I'll clean it up later but as for functionality right now, here's the kicker. Everything seems to work fine, I changed the third variable sent to WR_SetFollowerState from True to False (nSendEvent) thereby co-opting that horrendous EVENT_TYPE_PARTY_MEMBER_HIRE in player_core.
BUT, when my follower joins now, he has no skills in his skill tree! The rogue talents are there with points available, the attribute points are available, but in the skills tree, there are points available but no skills whatsoever. What am I missing now? Sigh..
Also I was looking through that above mentioned event and there is this SetAIBehavior function call to enable some Follower AI package? Is that thing necessary?
Modifié par DarkJin83, 16 décembre 2009 - 12:56 .





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