A MINUTE, EC!?


  • Veuillez vous connecter pour répondre
338 réponses à ce sujet

#301
Zkyire

Zkyire
  • Members
  • 3 449 messages

KingJason13 wrote...

WTH did Harbinger stop firing long enough to let the Normandy fly in, park in front of him, let a tearful goodbye occur, NOT shoot the totally exposed enemy warship that has plagued him for 2 games, let them fly awkwardly away... and then resume firing at the ant-sized people on the ground!?


"You touch my mind, fumbling in ignorance, incapable of understanding".

#302
Octopus_DK

Octopus_DK
  • Members
  • 160 messages

1. My point is that you are saying people would not have been pissed if Shepard left his crew behind to die. My point is that whether or not something "makes sense" isn't going to prevent people from behind pissed. The Normandy leaving is a perfect example of a scene that makes realistic military sense but was lambasted anyway because people didn't like the endings in general and wanted to find reasons to put down any part of them. I feel like this is the same way, though for the opposite reasons.

2. He leaves because Shepard is knocked out on the ground. Notice when Shepard wakes up he's already leaving. And Shepard doesn't get evac'd because he's fine; his crew was physically unable to conitnue.
3. It's not a plot hole. Unlikely sequence of events isn't a plot hole. It's a plot shield though. :D

As for your last point that is fair, I'm not going to tell you how your feelings are wrong. I would actually be interested to know how out of place it felt for people playing it for the FIRST time. It will feel out of place for us no matter what, obviously, knowing how it went down previously.


1. Sorry I was confused. I thought you were talking about in game characters being mad.  Well I  I guess I just see more people complaining about plot holes but then I certainly pick and choose my threads.
2. Well him leaving also bothers me sorry :P I mean this seems important so why would he leave it's pretty unlikely he got everyone. Hedid not only miss Shepard but also Anderson. It just seems so cliche that the villain leaves to celebrate at the end and gets defeated. me usually does better.
3. Well I agree that sometimes you can suspend disbelief for a good dramatic scene. Still e mark of good story telling is plausibility and this seems a bit too far out there for me. T plot holes are never impossible to explain  you can always make up something, look at IT :whistle:   I actually laughed the first time on this scene, I guess the moment wasn't quite there for me but I agree that most people probably did not think somuch about it the first time.

#303
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

Octopus_DK wrote...

1. Sorry I was confused. I thought you were talking about in game characters being mad.  Well I  I guess I just see more people complaining about plot holes but then I certainly pick and choose my threads.
2. Well him leaving also bothers me sorry :P I mean this seems important so why would he leave it's pretty unlikely he got everyone. Hedid not only miss Shepard but also Anderson. It just seems so cliche that the villain leaves to celebrate at the end and gets defeated. me usually does better.
3. Well I agree that sometimes you can suspend disbelief for a good dramatic scene. Still e mark of good story telling is plausibility and this seems a bit too far out there for me. T plot holes are never impossible to explain  you can always make up something, look at IT :whistle:   I actually laughed the first time on this scene, I guess the moment wasn't quite there for me but I agree that most people probably did not think somuch about it the first time.


1. I probably wasn't clear enough, sorry.

2. I mean, if you were to step on a crapload of ants with your boot, then look down for awhile and see no ants moving, you'd probably go do something else, too. :D And I'm not sure ME usually DOES do better. It's filled with cliches, but BioWare's trademark IMO has always been master of the cliche; taking something that's been done before and doing it well with quality writing and nuance. I mean, did you notice in ME1 all the times Saren could have killed Shepard?

Modifié par CronoDragoon, 05 juillet 2012 - 05:49 .


#304
tyrvas

tyrvas
  • Members
  • 976 messages
Instead of an evac the Normandy should have done a kamikaze run towards the beam and drop
the rest of the squad in to the beam, in a similar fashion to what Joker did in Ilos.

#305
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages
There's two very possible explanations:

1) Harbinger didn't fire on the Normandy because it wasn't on his list of engagement priorities. As it wasn't actively attempting to approach the beam, he had no reason to shoot. It doesn't matter that it's the Normandy, or that it's Shepard. Priorities are priorities.

2) Harbinger was too busy shooting at other targets that we can't see because the perspective is focused on Shepard and his/her squadmates. Therefore Harbinger didn't fire because he didn't have a weapon free to shoot.

#306
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Han Shot First wrote...

This isn't as unrealistic as some make it out to be.

Even during the amphibious assaults on places like Normandy, Tarawa, or Iwo Jima during the Second World War, there were landing craft and amtracs evacuating the more seriously wounded while the beach head was still very much contested and under fire. So the evac itself isn't a problem.

The difference of course is that these landing craft and amtracs were usually under fire as well, unlike the Normandy. But there are circumstances in the game to explain why the Normandy does not come under fire. Harbinger was probably preoccupied with the large numbers of dismounted infantry, gunships, and tanks that were close to the beam. As the Citadel was not garrisoned with Reaper troops, any one of these people could have potentially foiled the Reapers plans. The Normandy on the hand, was simply evacuating wounded and not directly aiding the push for the beam. It was simply not a priority target at that time. As noted by one of the posters above me, Harbinger is still firing during that sequence. You can hear it in the background. He just isn't firing at the Normandy.

Think of it as a gamer: Lets say you are playing as Harbinger during that sequence, and you've got all these troops and tanks and gunships rushing the beam. If even one makes it to the beam you lose the game. They are coming at the beam almost faster than you can fire, and you've almost got too many targets to take care of. You are getting twitchy and have to button mash to just to get them all. In the middle of that are you going to run the risk of shifting your fire from them to the Normandy in the background, which is playing no role in the beam rush?


this is a sad excuse for reasoning!

i can make up excuses the other way too.....

isnt harbingers main focus SHEPARD? harbinger was introduced and created to almost solely keep track of shepard. that scene with the normandy is harbingers easiest opportunity to whipe out the dude hes been chasing since ME2(even tho harbinger had zero involvment in ME3, but thats a whole other problem on biwoares awfull writing team).

theres really no excuse for harbinger not prioritizing the normandy. unless your an idiot like who ever writes for bioware.

#307
Jonesey2k

Jonesey2k
  • Members
  • 483 messages
Would have at least been believable if it was a UT47. Normany did have two after all...

#308
Henioo

Henioo
  • Members
  • 706 messages

shepdog77 wrote...

He was trying to prevent people from getting to the beam, not the people trying to get away.


Then how about destroying a massive space ship with eezo engine of which destruction would wipe out everything around it? That explanation is no good.

I could go for ona that this would kill Shepard and Harbie was under specific orders form the child not to kill Shepard.

#309
Vespervin

Vespervin
  • Members
  • 2 034 messages
The way I see it is that Harbinger was focused on those heading TOWARDS the Beam. If Harbinger stopped shooting those soldiers just to try and take out the Normandy, some of the Soldiers could've made it into the Beam and thus Harbinger would've failed.

That, or it was just overconfident and just ignored the Normandy. The more time Shepard stands at the Normandy saying goodbye, the more time Harbinger can take out everyone else and focus on Shepard.

Some people here are just looking for any reason to hate the Extended Cut.

#310
Xellith

Xellith
  • Members
  • 3 606 messages

Vespervin wrote...

The way I see it is that Harbinger was focused on those heading TOWARDS the Beam. If Harbinger stopped shooting those soldiers just to try and take out the Normandy, some of the Soldiers could've made it into the Beam and thus Harbinger would've failed.


Yeah because Harbinger eventually just says
Image IPB
allowing Shepard and Anderson to get onboard.  I dont buy that his aim can go from 100% to "oooooh you are now just very badly burned." and then he takes off.  The Normandy could have been dropping troops off.  Either way it should have been targetted.

Modifié par Xellith, 05 juillet 2012 - 07:44 .


#311
jumpingkaede

jumpingkaede
  • Members
  • 1 411 messages
I'm surprised Bioware didn't just rewrite the entire beam run sequence to be less... bad.

Also Reapers are very stupid not to have a garrisoned Citadel. Or not to, I dunno, turn off the beam when the Earth Alliance is charging towards it.

Doubly stupid that Harbinger is the only one who comes down to protect the Citadel and even that is a last minute half-assed attempt. After the one Reaper protecting the Citadel got blown up did the Reapers just forget about the Citadel?

Did they forget that there was no way for the Reapers to be "defeated conventionally" save the Citadel?

#312
Xellith

Xellith
  • Members
  • 3 606 messages
Nothing is how it appears. Or the writers just did a ****** poor job. I believe its the first... though I hope Im not wrong...

#313
Vespervin

Vespervin
  • Members
  • 2 034 messages

Xellith wrote...

Vespervin wrote...

The way I see it is that Harbinger was focused on those heading TOWARDS the Beam. If Harbinger stopped shooting those soldiers just to try and take out the Normandy, some of the Soldiers could've made it into the Beam and thus Harbinger would've failed.


Yeah because Harbinger eventually just says
Image IPB
allowing Shepard and Anderson to get onboard.  I dont buy that his aim can go from 100% to "oooooh you are now just very badly burned." and then he takes off.  The Normandy could have been dropping troops off.  Either way it should have been targetted.


You make a good point.

#314
Ithurael

Ithurael
  • Members
  • 3 188 messages
I think that would seriously have be the PERFECT time for the entire game to reach its cinematic climax. If Joker had just shot harbinger in the face while Harbinger simultaneusly shot at shepard it would have been so f*cking thrilling and awesome. After that we come to the falling action(s) of the drama:
-TIM convo
-catalyst
-ending/resolution

It would have been so perfect to have Harbinger shot in his fat face - I really think that the visual climax of the game was right there but the devs missed the perfect opportunity...

Oh Well! It was still great to say by to Liara

#315
xlI ReFLeX lIx

xlI ReFLeX lIx
  • Members
  • 1 383 messages
I just figured the Normandy used it's stealth systems. Same way it got passed Sovereign on Eden Prime in ME1.

#316
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

Xellith wrote...

allowing Shepard and Anderson to get onboard.  I dont buy that his aim can go from 100% to "oooooh you are now just very badly burned." and then he takes off.  The Normandy could have been dropping troops off.  Either way it should have been targetted.


Harbinger saw everyone on the ground, smoking and not moving. The war is still going on, so he went off to kill other stuff.

#317
SirLugash

SirLugash
  • Members
  • 388 messages

macrocarl wrote...

Harby's job at that point was to block any incoming folks heading towards the beam not blast people leaving. If you listen to the Catalyst about Reapers being like flames, you can infer they do their job and aren't wrathful. Harby was gunning against Shep in ME2 but that's because Harby's job at that time was to collect enough humans to make a new Reaper. So Shep was in direct conflict with Harby's mission. Plain and simple really. :P

Actually good explanation.
It just doesn't explain one thing though.
Considering you are correct, why is Harby vaporizing your injured squadmates at low EMS, which are taking cover ?

#318
SirLugash

SirLugash
  • Members
  • 388 messages

gmboy902 wrote...

KingJason13 wrote...

WTH did Harbinger stop firing long enough to let the Normandy fly in, park in front of him, let a tearful goodbye occur, NOT shoot the totally exposed enemy warship that has plagued him for 2 games, let them fly awkwardly away... and then resume firing at the ant-sized people on the ground!?


If someone is running at you with a knife, and someone else is behind him cheering him on, who are you going to shoot?

There were still a bunch of soldiers running for the beam. If even one of them made it, Harbinger knew that the war might be over.

IIRC when Harby is "watching" the Normandy taking off, there is a time frame of 3-4 seconds in which not even one laser shot is heard.
Considering Harby can fire 2-3 shots in a second, he could have easily fired a dozen shots at the Normandy and then go back to business.

#319
Adanu

Adanu
  • Members
  • 1 400 messages
Evacs happen, and Harbinger was busy with the other tanks, soldiers, and aircraft that were *actively* attacking and moving. That, on top of stealth and reaper IFF.... seriously people are just being dense.

Xellith wrote...

I dont buy that his aim can go from 100% to "oooooh you are now just very badly burned." and then he takes off.


I don't think you realise just how extensively Shepard was cybernetically augmented.

Modifié par Adanu, 06 juillet 2012 - 12:02 .


#320
vixvicco

vixvicco
  • Members
  • 535 messages
It's silly. But oh well. At least they explained that part of it.

#321
Sire Styx

Sire Styx
  • Members
  • 337 messages
I'm still not convinced that Harbinger didn't see the Normandy, or that because the Normandy didn't fly directly towards the beam, Harbinger assumed there was no threat. I've made a couple comics to back up my claims lol.

img198.imageshack.us/img198/3344/ecbackwards.png
-
img194.imageshack.us/img194/5672/ec2.png

I think option D in the second comic seems the most plausible.

Modifié par Sire Styx, 07 juillet 2012 - 09:24 .


#322
Loreshield

Loreshield
  • Members
  • 249 messages

Han Shot First wrote...

This isn't as unrealistic as some make it out to be.

Even during the amphibious assaults on places like Normandy, Tarawa, or Iwo Jima during the Second World War, there were landing craft and amtracs evacuating the more seriously wounded while the beach head was still very much contested and under fire. So the evac itself isn't a problem.

The difference of course is that these landing craft and amtracs were usually under fire as well, unlike the Normandy. But there are circumstances in the game to explain why the Normandy does not come under fire. Harbinger was probably preoccupied with the large numbers of dismounted infantry, gunships, and tanks that were close to the beam. As the Citadel was not garrisoned with Reaper troops, any one of these people could have potentially foiled the Reapers plans. The Normandy on the hand, was simply evacuating wounded and not directly aiding the push for the beam. It was simply not a priority target at that time. As noted by one of the posters above me, Harbinger is still firing during that sequence. You can hear it in the background. He just isn't firing at the Normandy.

Think of it as a gamer: Lets say you are playing as Harbinger during that sequence, and you've got all these troops and tanks and gunships rushing the beam. If even one makes it to the beam you lose the game. They are coming at the beam almost faster than you can fire, and you've almost got too many targets to take care of. You are getting twitchy and have to button mash to just to get them all. In the middle of that are you going to run the risk of shifting your fire from them to the Normandy in the background, which is playing no role in the beam rush?

This. Also, him flying off can now be interpreted as him chasing the Normandy after his priority targets (i. e. Hammer) appear to have been eliminated.

I don't understand why people are so offended by that scene.

#323
DirtySHISN0

DirtySHISN0
  • Members
  • 2 278 messages
Look the normandy! ima do terrible thin....SH*T IM GETTING SWARMED BY ANTS AND SMALL VEHICLES

*panic fire*

#324
loungeshep

loungeshep
  • Members
  • 1 864 messages
Reaper IFF.

Seriously. The ship still had a Reaper IFF installed.

#325
Krunjar

Krunjar
  • Members
  • 609 messages
One interpretation states that the reapers and co want Shepard to succeed towards the end. Harbinger is exercising all his willpower to fight his own programming and stop himself from shooting at Shepard. It's only an interpretation but it does make sense out of the beam segment. In the end however harbinger can't fight it completely and only manages to make his last shot "just miss" Shepard (when he has never missed before) and yelling a final "Save us" just before he loses control once more.