Do you think the devs are in hardcore denial that the ending was terrible, or that they do know?
#201
Posté 05 juillet 2012 - 01:51
#202
Posté 05 juillet 2012 - 01:53
Brovikk Rasputin wrote...
Then you're not really paying attention. There's multiple threads on the first page of this forum alone, where people are asking for new endings / changes to the current endings / a total rewrite.savionen wrote...
I don't see many people on here saying "OMG go rewrite the endings again." They're stating their opinions on the endings.
I have absolutely no expectations that they'll rewrite the endings again. The best case scenario would be them adding some DLC compotents that will alter the endings slightly.
Which is what would have been best for the game IMO, although it's too late at this point for them to do anything. You arguing with these people 24/7 isn't going to change anything, either.
The best they'll ever do is possibly add some post-DLC reunion type stuff and make conventional victory more possible in Refusal. It's too late for them to cut out Starkid or do anything else major. Regardless of who liked or disliked the endings 90% of people have basically moved on.
#203
Guest_Sion1138_*
Posté 05 juillet 2012 - 01:54
Guest_Sion1138_*
#204
Posté 05 juillet 2012 - 01:54
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
What final choice? It's not as if any possible sequel would not have to pick a canon ending.
#205
Posté 05 juillet 2012 - 01:58
So you do want them to rewrite stuff after all? Also, how do you think the fanbase is going to react, if Bioware REMOVES options at the end? Seriously, you're making very little sense at this point.SpamBot2000 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
What final choice? It's not as if any possible sequel would not have to pick a canon ending.
#206
Posté 05 juillet 2012 - 01:59
Though taking out the starchild and just having a console/prothean/reaper VI who will speak to you and explain the options available will work just as well. No philosophy, just you pushing the big red button and arming it. I think I'd be less angry about the ending had it been just that.
"Crucible link established. Please wait for systems diagnostics to run..."
"Diagnostics done. The crucible is currently at (peak/partial performance or nearly inoperable). Would you like an explanation of options currently available? y/n"
"Please select firing mode." (control/synthesis/destroy)
"Warning: structural integrity of the citadel will be compromised as a result of firing. Please proceed to an escape module."
*cue cinematics*
I really think people would be a lot less pissed if the ending turned out that the crucible really was just one big gun.
Modifié par neoskeptic2, 05 juillet 2012 - 02:01 .
#207
Posté 05 juillet 2012 - 02:00
Brovikk Rasputin wrote...
So you do want them to rewrite stuff after all? Also, how do you think the fanbase is going to react, if Bioware REMOVES options at the end? Seriously, you're making very little sense at this point.SpamBot2000 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
What final choice? It's not as if any possible sequel would not have to pick a canon ending.
Not 1 word needs to be written. And how would the fanbase react? Well, let's ask 'em. I've seen a lot of support for this.
#208
Posté 05 juillet 2012 - 02:00
They may believe that their vision was good, but they'll realise that it didn't translate to the audience.
Helios969 wrote...
tow the company line
"toe"
#209
Posté 05 juillet 2012 - 02:02
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
Off the top of my head, possibly a straightforward moral choice, once you discover what the Crucible actually does. Press the button or don't press the button. Maybe some dialogue with Hackett/others to help decide. Doesn't really require a complete new character to be introduced at that point.
#210
Posté 05 juillet 2012 - 02:04
You see a lot of support for removing the destroy, synthesis and control options?SpamBot2000 wrote...
Brovikk Rasputin wrote...
So you do want them to rewrite stuff after all? Also, how do you think the fanbase is going to react, if Bioware REMOVES options at the end? Seriously, you're making very little sense at this point.SpamBot2000 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
What final choice? It's not as if any possible sequel would not have to pick a canon ending.
Not 1 word needs to be written. And how would the fanbase react? Well, let's ask 'em. I've seen a lot of support for this.
Alright. I'm done. This is hopeless.
Modifié par Brovikk Rasputin, 05 juillet 2012 - 02:04 .
#211
Posté 05 juillet 2012 - 02:04
Could they have used Indoctrination Theory to rewrite the parts that was wrong? YES
But it would require the entire cast to redo their voice acting, new gameplay mechanics, another whole expansion worth of game for an Retcon.
Would people pay for it, I would think so, but they couldn't put their faith in their fans anymore, especially with the way they treated us for 3 month.
To produce this expansion of an ending it would be too labor intensive, it can't be done with just a few people, it has to be an team effort, stories needs to be rewritten, new dungeons needs to be created, new animations. IT would be an year worth of work with a unknown sale possibilitites.
Personally I think the only way they could ever retcon the current ending would be to do it by Comic Book.
After this EC, I just hope that they realize how important their fans are.
#212
Posté 05 juillet 2012 - 02:06
Seriously, can't you people just let go? I'm like quality in my products as much as the next guy but I think BioWare have already gotten the gist of it.
#213
Posté 05 juillet 2012 - 02:08
Well, I think that many people would have been happy if they had just cut from Shepard activating the console on the Citadel to the Reapers exploding. Add a few slides for flavour and they'd have been done. Normandy crash could have been cut entirely - since they didn't end up stuck on the planet, the crash added nothing. Etc.It costs resources , time and money to make an retcon ending.
#214
Posté 05 juillet 2012 - 02:09
Sion1138 wrote...
They all know it but what are they gonna do about it? One word of open critique and they're out of a job.
yup, basically this...
#215
Posté 05 juillet 2012 - 02:11
Creid-X wrote...
Thing is, the very existence of the EC is and admittance of the ending having problems, but if what you want is some sort of public apology, then sorry, it's not happening because that would put the company in a very hard position just to appease some fans' egos.
Seriously, can't you people just let go? I'm like quality in my products as much as the next guy but I think BioWare have already gotten the gist of it.
An apology for the "biggest fan reaction ever" ad WOULD be nice. However, that's not what this thread is about at all.
#216
Posté 05 juillet 2012 - 02:16
#217
Posté 05 juillet 2012 - 02:22
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
Simple
No choice to be made. The crucible actually does its job and weakens or destroys the reapers allowing for a victory. Beating the reapers was the main goal of the trilogy of ME.
When the crucible docks with the citadel/catalyst it powers up and is able to channel its power into only affecting the reapers as the citadel is of reaper origin and acts as a conduit.
Who survives the epic battle like the suicide mission in ME2 and is based on your military strength, the more ships/fleets/races and war assests you acquired the better the chance Shepard and his friends survive.
#218
Posté 05 juillet 2012 - 02:25
I don't support removing options in DLC (Synthesis, control).Baldrick67 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
Simple
No choice to be made. The crucible actually does its job and weakens or destroys the reapers allowing for a victory. Beating the reapers was the main goal of the trilogy of ME.
When the crucible docks with the citadel/catalyst it powers up and is able to channel its power into only affecting the reapers as the citadel is of reaper origin and acts as a conduit.
Who survives the epic battle like the suicide mission in ME2 and is based on your military strength, the more ships/fleets/races and war assests you acquired the better the chance Shepard and his friends survive.
#219
Posté 05 juillet 2012 - 02:27
#220
Posté 05 juillet 2012 - 02:30
Brovikk Rasputin wrote...
I don't support removing options in DLC (Synthesis, control).Baldrick67 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
Simple
No choice to be made. The crucible actually does its job and weakens or destroys the reapers allowing for a victory. Beating the reapers was the main goal of the trilogy of ME.
When the crucible docks with the citadel/catalyst it powers up and is able to channel its power into only affecting the reapers as the citadel is of reaper origin and acts as a conduit.
Who survives the epic battle like the suicide mission in ME2 and is based on your military strength, the more ships/fleets/races and war assests you acquired the better the chance Shepard and his friends survive.
Considering those options are only there because of the starjars crazed logic, they can go along with him.
#221
Posté 05 juillet 2012 - 02:32
Brovikk Rasputin wrote...
I don't support removing options in DLC (Synthesis, control).
Duly noted, now how about the rest of the players?
#222
Posté 05 juillet 2012 - 02:37
AlexMBrennan wrote...
I think they are well aware of it; they have, however, decided that not acknowledging it and pretending that all is well will work out better in the end.Well, I think that many people would have been happy if they had just cut from Shepard activating the console on the Citadel to the Reapers exploding. Add a few slides for flavour and they'd have been done. Normandy crash could have been cut entirely - since they didn't end up stuck on the planet, the crash added nothing. Etc.It costs resources , time and money to make an retcon ending.
This. But, start the slide show after the scene where Shepard and Anderson are sitting together. That was a wonderful scene and would of been a great place to end it.
#223
Posté 05 juillet 2012 - 02:39
SpamBot2000 wrote...
Brovikk Rasputin wrote...
How would you make the last choice without the Catalyst?SpamBot2000 wrote...
Cutting out the StarBoy is somehow hugely expensive?
What final choice? It's not as if any possible sequel would not have to pick a canon ending.
Why did they have to do a final choice? I hate games that do that cause it creates inconsistancies in any sequal. I would of been happy with one set ending, with an epilogue of all your choices coming to fruition, but only one set end to the confrontation.
As for the topic. I cannot fathom why they are in denial. They would have have to of known with all the pre launch hype, you know, "no A,B,C endings", "Rachni play a huge part", "No reaper off button", etc. They knew what the fans wanted with what they said pre launch. How then, post launch, suddenly they can't understand why the fan base is angry when they went the opposite of what they hyped.
Maybe there is a grander scheme planned. I've theorized that maybe mid game dlc will alter the ending but that can't be true cause why wouldn't bioware just admit that, and at least try and soothe all those people moving on.
I can't beleive that the endings were because EA rushed them either. If that was the case then they wouldn't of defended the endings as "artistic integrety". Plus any future dlc or patches could be used to fix the parts that seemed rushed.
To me, my belief, Ego is why we got what we got.
You really can't blame the writer, unless he's a "yes man" but you can sure as hell blame the man at the top. He's the one that says "yay" or "Nay".
I hope bioware don't fail or any employees get the sack. I love my bioware games (maybe not the last couple) and would like to see more, but i sure as hell want to voice what i want in a game. I am not going to praise sunshine and rainbows to any game company even if i love it. I want my games to innovate, not stagnate.
#224
Posté 05 juillet 2012 - 02:41
ld1449 wrote...
Dan Dark wrote...
I'll admit, I only skimmed the OP... you have a point, though. I'm not surprised they didn't apologize and say "Yeah, we screwed up," but what gets me is how they've tried to make it out to be the fans fault. Not once have they ever shown even the slightest hint of sympathy. A simple "We're sorry to hear some fans were not satisfied by the endings" would have at least given the illusion that they care, but instead, all we got was "We understand some fans needed additional clarification."
So... I'm not one to dictate company policy or anything, but... whoever is in charge of the PR department there really needs a refresher course in handling public relations.
Edit: Oh, and more on-topic? Did you listen to the podcast that was released before the EC came out? Hudson and Walters are so full of themselves I'm amazed they aren't suffocated by their own egos.
Ohhh yeah. I heard that little piece. Had my blood boiling for a good long while.
I don't think we'll be seeing any more of those people in up front game production roles.
I felt the same. That podcast was abominable.
The day can't come soon enough when Casey and Mac aren't in leading positions.
#225
Posté 05 juillet 2012 - 02:43
Just wondering how ME fans (me included) are all so stupid as to not appreciate the superb, deep and closure stuffed ending to the trilogy.
After all it was just like the end of Star Trek Enterprise - A valentine to all the fans.





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