I'm playing the PC version of ME3. Garrus is alive, and I just completed Priority: Tuchanka. (In case it's relevant, I chose Wrex and Eve to survive.) Following that mission, Garrus and Joker take turns in Normandy's cockpit cracking racist jokes at each other quite hilariously.
If you approach Garrus in the cockpit from certain angles and stop moving, you will become stuck. The game will stop responding to movement controls. I was unaware that this had happened, and talked to Garrus from this position to play the joke cutscene. Afterward, I saved the game.
When I noticed after saving that I was stuck, I tried restarting the game, and I was still stuck - it saved that way. I had to revert to an earlier save and redo the last part of Priority: Tuchanka.
Bug: Stuck on Normandy, unable to move
Débuté par
Myria
, juil. 05 2012 05:57
#1
Posté 05 juillet 2012 - 05:57
#2
Posté 05 juillet 2012 - 06:48
Got exactly the same thing. Did you try to restart your whole system? Not only the game, computer as well. I did help in my case.
#3
Posté 05 juillet 2012 - 07:10
I get that from time to time when trying to talk to Joker, for me it always happens in the same position. There's a "hole" thinggy in the flooring in front of Jokers chair, on the right side, I always get stuck in that "hole" if I happen to stand there when I initiate a conversation with him, quite annoying.
#4
Posté 06 juillet 2012 - 03:01
Yeah its a known bug, if you want to talk to Edi make sure you walk around her chair next to the window. If you stand between her and Joker there is one spot you always get stuck.
#5
Posté 06 juillet 2012 - 07:01
It's the ramp. You just have to make sure you're not standing on that inclined piece leading to joker's chair when you talk to anyone and you're fine. If you're on the ramp when you start a conversation, you'll get stuck and have to reload the last save.
It's been well discussed (I asked about it myself), and Bioware knows about it, but since there's an easy work around for it, it's not a priority item. I guess that means don't count on it getting fixed anytime soon.
It's been well discussed (I asked about it myself), and Bioware knows about it, but since there's an easy work around for it, it's not a priority item. I guess that means don't count on it getting fixed anytime soon.





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