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#251
InfamousResult

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TheEldrazi wrote...

I understand this may have already been asked, however I don't know what page it would be on in this thread.

However, I'll ask it anyway. If a player ends up in a lobby with a cheater and plays through the game anyway, are all players able to be banned even though only one was cheating?


First: Click on the blue "Bioware" word under the thread title when you're looking at it from the forums. That'll allow you to see all the responses Thomas has made.

Second: No, they won't ban you if you play through the game. Just as long as you leave the room after the game, then you're not purposely trying to benefit from the cheater / glitch, and you're not cheating.

#252
Ranger_Captain

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If you're going to be answering questions in a few minutes I might as well; why don't you institute SOME form of Anti-cheat software? It is just .ini files we're talking about here and there's half a dozen existing anti-cheats that know how to scan for changes. It doesn't even need to be particularly effective. it's mere presence will deter those that would passingly consider cheating, and give pause to more serious cheaters. Those that would cheat with one on/know a workaround are going to cheat no matter what and there's little you can do but my guess says, so far, MOST cheaters in ME3 have been people playing around since there's little reason to be caught.

It seems that most, if not all, bans happen as a result of reports. So if you only ever play with friends/do cheats in private matches, how would you catch those individuals without some form of running anti-cheat?

READ: This is specifically about cheating (editing .ini files to alter weapon stats, health stats, or credit output), not glitching. IMHO opinion, while I never do it, I don't think GLITCHING, should ever be bannable. To me that falls on the developers shoulders. That's not a slight to bioware, EVERY developer has glitches in games, it's a fact of software, but to me, it's not a true "unfair" advantage as it really can be done by anyone, anywhere. It shouldn't be bannable at least. Now you alter your weapons to be 1HK on Banshee's on Gold, you should be banned, because for MANY people, (and almost all console users) you DO have an unfair advantage that most cannot partake in.

I remember back to BF2, hell, MOHAA , and people would glitch under maps. They were annoying yes, but I'd never say they should be *banned* from ever playing the game again. To me that fell on the Dev's/Pub's job to patch out those glitches.

Modifié par Ranger_Captain, 11 juillet 2012 - 06:48 .


#253
Dark Hunter 19

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how do i know if the person is banned ? P.S i just sent one haha

#254
Y4bz1

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So here is my maybe unconventional thinking on glitching and or cheating (depending on your definition) and trust me this kinda goes against what I would normally think... If some one folks are glitching in private games where they agree to do it I do not necessarily see the harm in it, actually this can bring some benefit to the community by showing programmers where the problems are in the game or games. The use of glitches or cheats in a public match on the other hand is a big no no for me. Doing this in pubs affects the enjoyment of the game by almost all players especially when they are trying to become more proficient and just trying to have fun. Coming from a software background I can tell you that almost no software ships anymore without some bugs or glitches (time, money and complexity contribute to these factors), you will never 100% stop people from trying to find or exploit these issues and developers will always have to weigh the cost to fix now or wait until another release comes out to fix these issues if at all... So as stated before in my opinion if you are doing these things in private keep them private if your doing them in pubs ya should probably be disciplined ...

PS: I can understand if some, any or all of you disagree with what I have posted but please do not flame this is only my opinion based on my experiences...

#255
InfamousResult

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Playing in a private match affects other players less.

But it is still in Bioware's best interest to ban those players anyway, because they are affecting potential profits for the company, and undermining the Terms of Service that everybody agreed to.

#256
Y4bz1

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InfamousResult wrote...

Playing in a private match affects other players less.

But it is still in Bioware's best interest to ban those players anyway, because they are affecting potential profits for the company, and undermining the Terms of Service that everybody agreed to.


what profits? 

#257
InfamousResult

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Y4bz1 wrote...

what profits?


Why would you buy packs in the store ( using real money ) if you can just glitch and win all the credits easily? More importantly, why would anybody buy packs in the store if they know that people are cheating and getting credits easily, and that Bioware is doing nothing to punish those people?

And yes, people DO buy packs from the store, so yes, this is a hit to potential profits.

Modifié par InfamousResult, 11 juillet 2012 - 07:10 .


#258
pr0xy

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Great thread!

I wanted to know if nova canceling is considered cheating?

#259
Y4bz1

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InfamousResult wrote...

Y4bz1 wrote...

what profits?


Why would you buy packs in the store ( using real money ) if you can just glitch and win all the credits easily? More importantly, why would anybody buy packs in the store if they know that people are cheating and getting credits easily, and that Bioware is doing nothing to punish those people?

And yes, people DO buy packs from the store, so yes, this is a hit to potential profits.


Ok so heres my take on this... In reality if you were going to buy packs using real money you will still buy them (you are not going to waste your time glitching for items when you can buy them). I have experienced this many times over not only in this game but others that offer upgrades for sale faster then you can earn them... While there may be a small drop off ( I have no numbers or facts just my experience) I still contend that the cash bought sales will be close to the same...

#260
InfamousResult

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Y4bz1 wrote...

Ok so heres my take on this... In reality if you were going to buy packs using real money you will still buy them (you are not going to waste your time glitching for items when you can buy them). I have experienced this many times over not only in this game but others that offer upgrades for sale faster then you can earn them... While there may be a small drop off ( I have no numbers or facts just my experience) I still contend that the cash bought sales will be close to the same...


But you don't know that. And you never will. Because these people are cheating.

That's why it's "potential profits".

I disagree with your logic overall, but I know that I wouldn't really want to spend money on packs, knowing that Bioware wasn't going to punish people who cheat and get the credits. And yes, I already have spent money on packs, and am glad that Bioware enforce their rules.

#261
Mgamerz

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InfamousResult wrote...

Y4bz1 wrote...

Ok so heres my take on this... In reality if you were going to buy packs using real money you will still buy them (you are not going to waste your time glitching for items when you can buy them). I have experienced this many times over not only in this game but others that offer upgrades for sale faster then you can earn them... While there may be a small drop off ( I have no numbers or facts just my experience) I still contend that the cash bought sales will be close to the same...


But you don't know that. And you never will. Because these people are cheating.

That's why it's "potential profits".

I disagree with your logic overall, but I know that I wouldn't really want to spend money on packs, knowing that Bioware wasn't going to punish people who cheat and get the credits. And yes, I already have spent money on packs, and am glad that Bioware enforce their rules.

This guy knows what he is talking about. I threw down $10 yesterday on packs, not cause I'm lazy, but I'm happy to support BW make free DLC for us. If BW did nothing to stop cheaters I definitely wouldn't have thrown any money down.
Too bad all I got was aPaladin III, instead of a Harrier or a Particle Rifle.

Modifié par Mgamerz, 11 juillet 2012 - 07:55 .


#262
Thomas Abram

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Ranger_Captain wrote...

If you're going to be answering questions in a few minutes I might as well; why don't you institute SOME form of Anti-cheat software? It is just .ini files we're talking about here and there's half a dozen existing anti-cheats that know how to scan for changes. It doesn't even need to be particularly effective. it's mere presence will deter those that would passingly consider cheating, and give pause to more serious cheaters. Those that would cheat with one on/know a workaround are going to cheat no matter what and there's little you can do but my guess says, so far, MOST cheaters in ME3 have been people playing around since there's little reason to be caught.

It seems that most, if not all, bans happen as a result of reports. So if you only ever play with friends/do cheats in private matches, how would you catch those individuals without some form of running anti-cheat?


To put it in perspective we investigate ~8 (internally) flagged accounts for every 1 (player) reported account.

#263
Wordlywisewiz

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When will the next ban wave be?

#264
Thomas Abram

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Wordlywisewiz wrote...

When will the next ban wave be?


Top secret ;)

#265
Wordlywisewiz

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Did you get my video :)
And possibly reconsider

#266
Y4bz1

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InfamousResult wrote...

Y4bz1 wrote...

Ok so heres my take on this... In reality if you were going to buy packs using real money you will still buy them (you are not going to waste your time glitching for items when you can buy them). I have experienced this many times over not only in this game but others that offer upgrades for sale faster then you can earn them... While there may be a small drop off ( I have no numbers or facts just my experience) I still contend that the cash bought sales will be close to the same...


But you don't know that. And you never will. Because these people are cheating.

That's why it's "potential profits".

I disagree with your logic overall, but I know that I wouldn't really want to spend money on packs, knowing that Bioware wasn't going to punish people who cheat and get the credits. And yes, I already have spent money on packs, and am glad that Bioware enforce their rules.


I respect your sentiment and will stop here as to not tie this forum up with other questions that may side track this discussion. Just let me leave you with this;  As I have been alive longer then a lot of you and into video games before some of you were born I am happy to see the attitude toward this subject discussed with such passion and conviction but I caution to remember the saying about glass houses and stones...

If anyone would like to further this discussion we can in private or on another forums topic...

#267
Wordlywisewiz

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How does one find out that they are banned?

Are you banned from all EA Games?

And last but not least who is your favorite character from the earth DLC?

#268
Shampoohorn

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How many computers can I put my copy of ME3 on?

I'm heading out of town for a while and I'd like to put it on my laptop to play a little MP but I'm not sure what qualifies as not-cheating. I'd also like to do this to get my Vic/Comm packs next week, since they'll expire before I'm back home.

Modifié par Shampoohorn, 11 juillet 2012 - 08:42 .


#269
Thomas Abram

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Shampoohorn wrote...



How many computers can I put my copy of ME3 on?

I'm heading out of town for a while and I'd like to put it on my laptop to play a little MP but I'm not sure what qualifies as not-cheating. I'd also like to do this to get my Vic/Comm packs next week, since they'll expire before I'm back home.


A little off topic but that's okay. You can put it on as many machines as you want but since you have to be logged into Origin to play it you'll only be able to play from one location at a time.

#270
The Shifty One

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I don't think that this has been a question yet, but is the ability to shoot the Reegar Carbine while using the Vorcha's flamer an intentional gameplay mechanic or is that an offense to be banned for?

#271
nhcre8tv1

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Do you ever add in any small bug-like things on purpose? Always wanted to know.

#272
Danadenassis

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Thomas Abram wrote...



MWaHa wrote...

The biggest question I have is: How strong is the expectation that players report cheaters? Is it mandatory to report cheaters? Will punitive action be taken against those that don't report cheaters?

I encountered my first cheater last night (missile glitch), and I left the lobby after finishing the game. I then sent him a message saying I was reporting him, and he sent me one back and he seemed apologetic. I was legitimately on the fence about reporting him. I decided to do so anyway, but I wonder if BioWare would punish me if it ever found out I decided to not report a cheater.


There is no expectation that players will report others nor will we ever reprimand a player for not reporting someone (as long as there was no post-match effects on their account). I'm sure you'll agree that these cheaters take away from the experience and I think that's what fuels people reporting cheaters.

Good question.


I don't think I've ever seen an obvious cheater in the game, but that also includes understanding (something that many find challenging) that there are many players out there that are better than me.

I usually play with people from my growing friend-list and we got a nice culture and recommending people for each other. So I guess the chance for cheats are small.

However, how can you in any way avoid "post-match effects" of someone cheating if you for some reason should have a stranger doing it? Sounds impossible to me.

Perhaps you could remove the singleplayer suggestions/hints from the multiplayer to add multiplayer suggestions/hints instead and one of those hints could be "Remember to report what you think is cheating and exploits to makeanemailforexploitreports@bioware.com, you might get a cookie"

Modifié par Danadenassis, 11 juillet 2012 - 10:56 .


#273
Optimist Prime

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http://social.biowar...6621/2#12967178

This is a subject you touched on (or possibly completely answered, depending on one's point of view) but I prefer to be completely clear on the point for my own ease of mind.

When I play multiplayer, the only stats I really check is to see if I topped the chart at the end. While I feel I would **most likely** notice someone exploiting missiles (or definitely notice if they were lobbing them like fireworks on the 4th), I'm generally unaware of the activities of my allies unless they are incapped. That said, I very rarely - if ever - check to see how many credits I received during a match. If the total is off by +100% or more, I'm confident that I would notice the change in my total credits within a game or two and would send the appropriate email. However, if the credit gain was off by 10-30%, it could go completely unnoticed and I'd simply buy my packs when I hit 99k.

So my question... if someone is reported and your team notices that other players had played several games with this person, is it very likely that they will also be punished or is your team able to distinguish between legite-player-ignorance and a pattern of playing with cheaters? And if these innocent secondhand players get banned, is an appeal likely to reverse the punishment if these players in question do not have a pattern of cheating (or benefiting from cheaters)?

After reading this thread, I'm starting to worry that immersing myself in my gameplay could bite me in the butt if I'm not constantly supervising my allies and the post-game stats.

#274
Thomas Abram

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Optimist Prime wrote...

http://social.biowar...6621/2#12967178

This is a subject you touched on (or possibly completely answered, depending on one's point of view) but I prefer to be completely clear on the point for my own ease of mind.

When I play multiplayer, the only stats I really check is to see if I topped the chart at the end. While I feel I would **most likely** notice someone exploiting missiles (or definitely notice if they were lobbing them like fireworks on the 4th), I'm generally unaware of the activities of my allies unless they are incapped. That said, I very rarely - if ever - check to see how many credits I received during a match. If the total is off by +100% or more, I'm confident that I would notice the change in my total credits within a game or two and would send the appropriate email. However, if the credit gain was off by 10-30%, it could go completely unnoticed and I'd simply buy my packs when I hit 99k.

So my question... if someone is reported and your team notices that other players had played several games with this person, is it very likely that they will also be punished or is your team able to distinguish between legite-player-ignorance and a pattern of playing with cheaters? And if these innocent secondhand players get banned, is an appeal likely to reverse the punishment if these players in question do not have a pattern of cheating (or benefiting from cheaters)?

After reading this thread, I'm starting to worry that immersing myself in my gameplay could bite me in the butt if I'm not constantly supervising my allies and the post-game stats.


Good question. We look into a hoast of different things when investigating cases. I can tell you that most cheaters don't cheat 10-30%, they cheat a LOT more then that so it's pretty easy to identify. That being said, if you do get an extra 10-30% and you don't notice, odds are you don't have anything to worry about unless it occurs a bunch of times where "not noticing" no longer is valid. Most of the time we'll e-mail individuals if we do spot that they received a little more credits (~10-30%) then expected.

#275
Wordlywisewiz

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if we do get banned do we get an email saying we are banned or do we just assume by not being able yo connect to multiplayer?