Aller au contenu

Photo

Low score = Bad player?


  • Veuillez vous connecter pour répondre
169 réponses à ce sujet

#126
DHKany

DHKany
  • Members
  • 8 023 messages
If you run Female Quarian Infiltrator, Human Vanguard Half Blast I wouldn't mind you scoring 20-30k per game.

#127
Credit2team

Credit2team
  • Members
  • 5 582 messages
See this topic: http://social.biowar.../index/12937451
score is not the end all be all in this game

#128
Guest_Rubios_*

Guest_Rubios_*
  • Guests
- You don't get points putting defensive bubbles as AJ.
- You don't get extra points for stopping a Phantom instakill with stasis as AA.
- You don't get extra points for keeping you team alive thanks to the decoy as SE.
- You don't get points for eating geth misiles aimed to your teammates as vorcha sentinel/soldier.
- You don't get extra points for using sabotage on geth primes as FQI.
- You don't get points for distracting enemies and draggin aggro away with a tanky class.
- You don't lose points for dying in a bad position.
- You don't lose points for dragging the whole team to that bad position in order to revive you.
- You dont lose all your points for having unused consumables on a failed match.
- ...

So yeah, the ****s I give about scores are basically zero as they don't correlate with skill or usefulness to the team.

Modifié par Rubios, 05 juillet 2012 - 06:30 .


#129
Wulfram

Wulfram
  • Members
  • 18 950 messages
Score is a decent but imperfect guide. Some allowance should be made for the type of character, but not too much. And a guy who scores loads but keeps needing revives in awkward places is worse than a guy who scores moderately but stays alive and revives other people.

But if I score poorly, that's generally a sign I'm using the wrong gun. Or just that the guys I'm playing with are good

#130
TheSpookyAce

TheSpookyAce
  • Members
  • 513 messages
Actually support class can easily be top scorer. Basically all engineers are pretty competent nowadays. A low score support class player may means that you "support" your team relatively less than a high score "support" class player (since assist do have points, the geth healing turret is an exception).

#131
Deucetipher

Deucetipher
  • Members
  • 1 357 messages
It depends. I think one can draw conclusions from extremes. I've only broken 200k once (QME), and that game was no bueno. Took thirty-five or forty minutes, and no one else played well at all.
It is true that support isn't adequately reflected in the score, however. Honestly, even a support character should score at least 40k. If you're not getting that many points, you're not contributing enough between support activities.

There are a couple of exceptions, but they're pretty rare. If you have three exceptional players and the fourth is only average, you have a legitimate outlier. That's pretty uncommon though. I've only seen it once or twice.

#132
dasfranken

dasfranken
  • Members
  • 551 messages
Score really only represents each team mates efficiency at killing foes (Reliant on skill, character choice, weapon choice, experience, and a little luck), but not truly representative of their overall contribution to the team. If your team had a smooth match with great teamwork, but your scores were all very different that's perfectly fine since some classes are more reliant on assisting with debuffs or crowd control to contribute (also doesn't factor in mic communication). However, I personally think even "support" classes should be capable of racking up a decent amount of kills (unless you have a Krysae/Reegar wielding lone wolf who kills everything before you have a chance to help on your team). A slightly heavier, but more powerful weapon (if you have one) can sometimes make you a greater asset to the team then just spamming moves like area scan or throw alone, as you'll be able to handle yourself more efficiently if you get separated from your team,your Biotic Primer died, a powerful foe flanked you, or while your powers recharge. Only classes reliant on themselves for fast BE's/Tech bursts really need a super fast cooldown IMO. For example, I personally run an AJ with a M-76 Revenant because I would rather have more firepower since Reave and Biotic sphere last so long on their own. Sometimes I top the scoreboard, sometimes I get bottom, but regardless I feel that I contributed which I think is what really matters.

#133
ToaOrka

ToaOrka
  • Members
  • 3 508 messages
Maybe, maybe not.

Low score = Better teammates, low skill, support role, ect.

#134
ErrorTagUnknown

ErrorTagUnknown
  • Members
  • 1 280 messages
Not at all.. score is a good but narrow measure. I played a match as a geth infiltrator (inf is my worst class though) and came in third... id usually lay down the mjority of damage on boss units and the other guys would swoop in out of nowhere and finish them off while I was reloading (which I totally don't care about unless they throw a hissy fit or vote to kick because they outscored me sizeably). Spent the majority of the last half of the match running all over dagger reviving ALL of them ... over and over. But its ll good. We made extraction and everyone was happy and everyone appreciated each others worth. Even fourth place trailing by a ton guy. Put in the effort, work as a team, and appreciate each other and I don't care how hard you suck at the game... I'll even stay in a lobby with three of you for more matches.

#135
Arppis

Arppis
  • Members
  • 12 750 messages
Score means nothing. Getting your job done is everything.

#136
elPrimoFilipino

elPrimoFilipino
  • Members
  • 928 messages
It doesn't mean they are horrible, but I do take notice when there is a large discrepancy between third and fourth. Even then, I won't ask them to leave and, most of the time, they leave on their own.

#137
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

astheoceansblue wrote...

WaffleCrab wrote...
 Map and enemy type is a huge factor in your score too, for example an overload CC build on a support does not do nearly as much damage to reapers as it does to geth.

I don't know, I use my overload CC Geth on Reapers all the time and score highly. The group stagger coupled with HMs buffs let you take down groups of little mobs very, very effectively, and it's wonderful versus Mauraders.

Honestly, I've not come across a support role or type of class/faction combination that is an excuse for a drastically low relative score, not constently at least, and most of the time I can keep up even if I'm laying a shield turret every few seconds or debuffing with Cryo, etc...

Of course, if your team finds its groove and you find yourself stripping shields and moving on without killing letting others mop up after you and your clear times reflect the synergy positively, then screw score! For the most part though, you can mop up after yourself and still be working as a team player. I find the latter way to usually be more effective, especially as the type of synergy required for the former is usually restricted to friends groups.


notice the damage part in my message. as geth rely more heavily on shields and overload strips shields faster than hp or armor. but you are more likely to setup tech bursts in a geth game as people take techies. or you can just set them up yourself as geth are more prone to fall victim for disruptor ammo which will make it easier to tech burst.

#138
Miniditka77

Miniditka77
  • Members
  • 4 492 messages

coldlogic82 wrote...

People who believe a low score equals a bad player are generally trying to get the highest score possible to make up for their tiny dick.

Playing support won't get you a huge score, but most people are fine with that. If you're okay with a lower score, then a) awesome, you are now a valuable support team player and B) you probably have a huge dick irl.

Yeah, I know what you mean.  I'm in last place almost every time I play Gold.  It's probably because of my monster dong.

#139
Fortack

Fortack
  • Members
  • 2 609 messages

Rubios wrote...

- You don't get points putting defensive bubbles as AJ.

You can also use the offensive one and when you're using the def sphere you have more time to shoot and kill enemies.

- You don't get extra points for stopping a Phantom instakill with stasis as AA.

Putting a Phantom in Stasis is more or less pointless if you don't (headshot) kill her immediately.

- You don't get extra points for keeping you team alive thanks to the decoy as SE.

Same as the AJ's sphere - more time for easy killing.

- You don't get points for eating geth misiles aimed to your teammates as vorcha sentinel/soldier.

Why would you get points for doing stupid things?

- You don't get extra points for using sabotage on geth primes as FQI.

So? Kill the damn thing when it is busy fighting its kin. CC powers are incredibly useful to increase your kill speed.

- You don't get points for distracting enemies and draggin aggro away with a tanky class.

There is no such thing as drawing aggro in this game. The tanky classes can simply take more damage which they should use to increase their combat effectiveness.

- You don't lose points for dying in a bad position.
- You don't lose points for dragging the whole team to that bad position in order to revive you.
- You dont lose all your points for having unused consumables on a failed match.

When you get screwed you have 2-5 medigel to get back into the game. Only fools try to revive someone who will get them killed in the process. Besides, when you're dying / death you won't score points anyway.

So yeah, the ****s I give about scores are basically zero as they don't correlate with skill or usefulness to the team.


When you play with good players they will always get a high score regardless who or what they're playing. There isn't a "support" class in this game. Sure, the score system is pretty crappy but it does give you some idea how you're doing. When you score few points you have played poorly which obviously doesn't mean you have been useless to the team effort - which is an entirely different matter. There are also people who have high scores but are terrible teamplayers.
It's also worth noting that weapons (not powers) are the real killers in this game. Every character has access to all weapon. Use them. Good players can ignore their powers completely and get a good score - they can do better when mixing things up with powers, which is the point of this game.

Modifié par Fortack, 05 juillet 2012 - 08:15 .


#140
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 818 messages
Had a match last night on silver. I was hosting. Two of us in the room a human (new kind) vanguard and me as a human soldier. We went in figuring others would join. No. Score didn't matter. It was about survival, communication, and teamwork and weathering the **** storm of phantoms. We did it. Given that there were only two of us the scores were ridiculous, but it's the support we were giving each other. N7 rank doesn't matter either. I think his was just over 100 but he knew how to play his vanguard. Hell of a match.

Synergy. That's the word. Sometimes you get a team with it and everyone does great.

#141
Guest_Rubios_*

Guest_Rubios_*
  • Guests

Fortack wrote...
snip


If you want to reduce the game to "kill things the most efficient way" everything but a Krysae X Geth Infiltrator cleaning spawns is completely pointless.

Including scores.

Modifié par Rubios, 05 juillet 2012 - 08:57 .


#142
Grub Killer8016

Grub Killer8016
  • Members
  • 1 459 messages
I'll admit, I'm good. But sometimes you get the kill hogs or pros and you'll be on the bottom. Trust me, being at the bottom of the score board doesn't usually reveal a bad player.

#143
astheoceansblue

astheoceansblue
  • Members
  • 2 075 messages

WaffleCrab wrote...
notice the damage part in my message. as geth rely more heavily on shields and overload strips shields faster than hp or armor. but you are more likely to setup tech bursts in a geth game as people take techies. or you can just set them up yourself as geth are more prone to fall victim for disruptor ammo which will make it easier to tech burst.

Damage is done to kill things.

CC n.Shock OL will stagger groups making for easier/quicker kills. Hurricane on a Geth Engineer and n.Shock OL spam is ridiculously good Vs Reapers.

Still plenty of time to lay that support turret, too.

Modifié par astheoceansblue, 05 juillet 2012 - 09:01 .


#144
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
Depends; If I've gambled on an N7 74 with a Predator 3 and Mantis 1 and they got 10K in my gold match yea they are getting das boot and they should understand why, be thankful for their creds.

#145
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
Several games in a row now I've had randoms who won't even break 30k in a 25 minute gold game.

If the above is you, then you suck, sorry, no other way to put it.

#146
budzai

budzai
  • Members
  • 417 messages
well at my best gold run we have scores beetween 48k and 80k... we dont have to use any medigel (or may be once a guy use one) and only a 2-3 rockets... so NO

#147
gethinych

gethinych
  • Members
  • 702 messages
Revives, objectives & assists all give you massive points. If points be yer thang. Covering the delivery guy doesn't, as far as I'm aware, which makes covering the delivery guy wicked cool...

#148
Olivia Wilde

Olivia Wilde
  • Members
  • 2 733 messages
Some of the worst players I've ever played with had top scores in the game i played with them


but in one case singlehandedly got me the Gold medal for revives (or at least it seemed like it)

I rarely have a high score...but I'm always productive (ie a good team player)

I've bottom dwelled the scoreboard for 3 consecutive games and yet not gotten a single vote to kick inbetween games (ironically the 4th straight game with the same group I ended up in first as a result of having to carry waves 9&10)

#149
Sgt SuperWae

Sgt SuperWae
  • Members
  • 605 messages
In my experience it are the high scorers who are usually playing efficiently and don't die often. Oppositely, players with drastically lower scores are the ones who don't help the team and die alone in the most inconvenient spots.

There are always exceptions, but that is generally the trend that I've seen.

So does a low score = a bad player? Imo, most of the time.

#150
Bladedrummer

Bladedrummer
  • Members
  • 544 messages
In short: no, most of the time.

/endthread