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No one Revives Shepard.


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32 réponses à ce sujet

#26
Abraham_uk

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I guess the developers thought that putting Shepard in a position where he/she has to be revived would reduce his/her badass rating.

#27
Guest_lightsnow13_*

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the game WOULD be easy though. I mean your squadmates are probably going to die before you do, but shepard is a one man army. Insanity isn't that bad (except for the last level w/ all those damn banshees trying to swarm you..that was just a dumb fight. There really should have been a harby boss instead...).

#28
Forst1999

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Doesn't Shepard have more health than the squadmates? Let's just interpret that as Shepard still standing when the companions would already be down and in need of medigel, but when Shep's health is down, she's so hurt that medigel wouldn't help any longer.

#29
tonnactus

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Forst1999 wrote...

Doesn't Shepard have more health than the squadmates?


No. Actually, Vega has more health. And i read somewhere else that all squadmates get a hidden 20 percent damage reduction.

Modifié par tonnactus, 06 juillet 2012 - 05:59 .


#30
AlexMBrennan

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I guess the developers thought that putting Shepard in a position where he/she has to be revived would reduce his/her badass rating.

Which is, presumably, why they had Shepard repeatedly beaten by a dude who, in turn, lost to a critically ill drell.

Real reason: Gameplay and story segregation; if Shepard gets killed, the squad's not gonna be able to revive you. Regardless of health and hidden damage reduction, Shepard is much, much more capable than the AI-controlled squadmates.

DA is different - other party members are (very nearly) as strong as the Warden. Losing the main character is no more problematic than losing the Wynne, say. So it makes sense to allow the Warden to be revived here. Presumably, this was done because the system they used in BG was a wee bit frustrating (where you virtually had to play a fighter/mage because anyone else would be instakilled by anyone with Imprisonment)

#31
tonnactus

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AlexMBrennan wrote...

Which is, presumably, why they had Shepard repeatedly beaten by a dude who, in turn, lost to a critically ill drell.

Real reason: Gameplay and story segregation; if Shepard gets killed, the squad's not gonna be able to revive you. Regardless of health and hidden damage reduction, Shepard is much, much more capable than the AI-controlled squadmates.


This wasnt true for the first game by the way were squadmates had the same cooldown for powers and as far i know the same weapon damage.(idiotic that an adept shepard deals more weapon damage then his soldier squadmates, but its a barebone rpg anyway...)

Wrex for example was actually superior compared to a soldier shepard and nearly as good as shepard as a vanguard.

Modifié par tonnactus, 06 juillet 2012 - 06:52 .


#32
krypt0nium

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Binary_Helix 1 wrote...

I always wanted to be able to control squadmates but that might be immersion breaking and Bioware didn't want that.

Assuming control of this form!

... But I think the game woud have been to easy if squadmates could revive Shepard.

#33
Gravbh

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Only games I know of where squad mates can revive you are gears of war 3 and killzone 3. ME3 is already easy enough as is, even on insanity. Squad mates reviving you would make it even worse.