Charaxan wrote...
3 : I know this is an old debate, but : I know you have two teams, one for the bug and one for the bans. So when people ask "please correct bugs instead of loosing time banning people", you answer "those are two different teams so there is no lost of time". But I don't understand why you don't spend the money for the "bug" team only. The faster the bugs are gone, the lesser cheater there is and you don't pay a team only to compulse logs and complain (not to say "denouncement"...)
AND, if you allow hosts to ban people from their lobbies, and to kick from IG, you don't need ban as the cheaters will finaly play only with themselves and problem solve.
Point 3 is very important to me : it is about effectiveness more than ideals or anythings. I think we all should be proactives on this, developers and honests players.
But of course, it is my humble opinion only.
Addressing only this one point: it bears pointing out that, in the past, any game, any service in which cheaters were not dealt with was -inevitably- overrun by cheaters. History has proved this over many games over many years.




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