Cheating - Locked - Open Forum
#351
Posté 13 juillet 2012 - 10:38
What if you notice we did the missle glitch but then had a large sum of money you made without cheating saved for the DLC that is greater than the amount you glitched to get would you just wipe their credits?
#352
Posté 13 juillet 2012 - 10:41
Charaxan wrote...
BUT : I wrote here because I have some questions :
1 : Will it be possible one day to kick someone from in game ? It would be great to fight against the cheaters (not the reapers, the cheaters !)
2 : will it be possible one day to ban someone from our lobbies ? I host most of my parties and I don't want to go private only for one or two cheaters (more and more, I know...)
(banlists could be shared from hosts to hosts, in ME3 or through a txt/ini file shared on the forum)
3 : I know this is an old debate, but : I know you have two teams, one for the bug and one for the bans. So when people ask "please correct bugs instead of loosing time banning people", you answer "those are two different teams so there is no lost of time". But I don't understand why you don't spend the money for the "bug" team only. The faster the bugs are gone, the lesser cheater there is and you don't pay a team only to compulse logs and complain (not to say "denouncement"...)
AND, if you allow hosts to ban people from their lobbies, and to kick from IG, you don't need ban as the cheaters will finaly play only with themselves and problem solve.
Point 3 is very important to me : it is about effectiveness more than ideals or anythings. I think we all should be proactives on this, developers and honests players.
But of course, it is my humble opinion only.
1. It is a possiblity, although there would also have to be countermeasures in place to make sure it is not abused.
2. Also a possibility but I can't say for certain.
3. Fixing bugs is also not a linear process, you cannot toss 20% more people onto the team and expect it to go 20% faster.
If players are able to kick/ban other players from their games it can help isolate cheaters but it doesn't make cheating okay. While bugs get fixed and issues investigated: cheaters, exploiters and any other wrongdoers still need to be policed and punished.
#353
Posté 13 juillet 2012 - 10:46
Andrew Leung wrote...
Charaxan wrote...
BUT : I wrote here because I have some questions :
1 : Will it be possible one day to kick someone from in game ? It would be great to fight against the cheaters (not the reapers, the cheaters !)
2 : will it be possible one day to ban someone from our lobbies ? I host most of my parties and I don't want to go private only for one or two cheaters (more and more, I know...)
(banlists could be shared from hosts to hosts, in ME3 or through a txt/ini file shared on the forum)
3 : I know this is an old debate, but : I know you have two teams, one for the bug and one for the bans. So when people ask "please correct bugs instead of loosing time banning people", you answer "those are two different teams so there is no lost of time". But I don't understand why you don't spend the money for the "bug" team only. The faster the bugs are gone, the lesser cheater there is and you don't pay a team only to compulse logs and complain (not to say "denouncement"...)
AND, if you allow hosts to ban people from their lobbies, and to kick from IG, you don't need ban as the cheaters will finaly play only with themselves and problem solve.
Point 3 is very important to me : it is about effectiveness more than ideals or anythings. I think we all should be proactives on this, developers and honests players.
But of course, it is my humble opinion only.
1. It is a possiblity, although there would also have to be countermeasures in place to make sure it is not abused.
2. Also a possibility but I can't say for certain.
3. Fixing bugs is also not a linear process, you cannot toss 20% more people onto the team and expect it to go 20% faster.
If players are able to kick/ban other players from their games it can help isolate cheaters but it doesn't make cheating okay. While bugs get fixed and issues investigated: cheaters, exploiters and any other wrongdoers still need to be policed and punished.
See when you say punish don't you think you should maybe look into your cheating procedures a little more like for example warn the person about it and say look your not gonna be able yo participate in the weekend event..
Then if they are a repeat offender ban them..
Some people might not know what they are doing is wrong
#354
Posté 13 juillet 2012 - 10:48
Wordlywisewiz wrote...
When we get banned are we banned from all EA games? Or just ME3? And is it permanent?
What if you notice we did the missle glitch but then had a large sum of money you made without cheating saved for the DLC that is greater than the amount you glitched to get would you just wipe their credits?
If you have received a ban from ME3, it is only from ME3 multiplayer. You are still able to play singleplayer and should have access to all your other EA online games. Yes, the ME3 ban is permanent unless you appeal to me3accountadmin@bioware.com and we find you innocent of any wrongdoing.
People who do report themselves for cheating prior to ban waves generally do recieve a lighter sentencing.
#355
Posté 13 juillet 2012 - 10:52
I have a text file with responses like #3 that go into bug complaint threads, and this one is now part of it.Andrew Leung wrote...
Charaxan wrote...
BUT : I wrote here because I have some questions :
1 : Will it be possible one day to kick someone from in game ? It would be great to fight against the cheaters (not the reapers, the cheaters !)
2 : will it be possible one day to ban someone from our lobbies ? I host most of my parties and I don't want to go private only for one or two cheaters (more and more, I know...)
(banlists could be shared from hosts to hosts, in ME3 or through a txt/ini file shared on the forum)
3 : I know this is an old debate, but : I know you have two teams, one for the bug and one for the bans. So when people ask "please correct bugs instead of loosing time banning people", you answer "those are two different teams so there is no lost of time". But I don't understand why you don't spend the money for the "bug" team only. The faster the bugs are gone, the lesser cheater there is and you don't pay a team only to compulse logs and complain (not to say "denouncement"...)
AND, if you allow hosts to ban people from their lobbies, and to kick from IG, you don't need ban as the cheaters will finaly play only with themselves and problem solve.
Point 3 is very important to me : it is about effectiveness more than ideals or anythings. I think we all should be proactives on this, developers and honests players.
But of course, it is my humble opinion only.
1. It is a possiblity, although there would also have to be countermeasures in place to make sure it is not abused.
2. Also a possibility but I can't say for certain.
3. Fixing bugs is also not a linear process, you cannot toss 20% more people onto the team and expect it to go 20% faster.
If players are able to kick/ban other players from their games it can help isolate cheaters but it doesn't make cheating okay. While bugs get fixed and issues investigated: cheaters, exploiters and any other wrongdoers still need to be policed and punished.
#356
Posté 13 juillet 2012 - 10:53
#357
Posté 13 juillet 2012 - 10:56
Wordlywisewiz wrote...
See when you say punish don't you think you should maybe look into your cheating procedures a little more like for example warn the person about it and say look your not gonna be able yo participate in the weekend event..
Then if they are a repeat offender ban them..
Some people might not know what they are doing is wrong
Cheaters are 99% of the time aware of what they are doing and are aware that is it wrong. We do check for multiple offenses, which is why people are able to stay within a single game with cheaters and not suffer reprecussions.
#358
Posté 13 juillet 2012 - 10:59
#359
Posté 13 juillet 2012 - 11:06
Mgamerz wrote...
If you have a game that is not cheating but is modded (e.g. platinum mod essentially), and changed the XP multipliers so you got the same or less than normal XP on gold, played private only, is that considered cheating? I can understand being banned on public, ruins the game for people. On private though I am not sure how that is bad, though I guess you still have corporate policy .... :/
Mods in general are not allowed at this point in time.
On a side note, I am excited for repeatedly failing in Platinum on Tuesday.
Modifié par Andrew Leung, 13 juillet 2012 - 11:09 .
#360
Posté 13 juillet 2012 - 11:08
One day... :/Andrew Leung wrote...
Mgamerz wrote...
If you have a game that is not cheating but is modded (e.g. platinum mod essentially), and changed the XP multipliers so you got the same or less than normal XP on gold, played private only, is that considered cheating? I can understand being banned on public, ruins the game for people. On private though I am not sure how that is bad, though I guess you still have corporate policy .... :/
Mods in general are not allowed at this point in time.
#361
Posté 13 juillet 2012 - 11:23
Andrew Leung wrote...
Mgamerz wrote...
If you have a game that is not cheating but is modded (e.g. platinum mod essentially), and changed the XP multipliers so you got the same or less than normal XP on gold, played private only, is that considered cheating? I can understand being banned on public, ruins the game for people. On private though I am not sure how that is bad, though I guess you still have corporate policy .... :/
Mods in general are not allowed at this point in time.
On a side note, I am excited for repeatedly failing in Platinum on Tuesday.
Modifications can be fun an enlightening.
I could see some people tweaking .ini files and what not to see what happens, and how it changes things, and gain more insite to the way damage is calculated, or more effeciency, or hit locations or... etc...
Is it possible at some time to have have some "Wildlands" that give no EXP, no credits, but odd things would be unbannable? Maybe you could choose from Public, Private, and UnRewarded.
Then they can restore default settings, and play the vanilla/latest version with insight they learned from exploring different things earlier.
#362
Posté 13 juillet 2012 - 11:32
Nasulprak wrote...
Andrew Leung wrote...
Mgamerz wrote...
If you have a game that is not cheating but is modded (e.g. platinum mod essentially), and changed the XP multipliers so you got the same or less than normal XP on gold, played private only, is that considered cheating? I can understand being banned on public, ruins the game for people. On private though I am not sure how that is bad, though I guess you still have corporate policy .... :/
Mods in general are not allowed at this point in time.
On a side note, I am excited for repeatedly failing in Platinum on Tuesday.
Modifications can be fun an enlightening.
I could see some people tweaking .ini files and what not to see what happens, and how it changes things, and gain more insite to the way damage is calculated, or more effeciency, or hit locations or... etc...
Is it possible at some time to have have some "Wildlands" that give no EXP, no credits, but odd things would be unbannable? Maybe you could choose from Public, Private, and UnRewarded.
Then they can restore default settings, and play the vanilla/latest version with insight they learned from exploring different things earlier.
We've made it clear that we are reviewing this position and if it does change we will notify everyone.
Locking 'er down. I'll try to get it up and running late this weekend. As always, feel free to PM me your questions - I'll post a full "pm questionaire" early next week.
Open for business!
Modifié par Thomas Abram, 15 juillet 2012 - 09:26 .
#363
Posté 15 juillet 2012 - 10:26
I leave most of them if I am hosting or if they are total jerks and steal every single kill, but when I stay because I don't feel like waiting another 20 minutes to find a match or they are only killing certain enemies (I had one guy just kill Banshees for some reason...) will I be banned/reset/punished in any way even though I don't know these people and it is a random match?
It is at the point where I kick anybody in the lobby when they have any explosive type weapon.
I just don't trust them even when they have mic's these days.
Modifié par Drummernate, 15 juillet 2012 - 10:29 .
#364
Posté 15 juillet 2012 - 10:31
For example, I have all the (non-Ultra Rare) pre-dlc content unlocked, but I'm not very close to finishing the unlocking of the Rebellion/Resurgence DLC. I'm pretty excited for the new stuff
#365
Posté 15 juillet 2012 - 10:40
since you already have content from the other dlc such as weapons enabled that would be strange i wonder if deleating the dlc would remove your weaapons from your manifest or if you could keep them but lose just the maps since dlcs free i think they should just not let you play online if you dont have itDeucetipher wrote...
I pmed this earlier, but since it seems pretty slow, I hope you don't mind me asking here. Would it be considered an exploit to install the Earth DLC, and then uninstall the two previous DLCs in order to increase the odds of getting the newer content?
For example, I have all the (non-Ultra Rare) pre-dlc content unlocked, but I'm not very close to finishing the unlocking of the Rebellion/Resurgence DLC. I'm pretty excited for the new stuff.
#366
Posté 15 juillet 2012 - 10:45
kingvenom41392 wrote...
since you already have content from the other dlc such as weapons enabled that would be strange i wonder if deleating the dlc would remove your weaapons from your manifest or if you could keep them but lose just the maps since dlcs free i think they should just not let you play online if you dont have itDeucetipher wrote...
I pmed this earlier, but since it seems pretty slow, I hope you don't mind me asking here. Would it be considered an exploit to install the Earth DLC, and then uninstall the two previous DLCs in order to increase the odds of getting the newer content?
For example, I have all the (non-Ultra Rare) pre-dlc content unlocked, but I'm not very close to finishing the unlocking of the Rebellion/Resurgence DLC. I'm pretty excited for the new stuff.
Well, I had to change out my hard drive at one point, and I could play the game despite not having the DLC installed. I installed the DLC on my new hard drive and all my gear was there again. I guess this is because all of the information is stored server-side.
#367
Posté 15 juillet 2012 - 10:45
#368
Posté 15 juillet 2012 - 10:45
#369
Posté 15 juillet 2012 - 10:54
Wordlywisewiz wrote...
No all weapons are stored server side you would have to reinstall after you purchased packs though to get those guns back so you can use them
Right, that was my plan. If the packs only drop Resurgence/Rebellion gear with it installed, I can uninstall those, install earth, buy what I can with the credits I have, then re-install Rebellion/Resurgence to regain access to my R/R goodies. This would in theory increase my drop rate of Earth items, particularly since I have all the non ultra-rare pre R/R stuff maxed out. I'd get access to the new stuff faster.
#370
Posté 15 juillet 2012 - 10:56
Also when you investigate a report what time frame do you look at their account from the date on the report?
Also how many reports do you get a day? How many are false reports? Self Reports? (Don't know if you can answer this or not...)
Lastly do you think you will be getting a lot of false reports with the N7 Soldiers missile launcher ability showing up as [Abram-Smash Missile Launcher Geth Prime]?
#371
Posté 15 juillet 2012 - 11:47
Andrew Leung wrote...
1. It is a possiblity, although there would also have to be countermeasures in place to make sure it is not abused.
2. Also a possibility but I can't say for certain.
3. Fixing bugs is also not a linear process, you cannot toss 20% more people onto the team and expect it to go 20% faster.
If players are able to kick/ban other players from their games it can help isolate cheaters but it doesn't make cheating okay. While bugs get fixed and issues investigated: cheaters, exploiters and any other wrongdoers still need to be policed and punished.
Thank you Andrew !
About "let the cheater play isolated while good players can play their game".
I know and I understand cheating is not good and againt rules. But the first victim of isolated cheat is bioware, not honest gamers.
I understand you must enforce your rules in order to have money with packs and that's honnest work. What I think as a player is my interests of buyer could be enforced efficiently and with virtualy no limits if I can ban/kick cheater.
I don't want to be rude but as a player, I don't care about isolated cheaters playing their mods in private or together as soon as they let me play my game honestly !
Don't get me wrong : I wish all the commercial success to bioware and I strictly don't want to cheat or let cheat anyone while I host, and I hope you have fun and your work is really satisfing, but I must enforce my own rights before taking cause to yours, even if we have common ennemy : cheaters.
This common ennemy can be treated in a lot of ways, but I must insist I would like them to be treated with a method in the first interest of the honnest buyers before they are treated with a method in the first interest of bioware.
Ban is a method enforcing rights of bioware and buyers, but as you can see it does not works well as there is more and more rocket glitcher everyday and still you are banning and even if it was, honnest buyer is hopeless in front of any cheater in his game.
I am not against ban stricto-sensus, but I think prioritizing is important and I hope pririty will be going to honnest buyers (whatever the method is) before they go to the idea to ban "every cheaters" beacause "it is the rule".
Running after two rabbits and you will get none.
IMHO and with all my respect of course.
#372
Posté 16 juillet 2012 - 12:28
Cheating would then be yesterday´s conversation, any modifier settings would be serverside and unchangeable.
Also, while we are connected p2p in ME3 MP, we still are connected to EA / BW servers. This server could make a readout of any modifyable files and in case of a "not authentic" readout/result, the host is banned from MP for, lets say, 24 hours at least.
The actual used method by BW seems to me antiquated to filter/catch cheaters, to not to say time wasting.
I used to play (still play it sometimes) World in Conflict made by "MASSIVE Entertainment Sweden", in this game no one was ever able to cheat anything, anywhere, from day one on. The game supports 16 players in MP mode running on a serverside small power unhungry client. On one blade you get over 128 game servers running with ease and low bandwidth.
My question to Bioware is: Why try to reinvent the wheel, why try to harness a horse from back to front?
The only minor thing that ever was found by an independent "net bug/exploit coder/tester", well known guy to the scene, was a data overflow at one given UDP port, resulting in a serverside data i/o overflow and this resulting in MP game freezing/crashing. This was then fixed real quick.
The main problem BW created themselves by not porting the game from PC to consoles.
In any given project it is much more efficient to program the whole thing, then you cut/model the GUI to console specific conditions, this way both user worlds get more than satisfied.
::> end of critics.
Modifié par Josh.de, 16 juillet 2012 - 12:49 .
#373
Posté 16 juillet 2012 - 12:38
#374
Posté 16 juillet 2012 - 12:48
Modifié par Silent Rage, 16 juillet 2012 - 12:49 .
#375
Posté 16 juillet 2012 - 12:50
Silent Rage wrote...
Do people get banned for missile glitching or just suspended or credits and stats wiped? I had a disagreement with a friend about this. I said probably suspended he said banned. Banning seems kinda extreme for a glitch thats ridiculously easy to do and shouldn't even be in the game it's not hacking or modding.
Your console will be locked down, your friends too.
Ok, joking :-)
A glitch like these is Biowares own created problem, they CAN´T ban, suspend or wipe stats of anyone for this, if they do so, please write it down here.
That would be another legally issue to talk about... they can´t prove to anyone that the player did any glitch intended, so until they prove the player did it intentionally, any player is innocent.
IF they would ban, suspend, etc. they would interfere in any given democratic constitution. Better and less expensive they fix their great and unique, but broken game.
Modifié par Josh.de, 16 juillet 2012 - 12:57 .




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