Low score = Bad player?
#126
Posté 05 juillet 2012 - 06:25
#127
Posté 05 juillet 2012 - 06:26
#128
Guest_Rubios_*
Posté 05 juillet 2012 - 06:28
Guest_Rubios_*
- You don't get extra points for stopping a Phantom instakill with stasis as AA.
- You don't get extra points for keeping you team alive thanks to the decoy as SE.
- You don't get points for eating geth misiles aimed to your teammates as vorcha sentinel/soldier.
- You don't get extra points for using sabotage on geth primes as FQI.
- You don't get points for distracting enemies and draggin aggro away with a tanky class.
- You don't lose points for dying in a bad position.
- You don't lose points for dragging the whole team to that bad position in order to revive you.
- You dont lose all your points for having unused consumables on a failed match.
- ...
So yeah, the ****s I give about scores are basically zero as they don't correlate with skill or usefulness to the team.
Modifié par Rubios, 05 juillet 2012 - 06:30 .
#129
Posté 05 juillet 2012 - 06:29
But if I score poorly, that's generally a sign I'm using the wrong gun. Or just that the guys I'm playing with are good
#130
Posté 05 juillet 2012 - 06:34
#131
Posté 05 juillet 2012 - 06:39
It is true that support isn't adequately reflected in the score, however. Honestly, even a support character should score at least 40k. If you're not getting that many points, you're not contributing enough between support activities.
There are a couple of exceptions, but they're pretty rare. If you have three exceptional players and the fourth is only average, you have a legitimate outlier. That's pretty uncommon though. I've only seen it once or twice.
#132
Posté 05 juillet 2012 - 07:05
#133
Posté 05 juillet 2012 - 07:06
Low score = Better teammates, low skill, support role, ect.
#134
Posté 05 juillet 2012 - 07:35
#135
Posté 05 juillet 2012 - 07:45
#136
Posté 05 juillet 2012 - 07:47
#137
Posté 05 juillet 2012 - 08:01
astheoceansblue wrote...
I don't know, I use my overload CC Geth on Reapers all the time and score highly. The group stagger coupled with HMs buffs let you take down groups of little mobs very, very effectively, and it's wonderful versus Mauraders.WaffleCrab wrote...
Map and enemy type is a huge factor in your score too, for example an overload CC build on a support does not do nearly as much damage to reapers as it does to geth.
Honestly, I've not come across a support role or type of class/faction combination that is an excuse for a drastically low relative score, not constently at least, and most of the time I can keep up even if I'm laying a shield turret every few seconds or debuffing with Cryo, etc...
Of course, if your team finds its groove and you find yourself stripping shields and moving on without killing letting others mop up after you and your clear times reflect the synergy positively, then screw score! For the most part though, you can mop up after yourself and still be working as a team player. I find the latter way to usually be more effective, especially as the type of synergy required for the former is usually restricted to friends groups.
notice the damage part in my message. as geth rely more heavily on shields and overload strips shields faster than hp or armor. but you are more likely to setup tech bursts in a geth game as people take techies. or you can just set them up yourself as geth are more prone to fall victim for disruptor ammo which will make it easier to tech burst.
#138
Posté 05 juillet 2012 - 08:07
Yeah, I know what you mean. I'm in last place almost every time I play Gold. It's probably because of my monster dong.coldlogic82 wrote...
People who believe a low score equals a bad player are generally trying to get the highest score possible to make up for their tiny dick.
Playing support won't get you a huge score, but most people are fine with that. If you're okay with a lower score, then a) awesome, you are now a valuable support team player andyou probably have a huge dick irl.
#139
Posté 05 juillet 2012 - 08:12
You can also use the offensive one and when you're using the def sphere you have more time to shoot and kill enemies.Rubios wrote...
- You don't get points putting defensive bubbles as AJ.
Putting a Phantom in Stasis is more or less pointless if you don't (headshot) kill her immediately.- You don't get extra points for stopping a Phantom instakill with stasis as AA.
Same as the AJ's sphere - more time for easy killing.- You don't get extra points for keeping you team alive thanks to the decoy as SE.
Why would you get points for doing stupid things?- You don't get points for eating geth misiles aimed to your teammates as vorcha sentinel/soldier.
So? Kill the damn thing when it is busy fighting its kin. CC powers are incredibly useful to increase your kill speed.- You don't get extra points for using sabotage on geth primes as FQI.
There is no such thing as drawing aggro in this game. The tanky classes can simply take more damage which they should use to increase their combat effectiveness.- You don't get points for distracting enemies and draggin aggro away with a tanky class.
When you get screwed you have 2-5 medigel to get back into the game. Only fools try to revive someone who will get them killed in the process. Besides, when you're dying / death you won't score points anyway.- You don't lose points for dying in a bad position.
- You don't lose points for dragging the whole team to that bad position in order to revive you.
- You dont lose all your points for having unused consumables on a failed match.
So yeah, the ****s I give about scores are basically zero as they don't correlate with skill or usefulness to the team.
When you play with good players they will always get a high score regardless who or what they're playing. There isn't a "support" class in this game. Sure, the score system is pretty crappy but it does give you some idea how you're doing. When you score few points you have played poorly which obviously doesn't mean you have been useless to the team effort - which is an entirely different matter. There are also people who have high scores but are terrible teamplayers.
It's also worth noting that weapons (not powers) are the real killers in this game. Every character has access to all weapon. Use them. Good players can ignore their powers completely and get a good score - they can do better when mixing things up with powers, which is the point of this game.
Modifié par Fortack, 05 juillet 2012 - 08:15 .
#140
Posté 05 juillet 2012 - 08:34
Synergy. That's the word. Sometimes you get a team with it and everyone does great.
#141
Guest_Rubios_*
Posté 05 juillet 2012 - 08:54
Guest_Rubios_*
Fortack wrote...
snip
If you want to reduce the game to "kill things the most efficient way" everything but a Krysae X Geth Infiltrator cleaning spawns is completely pointless.
Including scores.
Modifié par Rubios, 05 juillet 2012 - 08:57 .
#142
Posté 05 juillet 2012 - 08:57
#143
Posté 05 juillet 2012 - 09:00
Damage is done to kill things.WaffleCrab wrote...
notice the damage part in my message. as geth rely more heavily on shields and overload strips shields faster than hp or armor. but you are more likely to setup tech bursts in a geth game as people take techies. or you can just set them up yourself as geth are more prone to fall victim for disruptor ammo which will make it easier to tech burst.
CC n.Shock OL will stagger groups making for easier/quicker kills. Hurricane on a Geth Engineer and n.Shock OL spam is ridiculously good Vs Reapers.
Still plenty of time to lay that support turret, too.
Modifié par astheoceansblue, 05 juillet 2012 - 09:01 .
#144
Posté 05 juillet 2012 - 09:06
#145
Posté 05 juillet 2012 - 09:08
If the above is you, then you suck, sorry, no other way to put it.
#146
Posté 05 juillet 2012 - 09:17
#147
Posté 05 juillet 2012 - 09:39
#148
Posté 05 juillet 2012 - 09:42
but in one case singlehandedly got me the Gold medal for revives (or at least it seemed like it)
I rarely have a high score...but I'm always productive (ie a good team player)
I've bottom dwelled the scoreboard for 3 consecutive games and yet not gotten a single vote to kick inbetween games (ironically the 4th straight game with the same group I ended up in first as a result of having to carry waves 9&10)
#149
Posté 05 juillet 2012 - 09:48
There are always exceptions, but that is generally the trend that I've seen.
So does a low score = a bad player? Imo, most of the time.
#150
Posté 05 juillet 2012 - 10:08
/endthread





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