Sometimes non offensive actions can seem offensive. A player leaves, maybe he was dropped. He ducks behind cover, maybe to recharge shields. Doing so extensively is illogical.
Should there be one for misconduct from the game engine or the server? For dropping players? OR Ghosting a player? I found a new bug the other day when playing a vorcha, I could not get ammo, non of my powers caused damage or my weapons when fired. It was like I was not there but I was. It is almost as frustrating as playing to wave 10 in a silver mission, when you score very well, but you get dropped and can not make it back in time or if you do, you do not get the points you earned through out the game added back when you return. Both types of drops happened to me before and worse in silver. Today, I even played silver alone. I played through most the way through Wave 2 I was doing very well, and got dropped. I had over 8k points after wave one. Usually 3400 or so is average for a lone game in wave one of bronze.
Earlier when I played a silver unknown, I made it a public game, got through wave one and half through wave 2 when others started showing up. 2 left or were dropped after a short time. One stayed. He used medipacks a couple more times than I did. But, I wonder if he got upset cause I did not revive him, even though I tried almost to the point of dying myself thanks to the notoriously unreliable revive feature in game. The reason I question this, is because he left right after. As if by his actions he blamed me for something I had no control over.
So that brings me to a new kind of annoyance or perhaps a neutral ground one. And that is, when you take the blame or are blamed for bad behavior you did not do, the engine did or the server did.
I wonder how many incidents are unintentional like that and as frustrating to the person that does it or appears to does it, as to those who see it, such as getting dropped or turning into a ghost.
I would also like to add another neutral or possible inappropriate behavior problem. I will let you be the judge. This is when team mates revive themselves as soon it seems as they are down or just before a team mate can get to them to revive them. I even see this alot in bronze games. It is needless excessive use of medipacks. It is not that there was a eminent danger of them being executed by a enemy, as none are usually even around. It just shows me and I am sure many others, that the person who does that has no intention of playing a multiplayer team oriented game as a team mate.
Modifié par Xeraphas, 06 juillet 2012 - 10:10 .