neteng101 wrote...
Guilty by association is something I've always wondered about. If someone is blatantly cheating, it would be easy to spot, but often we're pretty busy in game so most times a less blatant cheater won't get reported. Say someone uses the rocket glitch, and I'm not sure how the glitch even works, but if they fire 7-8 rockets (vs. 50) in a game, it may not be something everyone else is counting so precisely.
No reply needed but just something to consider - part of the reason people might miss on reporting something is because its not obvious enough, and we're too busy worrying about the enemies to be constantly looking at what the rest of the team is up to every single moment in a game.
There's also the ignorance factor - not everyone knows that others are exploiting the game, and what to look out for. I remember a very long time back when I first started playing, there was like 2 games I played that seemed rather "easy" as in too easy... it was probably a host cheat but back then I didn't even know any of this was possible. It wasn't until a couple of weeks later than it dawned upon me what happened that day - I couldn't even being to tell you when that was ie. date/time, and who was in that game.
As for cheating and dealing with cheaters, show them no quarter and have no mercy! I don't know what your policies are, but if you even show the least bit of leniency to a 100% cheater, at the very least they should be reset to starting over.
There is definitely some grey area on this topic and hopefully I can clear it up. Guilty by association is a very interesting thing but I feel that we combat it very well.
When investigating cheaters we perform a lot of unique checks. Some of these checks are not definitive but more paint us a picture of what took place. Some of these checks are definitive, black and white, cheater vs legit. While I'm sure there are a lot of people who want to know what these specific checks are I cannot say but I can assure you that my team takes this procedure very seriously.