If you're going to be answering questions in a few minutes I might as well; why don't you institute SOME form of Anti-cheat software? It is just .ini files we're talking about here and there's half a dozen existing anti-cheats that know how to scan for changes. It doesn't even need to be particularly effective. it's mere presence will deter those that would passingly consider cheating, and give pause to more serious cheaters. Those that would cheat with one on/know a workaround are going to cheat no matter what and there's little you can do but my guess says, so far, MOST cheaters in ME3 have been people playing around since there's little reason to be caught.
It seems that most, if not all, bans happen as a result of reports. So if you only ever play with friends/do cheats in private matches, how would you catch those individuals without some form of running anti-cheat?
READ: This is specifically about cheating (editing .ini files to alter weapon stats, health stats, or credit output), not glitching. IMHO opinion, while I never do it, I don't think GLITCHING, should ever be bannable. To me that falls on the developers shoulders. That's not a slight to bioware, EVERY developer has glitches in games, it's a fact of software, but to me, it's not a true "unfair" advantage as it really can be done by anyone, anywhere. It shouldn't be bannable at least. Now you alter your weapons to be 1HK on Banshee's on Gold, you should be banned, because for MANY people, (and almost all console users) you DO have an unfair advantage that most cannot partake in.
I remember back to BF2, hell, MOHAA , and people would glitch under maps. They were annoying yes, but I'd never say they should be *banned* from ever playing the game again. To me that fell on the Dev's/Pub's job to patch out those glitches.
Modifié par Ranger_Captain, 11 juillet 2012 - 06:48 .