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DA:O Ultimate Edition advice


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14 réponses à ce sujet

#1
VitisVinifera

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Hi peoples.  I recently got DA:O Ultimate Edition, which is the full package of DLC's and bonus items with the game.

I'm an avid RPG'er, and I only got as far as creating my first char (Elven rogue-type).  I see that this game is starting out a lot like Fallout: New Vegas + all it's DLC's.

That is, there are about 10 things I could get started on, but it's not clear how i should start this.  The easiest way is giving the Fallout New Vegas analogy.  In that game, to get the most fun out of the entire thing, was to intersperse the main game with certain DLC's in a specific order, as the DLC's have sort of a level difficulty, but you don't know that from the description.

So, I'm just asking for a pretty simple general plan on plowing through all the DA:O content.

A link would be fine too but I'm not looking for a huge Gamefaqs walkthrough, I want to do my first playthrough only using the UI.

Thanks.

#2
jlocohustler

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The DLCs will take effect in time. You will get the quests from people as you progress through the game. Just start the game like you would with any other game and just play along.

You won't be able to do much when just starting out, so, you should wait until you acquire Morrigan then start exploring and completing the dlc quests.

#3
VitisVinifera

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thanks for the reply. One more noobish question: are there respawn timers in this game? I prefer to explore areas but I don't want to worry about getting ganked.

#4
Taxonomy

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VitisVinifera wrote...

thanks for the reply. One more noobish question: are there respawn timers in this game? I prefer to explore areas but I don't want to worry about getting ganked.

There are respawns, yes, but I don't believe they're on timers; I believe they're triggered by leaving a zone and returning to it later.

#5
VitisVinifera

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thanks Tax. I can deal with that.

The targeting and casting system is taking a lot of getting used to. Sometimes its left, sometimes right, sometimes double right click

#6
Icehawk7

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There are several posts about when to play what. Generally I do:

Origins. Sometime during it I'll do Ostagar and Keep. No real set order or place for either. I like doing Keep earlier so I have the storage. Ostagar normally follows it.

Then Awakening, Golems, Hunt.

Darkspawn and Song can be played at any time. I waited till after I finished my Warden's story. I prefer to play without any extra special DLC reward items for my first playthrough, but that's just me.

#7
VitisVinifera

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Ice, can you point me to those posts? More detail would be greatly appreciated.

#8
Icehawk7

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You'd have to search the forums. It's been ages since I've logged in. I covered the basics though. They recommend following the import path, which is this:

Origins > Ostagar & Keep (During Origins. No import needed.) > Awakening > Golems > Hunt
Later or whenever do Song and Darkspawn.

Really doesn't matter when you do Ostagar or Keep. Keep has gear that scales, so it may be better to save it till after you gather an ally or two. Ostagar I typically do right after I save the Arl.

#9
bzombo

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I don't think there are respawns. If there are, there's very few of them.

#10
VitisVinifera

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Yeah I'm seeing this for myself, and am immensely grateful. A game like this would be hugely diminished by respawns.

My next noobish question is this: is there scaling (in terms of enemies), or are they all set? I've noticed I'm getting myself somehow into some very difficult areas where I'm having to barely pick 1 mob off at a time, and am having to leave half-finished areas to get to later when I'm stronger. If everything is set, then I'm probably not going in the 'correct' direction, which is difficult since quests aren't flagged as easy/moderate/hard, or what are the main and side quests.

#11
von Graudenz

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Strictly from personal observation, I think some encounters are scaled and others are not. For example there are two high dragon encounters, one outside Andraste's Temple that depending when I go through can either be extremely difficult or only moderately so. the other is always extemely difficult no matter at what level I decide to go and kill it. So the first one I think is set and the second one scales, but as I said that is only a personal opinion.

#12
VitisVinifera

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quick question about gifts: after you give them, any reason to keep carrying them? They are clogging up my inventory.

thanks

#13
Guest_EntropicAngel_*

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Certain gifts have special in-game effects. For instance, using Sten's "Qunari Prayer's for the Dead" revives characters in battle. Quite handy, if you use Sten. Other than that, though, I don't think there's any real value. Morrigan's causes Alistair to take damage, Wynne's gives her flashbacks, and I'm not sure what Alistair's does.

Make sure you buy every backpack and such available to increase your inventory, as well as periodically store things you want to keep for later at Vigil's Keep.

#14
tpp

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quick question about gifts: after you give them, any reason to keep carrying them? They are clogging up my inventory.

I assume you're talking about the Feastday Gifts from the DLC that you buy from Bodahn, as gifts from the normal game are "used up" when given, apart from a handful of special cases. 

I can only speak for myself, but I would *strongly* advise against using those in your first play-through, as they let you gain approval far too quickly. The Warden's gradually increasing understanding of his companions is possibly the most rewarding part of the entire game for me. Skipping all that buildup by getting a huge approval bonus from a silly DLC item and thus instantly unlocking most of a character's backstory and personality would, I think, really rob you of an important part of the experience.

As for your original question (from a month ago, I know...), the encounters will scale to allow you to approach things in basically any order. There may be a handful of encounters that have a fixed level - I've heard some people talk about specific encounters as "gatekeepers". But what I see more of is that certain encounters just come out to be more challenging depending on your particular Warden/party combination. But essentially, do what you like...it should mostly work. If you get stuck somewhere, come back to it later. Of course, it's always a good idea to make a new save file before starting on a major quest line, just in case you get so stuck that you can't even back out of it.

#15
mopotter

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EntropicAngel wrote...

Certain gifts have special in-game effects. For instance, using Sten's "Qunari Prayer's for the Dead" revives characters in battle. Quite handy, if you use Sten. Other than that, though, I don't think there's any real value. Morrigan's causes Alistair to take damage, Wynne's gives her flashbacks, and I'm not sure what Alistair's does.

Make sure you buy every backpack and such available to increase your inventory, as well as periodically store things you want to keep for later at Vigil's Keep.


Really?  Shoot  i never bothered with the feast day gifts.  I should have paid more attention, this would have been very helpful.