I'm on the final stretch of the game (4th playthrough) with my dalish rogue archer, and I wholeheartedly disagree with the notion that their damage sucks, and that they have to spec in Bard/Ranger to be usefull.
Some perspective - my previous playthroughs were with a DW warrior, 2 handed warrior and a mage. By mid game my rogue archer did higher single target spike damage than any of my previous characters...not even close. I spec'd up to Master Archer as fast as possible, and then went for Crit shot and Arrow of Slaying. About 3/4 of the way through the story, I picked up Scattershot to fully max out archery. He's a killing machine...which was surprising to me considering the general mind meld on these boards is that archery sucks.
Some additional thoughts:
- Defensive firing gives my rogue archer +30 defense, bringing his defense up to 138 currently (with Duelist turned on). If he ever gets rushed, he very rarely gets hit. It's a nice aw sh*t mode.
- Duelist offers nice synergy for any archer, as it grants +10 to attack and defense, for the low cost of 30 fatigue.
- I stayed away from the high fatigue cost specializations like Bard and Ranger, so I could use Arrow of Slaying, Crit Shot, and Scattershot more frequently.
- My group consists of 2 rogue archers (Lelianna and my PC), Wynne as my mage, and Shale, and it has been by far the easiest group to play, making even the toughest encounters from my previous playthroughs seem relatively easy. Lelianna and Wynne are set to attack my PC's targets, and Shale does his tank thing. If the back line gets rushed, Lelianna switches to captivating song, and I turn on defensive firing, and we keep going. Having 2 archers with scattershot, plus Shale's 2 stuns, and some crowd control from Wynne has been an incredibly useful combo. - Arrow of Slaying can either completely 1 shot or nearly 1 shot most elites, and is the highest single target damage I've seen in the game.
- Scattershot is awesome. 2 archers with scattershot are even better.
With all of that said, I would like to see the following improvements:
- Better bows! Enchantable bows. I want to use runes in bows. There are so few top tier bows in the game.
- Lower the cost of elemental and special arrows. They are way too expensive. Or, allow for the crafting of special arrows.
- I get the strength modifier for bow damage, but it would make things much easier for bow users if the primary stat for attack and damage was dex. Not a huge deal, just a nice to have.
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Modifié par Lorcaine, 16 décembre 2009 - 07:11 .