Archery Warrior vs. Archery Rogue
#51
Posté 16 décembre 2009 - 07:25
#52
Posté 16 décembre 2009 - 07:43
Modifié par Jsmith0730, 16 décembre 2009 - 07:45 .
#53
Posté 16 décembre 2009 - 07:47
#54
Posté 16 décembre 2009 - 07:51
#55
Posté 16 décembre 2009 - 07:54
#56
Posté 16 décembre 2009 - 07:56
dex alone adds to your ranged attack rating though.
heavy and massive armor have a penalty to rate of fire with ranged weapons.
the usual thing an archer will do is keep their strength somewhat low (20 for light armor, about 32 for medium armor) and put the rest into dex.
a rogue archer will probably never develop strength above 20 and look to go dex/cunning with lethality. this is only a good choice if you have some other way of utilizing your cunning. the Bard spec works nicely for this with Song of Courage, which has excellent bonuses for archery and scales with cunning. if you're not a Bard you probably just go straight dex if you want to do archery.
a warrior archer probably wants to go for medium armor initially and then eventually learn master archer and wear heavy armor (since master archer will remove the fire rate penalty from heavy armor). the warrior will probably want to develop strength into the mid 30s and then the rest into dex. champion and templar are both reasonable specs for warrior archer. neither is especially helpful for archery though, but both are generically useful.
#57
Posté 16 décembre 2009 - 08:10
#58
Posté 16 décembre 2009 - 09:07
sethroskull79 wrote...
Lorcaine, so STR not DEX is the main stat for Bows, unless you have Lethality, then its CUN.
No, that was just my request as an improvement to make archery better, or more powerful with one primary stat for both attack and damage. As others have said, damage for bows is split 50/50 between dex and str.
My rogue archer has dex in the 40+ range and str of 25 so I could wear the ancient elven armor set (now he wears wade's superior drakescale light armor set). I stopped putting points into str at 22, but a couple of spoilery quest related stuff bumped me up to 25. I don't really have a reason to bump up cunning beyond 22, since he's not a bard, so no lethality in my build. My primary stats have been Dex, Str, Will. Willpower so I had a deeper stamina pool for arrow of slaying. That alone takes 85-98 stamina depending on any fatigue reducing items.
If I had to do it over again, I would try the high Dex, Cunning approach and use lethality...if it is confirmed to work with bows.
Modifié par Lorcaine, 16 décembre 2009 - 09:14 .
#59
Posté 16 décembre 2009 - 09:09
#60
Posté 16 décembre 2009 - 09:19
I'm pretty sure your STR modifier affects your damage output with crossbows, or at least if it doesn't it would make using a crossbow as your offhand weapon a good optional choice.
I sense me making a new warrior archer for fun now because of that little fact...
Modifié par Denivire, 16 décembre 2009 - 09:21 .
#61
Posté 16 décembre 2009 - 09:29
#62
Posté 16 décembre 2009 - 09:34
#63
Posté 16 décembre 2009 - 09:43
You WILL notice alot, compared to any other class, how often an archer misses and you will hate it early game. +Attack gear and lots of Dex is needed to make Archers viable, but you wont do anywhere near a DW rogue build damage. Or a DPS mage build dmg or a DW warriors damage.
Archers cant backstab but i think do still gain the +attack flank bonus.
I find most of their talents are lackluster imo, and the aiming time is horrid after you play a backstabbing DW rogue.
Lethality is a must, 10% crit (Oh but wait its like every other rogue talent and you ranged dont get this bonus! shock horror) and if your cunnign score is higher than Str you gain dmg from that insead of str. And it should be.
Modifié par Siven80, 16 décembre 2009 - 09:58 .
#64
Posté 16 décembre 2009 - 10:08
Now, if this is actually how it works or not... who knows? After all, Crossbows are defined as being 100% str, yet they don't seem to work at all
EDIT:
I know why crossbows aren't working.
They have their attribute modifier property set to 0 in the spreadsheet so they are getting, Attribute * 0 damage instead of Attribute * 1.
Not sure if this is intentional or not...
Modifié par JJM152, 16 décembre 2009 - 10:10 .
#65
Posté 16 décembre 2009 - 10:17
#66
Posté 16 décembre 2009 - 10:43
Now if they did gain 1 attack per dex that would help immensly.
haste...i dont think it does. Atleast , i mean on its own it will but when you have either rapid shot sustained on OR rapid aim on a bow they dont stack. So its an either or thing.
Master archer i tend to leave till last. Why? because i want Crit shot, arrow of slaying (Both are the saving graces of Archery) and scattershot. They i find are needed b4 wasting 3 points before you get master archer.
Modifié par Siven80, 16 décembre 2009 - 10:48 .
#67
Posté 16 décembre 2009 - 10:52
Varenus Luckmann wrote...
I'd say Warrior, simply because almost none of the rogue talents support archery.
Out of the warrior talents, which ones best suit archery?
#68
Posté 17 décembre 2009 - 12:01
Jsmith0730 wrote...
Varenus Luckmann wrote...
I'd say Warrior, simply because almost none of the rogue talents support archery.
Out of the warrior talents, which ones best suit archery?
Warrior talents have pretty fierce synergy with Archery:
* Powerful - Gives you -10% fatigue which helps with stamina, combine that bonus with Wade's Superior Dragonscale Armor Set and you have negative fatigue. Master Archery would be a necessity here of course to negate Heavy armor attack speed penalty.
*Precise Striking - The attack speed penalty is pretty negligible and you can combine it with all of the archery sustains (i.e. Precise Striking + Rapid Shot).
*Bravery - Bravery adds decent damage to Scattershots and the like, and its not too shabby on its own.
*Disengage - Want breathing room to fire? Dump all your threat.
*Perfect Striking - For when you absolutely NEED that Arrow of Slaying to hit.
*Deathblow - This would be the real tipping point for warrior archers. With the fix to Deathblow, your looking at regaining 30+ stamina for each kill. This would make it perfectly viable for Templar specced warrior archers to alternate Scattershot/Holy Smite with Critical Shots in between (after the obligatory Arrow of Slaying of course). Though, to be honest, I haven't yet tested a Deathblow archer yet.
Warrior is actually pretty viable for archer builds.
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#69
Posté 17 décembre 2009 - 12:15
Ya, you're right, I just looked it up.Varenus Luckmann wrote...
I'm pretty sure that Crossbows uses dexterity, and only uses Str for equipping.
Strangely, the wikia for DA also stated that Dex was the prerequisite for Crossbows instead of strength. Wonder if that was a bug too?
But another point that makes crossbows a nice alternative is that it has apparently a longer range than a longbow of the same tier, but another downfall is the slower fire rate.
#70
Posté 17 décembre 2009 - 12:19
Lorcaine wrote...
I'm on the final stretch of the game (4th playthrough) with my dalish rogue archer, and I wholeheartedly disagree with the notion that their damage sucks, and that they have to spec in Bard/Ranger to be usefull. -
Agree 100%... If you have a Bard/Ranger it is a great group character, but a Rogue Archer is hands down the hardest hitting character in game if you know what your doing! Yes harder to play at lower levels, but once you get Arrow of Slaying and Critical shot, mixed with Stealth you start ripping through even the hardest encounters!!!
and lethality damage swap works for bows... the 10% Crit doesn't
Modifié par Castila, 17 décembre 2009 - 12:22 .
#71
Posté 17 décembre 2009 - 02:13
At first, I had her as a more of a melee rogue. Then, I discovered the usefulness of bows and traps.
By the end of the game, Leli was doing more damage per shot than Oghren or Alistair was. She had 70 damage with *i think* 20 armor penetration. I chose duelist as her second specialization, and used the aura of courage with lethality. Granted, once her approval rating gets real high, those cunning bonuses she gets really help her damage alot. And, getting specialty arrows doesn't hurt either. The traps though, those are serious business.
#72
Posté 17 décembre 2009 - 03:22
PatchWorks wrote...
Jsmith0730 wrote...
Varenus Luckmann wrote...
I'd say Warrior, simply because almost none of the rogue talents support archery.
Out of the warrior talents, which ones best suit archery?
Warrior talents have pretty fierce synergy with Archery:
* Powerful - Gives you -10% fatigue which helps with stamina, combine that bonus with Wade's Superior Dragonscale Armor Set and you have negative fatigue. Master Archery would be a necessity here of course to negate Heavy armor attack speed penalty.
*Precise Striking - The attack speed penalty is pretty negligible and you can combine it with all of the archery sustains (i.e. Precise Striking + Rapid Shot).
*Bravery - Bravery adds decent damage to Scattershots and the like, and its not too shabby on its own.
*Disengage - Want breathing room to fire? Dump all your threat.
*Perfect Striking - For when you absolutely NEED that Arrow of Slaying to hit.
*Deathblow - This would be the real tipping point for warrior archers. With the fix to Deathblow, your looking at regaining 30+ stamina for each kill. This would make it perfectly viable for Templar specced warrior archers to alternate Scattershot/Holy Smite with Critical Shots in between (after the obligatory Arrow of Slaying of course). Though, to be honest, I haven't yet tested a Deathblow archer yet.
Warrior is actually pretty viable for archer builds.
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Good to know. As soon as I get my new video card I'm going to try a warrior archer. Seems like you gotta squeeze all you can out of every talent point, though.
#73
Posté 17 décembre 2009 - 03:27
#74
Posté 17 décembre 2009 - 03:47
sethroskull79 wrote...
I am mapping out a Rogue Archer right now on paper. What Talents does a Dalish Rogue start with? Anybody know by chance?
Dalish Elf gets Survival rank 1 regardless of class. All rogues get Dirty Fighting skill as a freebie and Poisons rank 1.
#75
Posté 17 décembre 2009 - 04:33
konfeta wrote...
Does haste impact archery at all?
All i noticed was it made me shoot slower, don't think it stacks at all with rapid aim or rapid shot at all.





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