Archery Warrior vs. Archery Rogue
#1
Posté 16 décembre 2009 - 02:34
I tried starting a Dalish Elf warrior for the free Pinning Shot, but I got annoyed that I couldn't open the chests, so I rerolled him as a rogue. I've played through as a mage, thought an archery/ranger character would be fun, but just can't see how a warrior would be any better.
Do any of the warrior specs lend themselves to Archery? Do they get more attacks or better chance to hit like in other RPGs? I also noticed that not one of the legion of warrior NPCs starts out with an Archery spec, making me think Bioware intended rogue to the be the ranged/bow class.
#2
Posté 16 décembre 2009 - 02:49
The warrior gets more HP, more stamina and more damage bonus per level.
Other than that, none of the warrior talents or specializations really lend themselves to archery, but the same can be told about the rogue talents, since most of them revolve around the backstab...
Overall archery is, IMO, a pretty poor choice as a character focus. It's great as a secondary weapon for melee characters, but with poor base damage, hit rate, critical chance, no runes, no buffs, no poisons, underwhelming unique items and talents, it's just not good enough on its own.
#3
Posté 16 décembre 2009 - 02:52
Time4Tiddy wrote...
I'm curious, is there any value whatsoever to having an Archery Warrior? The talent trees are identical, the rogue gets 50% more skills by endgame and has a lot more utility, and a high dex/low strength build for a warrior will limit you to rogue armors anyway.
I tried starting a Dalish Elf warrior for the free Pinning Shot, but I got annoyed that I couldn't open the chests, so I rerolled him as a rogue. I've played through as a mage, thought an archery/ranger character would be fun, but just can't see how a warrior would be any better.
Do any of the warrior specs lend themselves to Archery? Do they get more attacks or better chance to hit like in other RPGs? I also noticed that not one of the legion of warrior NPCs starts out with an Archery spec, making me think Bioware intended rogue to the be the ranged/bow class.
One class doesn't really have much advantage over the other in terms of additional abilities that mesh well with the archery spec. All of the specializations just add additional abilities/stats that probably won't make you a better archer in the long run (although they provide some interesting abilities).
Anyway, if you're going to do a warrior archer, the best thing about it is that you'll want to just get enough DEX to fire the highest level bow (32 I think it is?) then dump everything else into STR. Your archery damage will actually be fairly decent because longbows use STR as the damage modifier and you'll be able to wear heavier armor if you get the last ability in the top archer line (no penalty to rate of fire in heavy armor).
You might even want to avoid some of the specialization abilitiy buys and focus instead on getting a second warrior line like dual wield for mixing it up close range....
Sorry, not a lot of options here unfortunately because archers are pretty boring
#4
Posté 16 décembre 2009 - 02:54
_Loc_N_lol_ wrote...
Quite frankly, nothing forces you not to take strength. Beyond the dex requirements for bows, strength is pretty much as good as dex as far as archery is concerned.
AFAIK the spreadsheets that come with the toolset make it look like STRENGTH (not DEX) actually determines archery damage.
Maybe that's a mistake?
#5
Posté 16 décembre 2009 - 03:02
JJM152 wrote...
AFAIK the spreadsheets that come with the toolset make it look like STRENGTH (not DEX) actually determines archery damage.
Maybe that's a mistake?
Where did you see that ? Mine says strength AND dex ?
#6
Posté 16 décembre 2009 - 03:05
Warrior archer seems like more fun, but missing out on stealth is a downer.
#7
Posté 16 décembre 2009 - 03:08
#8
Posté 16 décembre 2009 - 03:16
The Tainted Blade talent from Warden's Keep works off Cunning too, but I'm unsure if that works on ranged attacks.
Warriors gets more HP, ability to wear heavier armor with less penalty, and Precise and Perfect Striking. Berserking might give it's damage bonus to ranged too, dunno.
#9
Posté 16 décembre 2009 - 03:19
Fleapants wrote...
Bard archers works rather well. The songs are improved with Cunning, and with Lethality it replaces Strength. Keep Song of Courage up for extra damage, hit and crit.
The Tainted Blade talent from Warden's Keep works off Cunning too, but I'm unsure if that works on ranged attacks.
Warriors gets more HP, ability to wear heavier armor with less penalty, and Precise and Perfect Striking. Berserking might give it's damage bonus to ranged too, dunno.
AFAIK you can't activate the bersk modal ability if you don't have a melee weapon equipped.... so no, it probably doesn't
#10
Posté 16 décembre 2009 - 03:28
JJM152 wrote...
Fleapants wrote...
Bard archers works rather well. The songs are improved with Cunning, and with Lethality it replaces Strength. Keep Song of Courage up for extra damage, hit and crit.
The Tainted Blade talent from Warden's Keep works off Cunning too, but I'm unsure if that works on ranged attacks.
Warriors gets more HP, ability to wear heavier armor with less penalty, and Precise and Perfect Striking. Berserking might give it's damage bonus to ranged too, dunno.
AFAIK you can't activate the bersk modal ability if you don't have a melee weapon equipped.... so no, it probably doesn't
Well, that made the choice even more obvious :>
#11
Posté 16 décembre 2009 - 05:34
#12
Posté 16 décembre 2009 - 11:16
sorry, i cant think of any advantage to make a warrior archer, they are better suited for melee.
And for pc players there is a mod in dragonNexus that allows backstab with bows, too, and very nice mods that make archery a career worth chosing.
#13
Posté 16 décembre 2009 - 12:22
I agree that rogue has more general synergy for full-time arching. I heard somewhere on the forum that you can activate berserking with melee weapon on and switch to a bow though. That makes a berserk archer pretty nasty.
#14
Posté 16 décembre 2009 - 01:14
#15
Posté 16 décembre 2009 - 01:36
#16
Posté 16 décembre 2009 - 01:39
#17
Posté 16 décembre 2009 - 02:11
Assassin is mostly wasted, as the +2.5% crit is only for melee, and even Mark of Death requires you to get fairly close. Ranger seems good more for roleplay (if you are Dalish) or if you need an extra meat shield. My first playthrough neither Leli or Zev took Ranger, but I hear the pets do decent damage if you sink all four points into it.
I have no idea about Archery Warrior, I gave up on that after seeing how everyone told me to just wield melee weapons instead, which wasn't exactly what I was going for.
#18
Posté 16 décembre 2009 - 02:18
The ranger pet replaces the fact that archery sux by adding a 5th party member who pwns face by overwhelming enemies. Song of Courage makes a high physical dmg party even better.
Basically as an archer you become just support to the rest of the party. Your damage isn't going to be great, it'll be moderate at best, but a ranger pet, bard songs and being able to pick locks/stealth/set traps/throw flasks will compensate for the loss in damage.
No real point to make a duelist or assassin archer, one guy stated for the Atk bonus to go duelist, but why not just get song of courage instead and help out the whole party instead of just yourself (Edit: Actually you can't even use dueling with a ranged weapon) and mark of death... doesn't last very long and is seems more like a waste of stamina if anything.
If you want to be just pure dmg, go with a dmg mage, DW warrior or DW rogue those are the best class specializations for pure dmg but naturally they lack utility. (Well i guess you could go DW rogue with ranger/bard, utility and nice dmg)
Modifié par Nokturnal Lex, 16 décembre 2009 - 02:29 .
#19
Posté 16 décembre 2009 - 02:23
Onlyasandwich wrote...
I heard somewhere on the forum that you can activate berserking with melee weapon on and switch to a bow though. That makes a berserk archer pretty nasty.
Everytime i ever switched weapons with berserking on it turned off....
#20
Posté 16 décembre 2009 - 02:30
#21
Posté 16 décembre 2009 - 02:31
#22
Posté 16 décembre 2009 - 02:33
sethroskull79 wrote...
I really want to make this Dalish Elf Rogue Archer, but I just thought about how hard it was to do the circle tower fade part with my mage who actually can deal out good damage. If I do it with an archer rogue, with zippy crowd control, I could be in for a long day.
I found the fade part not hard at all on my archer, (Even though as a ranger you're not allowed to summon pets in the fade) trick was just to abuse the hell out of the forms you're given constantly switching between each and using their abilities and if the poop ever hits the fan, hit combat stealth and eat a lyrium vein. (if you're not a dwarf that is)
And even though I didn't add to dual wielding talents at all I still managed to pump out decent dmg from dual daggers as an archer. (Sadly, I almost did more dmg with dual daggers with no talents then I did with a bow and all the archer talents lol)
Modifié par Nokturnal Lex, 16 décembre 2009 - 02:42 .
#23
Posté 16 décembre 2009 - 02:39
#24
Posté 16 décembre 2009 - 02:41
Darth_Shizz wrote...
Do bard songs stack by any chance?
I'm doubting that Song of Courage would stack twice but you probably could have both the different songs activated by 2 different bards, but I don't see the point in having 2 rogues in a party.
#25
Posté 16 décembre 2009 - 02:43





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