Aller au contenu

Photo

So, Thanix Missiles...


  • Veuillez vous connecter pour répondre
254 réponses à ce sujet

#226
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

Tritium315 wrote...

Funkdrspot wrote...

Gorkan86 wrote...

Kataphrut94 wrote...

Thnaix cannon is a stream of moltern metal suspended by Element Zero and fired at relativistic speed. Just picture that moltern metal slurry suspended inside a missile casing as opposed to the barrel of a gun and that's Thanix missiles.

Just without that relativistic speed.


Relativistic speed is obtained when the warhead detonates. I thought we already established this. Is this not what some of our CURRENT warheads and anti-tank weapons do ( minus the speed of light )? 


Except the speed of light part is the whole point of the technology. Without relativistic velocities the entire weapon is pointless.

There is no reason to have a missile when you can deliver the same payload (hell more), in a much shorter timeframe.

A waterjet can cut through steel but unless it's traveling really fast it's just some water with sand in it.


Wow, that just went over your head man. Lets try this. Think about the payload being separate from the missle itself.

The missle is the vehicle for propulsion

The payload is the type of weapon


So you're using a missle to deliver a warhead that, at the point of impact, accelerates the contents exactly like a thanix cannon. It's how C U R R E N T  missles and anti-tank weapons work N O W.

Modifié par Funkdrspot, 06 juillet 2012 - 09:29 .


#227
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

thisisme8 wrote...

Funkdrspot wrote...

Gorkan86 wrote...

Kataphrut94 wrote...

Thnaix cannon is a stream of moltern metal suspended by Element Zero and fired at relativistic speed. Just picture that moltern metal slurry suspended inside a missile casing as opposed to the barrel of a gun and that's Thanix missiles.

Just without that relativistic speed.


Relativistic speed is obtained when the warhead detonates. I thought we already established this. Is this not what some of our CURRENT warheads and anti-tank weapons do ( minus the speed of light )? 


You can explain all you want, these people can't get past their lasers.  It's funny, all you and I did was explain how it would be possible using existing lore and people get mad like we invented the damn things.


This about sums them up www.youtube.com/watch

#228
Tritium315

Tritium315
  • Members
  • 1 081 messages

Funkdrspot wrote...

Tritium315 wrote...

Funkdrspot wrote...

Gorkan86 wrote...

Kataphrut94 wrote...

Thnaix cannon is a stream of moltern metal suspended by Element Zero and fired at relativistic speed. Just picture that moltern metal slurry suspended inside a missile casing as opposed to the barrel of a gun and that's Thanix missiles.

Just without that relativistic speed.


Relativistic speed is obtained when the warhead detonates. I thought we already established this. Is this not what some of our CURRENT warheads and anti-tank weapons do ( minus the speed of light )? 


Except the speed of light part is the whole point of the technology. Without relativistic velocities the entire weapon is pointless.

There is no reason to have a missile when you can deliver the same payload (hell more), in a much shorter timeframe.

A waterjet can cut through steel but unless it's traveling really fast it's just some water with sand in it.


Wow, that just went over your head man. Lets try this. Think about the payload being separate from the missle itself.

The missle is the vehicle for propulsion

The payload is the type of weapon


So you're using a missle to deliver a warhead that, at the point of impact, accelerates the contents exactly like a thanix cannon. It's how C U R R E N T  missles and anti-tank weapons work N O W.


Except why would you have a missile when you can just deliver the same payload from a cannon at 3000 km/s. And don't say effective range or LOS because as the mission showed up Shepard had to get the missile launcher damn near under the Destroyer before the missiles even worked. If that had been a thanix cannon he would have been able to smoke the destroyer while it was still chilling way back in the background.

#229
Fayfel

Fayfel
  • Members
  • 139 messages
The writer who wrote the ME1/ME2 codex and developed the technology behind the series made it very clear that missiles aren't used in space combat for reasons that have already been stated. He didn't work on ME3.

#230
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

Tritium315 wrote...

Except why would you have a missile when you can just deliver the same payload from a cannon at 3000 km/s. And don't say effective range or LOS because as the mission showed up Shepard had to get the missile launcher damn near under the Destroyer before the missiles even worked. If that had been a thanix cannon he would have been able to smoke the destroyer while it was still chilling way back in the background.


Except you've already stated this and this has already been addressed. At this point you're just regurgitating the previous argument, ad nauseam.

#231
Tritium315

Tritium315
  • Members
  • 1 081 messages

Funkdrspot wrote...

Tritium315 wrote...

Except why would you have a missile when you can just deliver the same payload from a cannon at 3000 km/s. And don't say effective range or LOS because as the mission showed up Shepard had to get the missile launcher damn near under the Destroyer before the missiles even worked. If that had been a thanix cannon he would have been able to smoke the destroyer while it was still chilling way back in the background.


Except you've already stated this and this has already been addressed. At this point you're just regurgitating the previous argument, ad nauseam.




Because you still haven't stated why missiles are better.

For starters missiles in general would be completely negated by GARDIAN lasers unless you're firing a massive amount of them (which is clearly not the case with Thanix missiles).

Second, range is not an advantage since a mass accelerator will travel much farther and a missile would run out of fuel long before a Thanix shot lost its heat (unless the missile is huge, in which case it would be even easier to shoot down with GARDIAN lasers).

Third, LOS isn't an advantage because there are no issues with line of sight in space. If you're shooting at something on the other side of a planet you're better off just moving into line of sight and blasting it with cannons (since, here it comes again, GARDIAN lasers).

Fourth, payload is also not an advantage since mass accelerators deliver far more destrive force in shorter timeframes.

Fifth, fire and forget is not an advantage since things get hit instantly by mass accelerators anyways, and if they don't then the distances must be enormous in which case a missile wouldn't have the fuel to travel that far unless it was huge (and thus even easier to shoot down).

Finally, price is not an advantage since a 20kg slug or a glob of uranium/iron/tungsten alloy is a lot cheaper to produce than a missile.

#232
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages
I hate to break it to you but you're doing the ad nauseam thing again. You've already stated these points too and they were addressed.

We've already stated why missles are better for a guerilla campaign but you refuse to listen and your rebuttal is based on a self-serving bias where you speculate all the unknowns in your favor.

No one argued that missles were 100% superior. Only that they offered strategic possibilities and that they were 100% possible and not space magic.

I'm going to bed because I'm sure you'll find some way to restate yourself yet again but here we go.

Tritium315 wrote...
For starters missiles in general would be completely negated by GARDIAN
lasers unless you're firing a massive amount of them (which is clearly
not the case with Thanix missiles).


You know this 100% because....? You don't, it's just your self serving bias.

Can you point me to a codex that shows the statistical ability of GARDIAN? You're just randomly assuming 100% intercept ability.

Assuming 70% intercept ability, that's still better to shoot 30 missles and have 21 shot down than to get close enough to use thanix cannons and have 100% probability of being shot down.

Tritium315 wrote...
Second, range is not an advantage since a mass accelerator will travel
much farther and a missile would run out of fuel long before a Thanix
shot lost its heat (unless the missile is huge, in which case it would
be even easier to shoot down with GARDIAN lasers).


Is the action in space? If so, then why would a rocket run out of fuel?! Herp derp.

Thanix has a limited range. It's in the codex.
The reapers have a larger thanix range than we do. It's in the codex.
A ship has never survived a single direct hit from a reaper. It's in the codex.

Simple problem is that you can't fight a direct war given superior tech, firepower and numbers of the enemy.

Tritium315 wrote...
Third, LOS isn't an advantage because there are no issues with line of
sight in space. If you're shooting at something on the other side of a
planet you're better off just moving into line of sight and blasting it
with cannons (since, here it comes again, GARDIAN lasers).


Sure it is, it means you can shoot off 40 missles then maneuver for an FTL jump without having to maintain LOS or maintain a firing solution. With a cannon you would.

Tritium315 wrote...
Fourth, payload is also not an advantage since mass accelerators deliver far more destrive force in shorter timeframes.

We've been over this before...
Traditional kinetic payloads don't work against the reapers

Thanix is more effective in getting past their shields but it has a much shorter range
In fact, it has a shorter range than the reapers do
Reapers 1-shot dreadnaughts
dreadnaughts don't 1-shot reapers

Your frontal assault strategy isn't well thought out.

Tritium315 wrote...
Fifth, fire and forget is not an advantage since things get hit
instantly by mass accelerators anyways, and if they don't then the
distances must be enormous in which case a missile wouldn't have the
fuel to travel that far unless it was huge (and thus even easier to
shoot down).


Again, Mass Accelerators aren't effective against reapers. This is in the codex. Please stop bringing them up. It's a 4 dreadnaught to 1 reaper power difference for mass accelerators.

Missles in space don't run out of fuel b/c they don't require constant propulsion. Inertia.

Tritium315 wrote...
Finally, price is not an advantage since a 20kg slug or a glob of
uranium/iron/tungsten alloy is a lot cheaper to produce than a missile.

And a lot less effective. Traditional kinetic impact weapons are weak against reapers. Still, you're arguing an all-or-none approach. Why can't they use both? 





One thing on the side i'd like to note as well is that I don't ever remember seeing Mass Effect codex stating that they don't accelerate their missles or that their missles don't travel significantly faster than current missles do. I'm willing to bet their missles are accelerated beyond the STL speeds a ship/fighter is capable of and those things are capable of leaving orbit from the ground. It's not 1/4 the speed of light but trying to intercept a missle going  something beyond 11.2 km/s in the vastness of space isn't easy.

Modifié par Funkdrspot, 06 juillet 2012 - 10:40 .


#233
kevchy

kevchy
  • Members
  • 1 264 messages
Maybe the company that manufactured the Thanix Cannon also manufactured missiles? You know, its just a brand name, nothing special. *shrug*

#234
Zombie Inc 91

Zombie Inc 91
  • Members
  • 575 messages
Just assume it works like a shaped charge warhead and basically fires a jet of molten metal forwards on detonation.

#235
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

kevchy wrote...

Maybe the company that manufactured the Thanix Cannon also manufactured missiles? You know, its just a brand name, nothing special. *shrug*

It's not a company it's the name of the tech.

Many with a better understanding of missles than I have already speculated that it's a shaped charge but incorporating a molten metal charge that would be accelerated to 1/4 SoL on impact. The problem was that the haters just like rehashing old arguments and acting cynical and pedantic.

en.wikipedia.org/wiki/Shaped_charge
http://en.wikipedia.org/wiki/MAHEM

Modifié par Funkdrspot, 06 juillet 2012 - 10:55 .


#236
v TricKy v

v TricKy v
  • Members
  • 1 017 messages

Funkdrspot wrote...

kevchy wrote...

Maybe the company that manufactured the Thanix Cannon also manufactured missiles? You know, its just a brand name, nothing special. *shrug*

It's not a company it's the name of the tech.

Many with a better understanding of missles than I have already speculated that it's a shaped charge but incorporating a molten metal charge that would be accelerated to 1/4 SoL on impact. The problem was that the haters just like rehashing old arguments and acting cynical and pedantic.

en.wikipedia.org/wiki/Shaped_charge
http://en.wikipedia.org/wiki/MAHEM

Sorry that I have to ask the question but "Are you mad, bro?"
I mean this is just a forum. Why get so worked up about it?

#237
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

v TricKy v wrote...

Funkdrspot wrote...

kevchy wrote...

Maybe the company that manufactured the Thanix Cannon also manufactured missiles? You know, its just a brand name, nothing special. *shrug*

It's not a company it's the name of the tech.

Many with a better understanding of missles than I have already speculated that it's a shaped charge but incorporating a molten metal charge that would be accelerated to 1/4 SoL on impact. The problem was that the haters just like rehashing old arguments and acting cynical and pedantic.

en.wikipedia.org/wiki/Shaped_charge
http://en.wikipedia.org/wiki/MAHEM

Sorry that I have to ask the question but "Are you mad, bro?"
I mean this is just a forum. Why get so worked up about it?

"U mad, bro" - is an ad hominem and troll logic. You basically ask people this when you don't agree with their side and want them to stop so you can circle jerk to your own self serving bias.

Shouldn't you be asking all the haters this exact same question? Why come onto a forum months after release to rehash old arguments and tell the same jokes? But right, i'm the mad one b/c i don't agree with you. Gotcha.

#238
Wulfram

Wulfram
  • Members
  • 18 950 messages
We see the Thanix missiles firing. They are slow.

#239
v TricKy v

v TricKy v
  • Members
  • 1 017 messages

Funkdrspot wrote...

v TricKy v wrote...

Funkdrspot wrote...

kevchy wrote...

Maybe the company that manufactured the Thanix Cannon also manufactured missiles? You know, its just a brand name, nothing special. *shrug*

It's not a company it's the name of the tech.

Many with a better understanding of missles than I have already speculated that it's a shaped charge but incorporating a molten metal charge that would be accelerated to 1/4 SoL on impact. The problem was that the haters just like rehashing old arguments and acting cynical and pedantic.

en.wikipedia.org/wiki/Shaped_charge
http://en.wikipedia.org/wiki/MAHEM

Sorry that I have to ask the question but "Are you mad, bro?"
I mean this is just a forum. Why get so worked up about it?

"U mad, bro" - is an ad hominem and troll logic. You basically ask people this when you don't agree with their side and want them to stop so you can circle jerk to your own self serving bias.

Shouldn't you be asking all the haters this exact same question? Why come onto a forum months after release to rehash old arguments and tell the same jokes? But right, i'm the mad one b/c i don't agree with you. Gotcha.



I only replied once in this thread and that was at beginning. So what are you getting at? 
I just asked why you get so worked up about "haters" who rehash old arguments.

#240
TK514

TK514
  • Members
  • 3 794 messages

Funkdrspot wrote...

How do i start naming space battles in
a series that doesn't really have many to speak of? How many times have
we engaged in guerilla campaigns? 

Your point does not even
begin to address mine. You talk about LOS as a necessity to fight.
I talk about missles not requiring constant LOS as a strategic advantage
for guerilla warfare.


Since there are so few seen or discussed in the codex, it should be easy to point out the ones where line of sight was an issue.

Not requiring LOS would be a tactical advantage in a fleet battle, if you had a weapon system that could reliably provide that advantage.  Which missiles demonstrably can not do.

Funkdrspot wrote...

EVERYTHING gets jammed by
reaper tech so your point is moot. Yes, missles take longer but that's
not the main concern. The main concern is maximum payload in minimum
exposure time and distance.


Untrue.  Direct fire weapons are NOT jammed by Reaper tech.  You are correct that the main concern is maximum payload in minimum exposure time, which the Turians achieved by jumping into the middle of the Reaper fleet and outmaneuvering the Reaper capital ships while pummelling them with spinal mount mass accelerators. 

Your no-LOS missile tactic would leave at least one ship exposed to interception while being required to stay on station to guide in the slowest weapons delivery system in the Mass Effect arsenal.

Funkdrspot wrote...

Actually thanix cannons have the shortest range, then missles, then mass accelerator weapons.

Your entire point is based on an assumption ( "Theoretical range is meaningless because, no matter what, you're still
going to have to close within range of the Reapers' weapons in order to
effectively strike at them." ) with no proof to back up your claim.


I take it back.  Missiles don't potentially have the shortest effective range.  There's nothing 'potentially' about it.  Unless you're equiping your missiles with mass effect drives, then they are non-relativistic weapons.  That means that at normal engagement ranges it would take so long for them to arrive on target as to be useless.  The only time I can see them being useful is at what the codex describes as 'knife fight' ranges, which is probably why they are only discussed as being used on Fighters, and why we only see frigate class starships using them. 

Thanix cannons, are, therefore, not the shortest ranged weapon in Mass Effect fleet combat.  In fact, the Codex directly states that Reaper weapons, which include Thanix cannons, outranged anything in the Turian fleet, which is what prompted the Turians to attempt the 'jump in and outmaneuver' tactic in the first place.

Really, if you're in range to use a missile, and you can mount one, there's no reason not to use a Thanix cannon.

Funkdrspot wrote...

Assumption. You argue that because missles are less effective against reapers that suddenly they're never effective.

1. A Reaper can 1shot a dreadnaught
2. A reaper shrugs off MA weapons
3. Thanix can somewhat bypass their shields BUT they have longer thanix range than we do.
4. For a firing solution for option 3, see option 1 first.


False.   My premise is, and has been, that missiles are simply not a superior delivery system in the Mass Effect universe compared to direct fire weapons.  It would be foolish to presume that missiles are never effective when we see two of them, under specific circumstances, disable a Destroyer enough for it to be destroyed by small arms fire.

1.  Now you're making the assumption that because a Reaper can one shot any ship of the line it always will.  There are shown occasions when Reapers simply missed, both escort vessels and capital ships, and there
are discussed situations where Reapers were unable to bring their weapons to bear at all before being destroyed.  By direct fire weapons.

2.  Demonstrably untrue.  Reapers do not shrug off direct fire weapons, and in this case I assume you mean mass accelerators. 
  • The Turians destroy several Reaper capital ships with spinal mounts.  
  • Cruisers, which use mass accelerators, are described as being able to go
    toe to toe with Destroyers.  
  • The Destroyer on Rannoch was destroyed by
    orbital bombardment from mass accelerators, and
  • In the battle for Earth
    fleet cinematic we see a Cruiser dismembering a capital class Reaper
    with its spinal mount mass accelerator before being destroyed. 
What can be claimed is that Reapers can take several hits from a mass accelerator before the damage starts to take its toll, but they absolutely do not 'shrug them off'.

3.  Irrelevant.  Again, every successful combat against a Reaper this cycle has happened at short or point blank range.  Which is actually an advantage to us in hit-and-run guerilla warfare, since we can mount Thanix cannons on our fastest and most maneuverable ships, and even our largest ships are capable of outmaneuvering theirs when it comes to bringing main weapons to bear.  It obviously won't happen every time, but in guerilla warfare, you don't fight when the conditions aren't stacked in your favor unless you have to.

4.  Direct fire weapons don't have to be guided in the way Missiles do against the Reapers.  So you have the option of lingering on station and taking multiple shots if the conditions are favorable, rather than the
requirement of babysitting the slowest weapon in your aresenal as it putters around whatever LOS blockage you've decided works best.

Funkdrspot wrote...
As
for your last point, making an entire fleet worth of missles would
probably be cheaper and faster to the 10x power than making a
dreadnaught. You propose trading losses with an enemy that outnumbers
us, overpowers us and has no weakness.


and

Funkdrspot wrote...
It's mitigated through your
abundant use of assumption. Then you don't even bother to touch the
point that getting in range to use thanix cannons means the reapers
already have you in range. How do you wage a guerilla campaign when
you're trading losses? You can't. Please stop talking warfare. Just
stop.


Everything I've stated comes from in game conversations, cutscenes, or Codex entries.  You, however, make the demonstrably false claim that closing to range with the Reapers is an automatic loss, when, in fact, the only times we have ever inflicted damage, much less won, against the Reapers it was at close or point blank ranges.  You also, make the false claim that I am suggesting we 'trade losses'.  I never claimed any such thing.

Missiles in the Mass Effect universe provide no tactical advantage in fleet combat vs mass accelerators.  They are, in fact, an inferior weapon system compared to relativistic direct fire weapons such as mass accelerators and Thanix cannons, due to long transit times and comparative ease of avoidance or countermeasure.  Even at the one range they are useful, they are a substitute rather than a superior choice.

To put it another way, denying line of sight is not a tactical advantage when you have no effective way to exploit it, and missiles in the Mass Effect universe do not provide that exploit.

Modifié par TK514, 06 juillet 2012 - 06:51 .


#241
Alikain

Alikain
  • Members
  • 499 messages
What are you all talking about thanix missiles. The way I see it, it's like a cluster bomb. Once it pass through the barriers then it's ejects molten metal all over.

#242
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

Alikain wrote...

What are you all talking about thanix missiles. The way I see it, it's like a cluster bomb. Once it pass through the barriers then it's ejects molten metal all over.


Yeah it seems like they've admitted defeat but are now content to talk about how missles are inferior in every way to a cannon. Then losing THAT argument too but content to nitpick more

Modifié par Funkdrspot, 06 juillet 2012 - 10:48 .


#243
TK514

TK514
  • Members
  • 3 794 messages

Funkdrspot wrote...

Alikain wrote...

What are you all talking about thanix missiles. The way I see it, it's like a cluster bomb. Once it pass through the barriers then it's ejects molten metal all over.


Yeah it seems like they've admitted defeat but are now content to talk about how missles are inferior in every way to a cannon. Then losing THAT argument too but content to nitpick more


Your reading comprehension is poor.

#244
Funkdrspot

Funkdrspot
  • Members
  • 1 104 messages

TK514 wrote...

Funkdrspot wrote...

Alikain wrote...

What are you all talking about thanix missiles. The way I see it, it's like a cluster bomb. Once it pass through the barriers then it's ejects molten metal all over.


Yeah it seems like they've admitted defeat but are now content to talk about how missles are inferior in every way to a cannon. Then losing THAT argument too but content to nitpick more


Your reading comprehension is poor.


Your understanding of military strategy is poor and you're fighting over something stupid b/c, well lets face it, the haters on BSN WANT there to be a plothole at this point.

You and everyone else that wants to throw around TL:DR paragraphs keep handwaving the fact that:

1. MA cannons don't harm reapers. Their continued use requires LOS but unlike Thanix cannons, MA cannons have UNLIMITED range. They are essentially kinetic impact weapons. Their effectiveness is severely blunted due to Reaper barriers being strongest against kinetic impacts.

2. Thanix cannons have a shorter range than Reaper weapons. It's molten metal fired at relativistic speeds, the combo of heat and speed bypasses shields. Their continued use requires LOS. This means you have to be in range of their fire to use them and Reapers 1-shot ANYTHING

3. Thanix missles provide the ability to use thanix tech without having to be in range of Reaper weapons. They're more likely to be intercepted/jammed but provide the ability to deliver thanix payloads (likely a warhead that accelerates molten metal when impacted) without putting dreadnaughts in harms way OR requiring continued LOS. This alone can make it an ideal weapon in certain strategic fights. Use of MA cannons along with a volley of thanix missles is preferable.



I don't get it at this point....what is there to argue over? You guys just seem content to argue over the smallest nitpick...

Modifié par Funkdrspot, 07 juillet 2012 - 11:37 .


#245
Jayleia

Jayleia
  • Members
  • 403 messages

RadicalDisconnect wrote...

Thanix cannons are reverse-engineered reaper magnetic-hydrodynamic weapons that shoot a stream of molten metal at a fraction of the speed of light. So, how in the Biotic God's name do you turn that concept into a missile system?


Maybe its like the bomb-pumped X-ray laser concept:  a nuke held in a small, powerful, short-term mass effect field.  A big chunk of metal at the front, nuke blast is concentrated forward, melting and accelerating the metal to extreme velocity.  Kind of like combining Thanix and old black powder cannons

#246
Kalralahr

Kalralahr
  • Members
  • 18 messages
Given the desciption of how a Thanix cannon works I belive this is how you make a missile verions:

www.darpa.mil/Our_Work/TTO/Programs/Magneto_Hydrodynamic_Explosive_Munition_(MAHEM).aspx

#247
Ponei

Ponei
  • Members
  • 822 messages

Funkdrspot wrote...

thisisme8 wrote...

Funkdrspot wrote...

Gorkan86 wrote...

Kataphrut94 wrote...

Thnaix cannon is a stream of moltern metal suspended by Element Zero and fired at relativistic speed. Just picture that moltern metal slurry suspended inside a missile casing as opposed to the barrel of a gun and that's Thanix missiles.

Just without that relativistic speed.


Relativistic speed is obtained when the warhead detonates. I thought we already established this. Is this not what some of our CURRENT warheads and anti-tank weapons do ( minus the speed of light )? 


You can explain all you want, these people can't get past their lasers.  It's funny, all you and I did was explain how it would be possible using existing lore and people get mad like we invented the damn things.


This about sums them up www.youtube.com/watch


Posted Image

#248
TK514

TK514
  • Members
  • 3 794 messages

Funkdrspot wrote...

TK514 wrote...

Funkdrspot wrote...

Alikain wrote...

What are you all talking about thanix missiles. The way I see it, it's like a cluster bomb. Once it pass through the barriers then it's ejects molten metal all over.


Yeah it seems like they've admitted defeat but are now content to talk about how missles are inferior in every way to a cannon. Then losing THAT argument too but content to nitpick more


Your reading comprehension is poor.


Your understanding of military strategy is poor and you're fighting over something stupid b/c, well lets face it, the haters on BSN WANT there to be a plothole at this point.

You and everyone else that wants to throw around TL:DR paragraphs keep handwaving the fact that:

1. MA cannons don't harm reapers. Their continued use requires LOS but unlike Thanix cannons, MA cannons have UNLIMITED range. They are essentially kinetic impact weapons. Their effectiveness is severely blunted due to Reaper barriers being strongest against kinetic impacts.

2. Thanix cannons have a shorter range than Reaper weapons. It's molten metal fired at relativistic speeds, the combo of heat and speed bypasses shields. Their continued use requires LOS. This means you have to be in range of their fire to use them and Reapers 1-shot ANYTHING

3. Thanix missles provide the ability to use thanix tech without having to be in range of Reaper weapons. They're more likely to be intercepted/jammed but provide the ability to deliver thanix payloads (likely a warhead that accelerates molten metal when impacted) without putting dreadnaughts in harms way OR requiring continued LOS. This alone can make it an ideal weapon in certain strategic fights. Use of MA cannons along with a volley of thanix missles is preferable.



I don't get it at this point....what is there to argue over? You guys just seem content to argue over the smallest nitpick...


I had hoped for honest debate, but in retrospect I probably should not have attempted it with someone whose first post in the thread existed for the sole purpose of insulting another poster, and who has continued that trend since.  That on top of being the sort of poster that would rather ignore evidence that directly contradicts their points rather than adjust to relevant data.  Also, please go somewhere and research the difference between strategy and tactics.  You keep saying strategic and strategy when discussing how to use missiles tactically.

This should help.

But I digress.

One last try then.  Two out of three of you your main points above are directly disproven by in game material.  Mass accelerator weapon can harm and destroy Reapers, even capital ships, and missiles are not useful delivery systems at anything other than short range.

Here's an important point regarding missiles that you've glossed over lately, possibly even more important than the fact that they can be relatively easily rendered useless:

It doesn't matter what the payload does once it arrives at the target.  Missiles do not move at relativistic speeds.  Coalition Dreadnoughts engage at tens of thousands of kilometers, and, by your own statements, Reapers can engage even more distantly.  It could take minutes to hours for a missile to arrive in the target area, when other ordiance arrives in seconds.  What this means should be obvious:  The target vessel or vessels may not even be in the engagement area when the missiles arrive.

And that's before you take into account the countermeasures, which you yourself have agreed are an issue.  The Codex entry on Javelins does a pretty nice job of summing that point up:

"As missile weapons, Javelins are subject to highly accurate defensive
GARDIAN fire. They must be launched in large numbers and at short range
to have any chance of hitting their target at all."

That's just discussing Coalition GARDIAN systems.  The Codex states Reapers have their own version, and your own statements claim that Reaper systems are better than Coalition systems.

So.

One last time.

Every peice of information available to us in game on the subject states or shows that missiles are an inferior weapons system in Mass Effect starship combat, useful only in great numbers at short range.

Just as an aside, you seem to assume I'm specifically nitpicking on Thanix missiles because I need something to hate.  I'm not.  I just find the idea that missiles are the inferior weapons system in ME3 interesting because it is directly counter to current real world military technology.  Frankly, there's already so many more important things to dislike about ME3 that Thanix missiles don't even show up on my list.  I probably would have just called them Javelin missiles, which had already been established as an advanced experimental missile, but I guess they felt like they needed to show something with the Thanix name being used.  Heck, maybe they just forgot what Thanix was.  It happens.  Individuals on a game's development team could easily be less conversant with minutia than a franchise's fans.

Regardless, this is my last attempt to demonstrate my point to you in this thread.  It would have been nice to have had a reasonable if energetic discussion about the use of missile technology in Mass Effect.  For example;  Assuming a Thanix missile payload has the same effect of a Thanix cannon, and assuming they are as cost effective to build as a disruptor torpedo, then Thanix missiles would make fantastic replacements for disruptor torpedoes on frigates and fighters.

Maybe another time.

#249
Ticonderoga117

Ticonderoga117
  • Members
  • 6 751 messages

TK514 wrote...
I had hoped for honest debate, but in retrospect I probably should not have attempted it with someone whose first post in the thread existed for the sole purpose of insulting another poster, and who has continued that trend since.  That on top of being the sort of poster that would rather ignore evidence that directly contradicts their points rather than adjust to relevant data.  Also, please go somewhere and research the difference between strategy and tactics.  You keep saying strategic and strategy when discussing how to use missiles tactically.

This should help.

But I digress.

One last try then.  Two out of three of you your main points above are directly disproven by in game material.  Mass accelerator weapon can harm and destroy Reapers, even capital ships, and missiles are not useful delivery systems at anything other than short range.

Here's an important point regarding missiles that you've glossed over lately, possibly even more important than the fact that they can be relatively easily rendered useless:

It doesn't matter what the payload does once it arrives at the target.  Missiles do not move at relativistic speeds.  Coalition Dreadnoughts engage at tens of thousands of kilometers, and, by your own statements, Reapers can engage even more distantly.  It could take minutes to hours for a missile to arrive in the target area, when other ordiance arrives in seconds.  What this means should be obvious:  The target vessel or vessels may not even be in the engagement area when the missiles arrive.

And that's before you take into account the countermeasures, which you yourself have agreed are an issue.  The Codex entry on Javelins does a pretty nice job of summing that point up:

"As missile weapons, Javelins are subject to highly accurate defensive
GARDIAN fire. They must be launched in large numbers and at short range
to have any chance of hitting their target at all."

That's just discussing Coalition GARDIAN systems.  The Codex states Reapers have their own version, and your own statements claim that Reaper systems are better than Coalition systems.

So.

One last time.

Every peice of information available to us in game on the subject states or shows that missiles are an inferior weapons system in Mass Effect starship combat, useful only in great numbers at short range.

Just as an aside, you seem to assume I'm specifically nitpicking on Thanix missiles because I need something to hate.  I'm not.  I just find the idea that missiles are the inferior weapons system in ME3 interesting because it is directly counter to current real world military technology.  Frankly, there's already so many more important things to dislike about ME3 that Thanix missiles don't even show up on my list.  I probably would have just called them Javelin missiles, which had already been established as an advanced experimental missile, but I guess they felt like they needed to show something with the Thanix name being used.  Heck, maybe they just forgot what Thanix was.  It happens.  Individuals on a game's development team could easily be less conversant with minutia than a franchise's fans.

Regardless, this is my last attempt to demonstrate my point to you in this thread.  It would have been nice to have had a reasonable if energetic discussion about the use of missile technology in Mass Effect.  For example;  Assuming a Thanix missile payload has the same effect of a Thanix cannon, and assuming they are as cost effective to build as a disruptor torpedo, then Thanix missiles would make fantastic replacements for disruptor torpedoes on frigates and fighters.

Maybe another time.


Well said!

#250
Tritium315

Tritium315
  • Members
  • 1 081 messages

Funkdrspot wrote...

3. Thanix missles provide the ability to use thanix tech without having to be in range of Reaper weapons. They're more likely to be intercepted/jammed but provide the ability to deliver thanix payloads (likely a warhead that accelerates molten metal when impacted) without putting dreadnaughts in harms way OR requiring continued LOS. This alone can make it an ideal weapon in certain strategic fights. Use of MA cannons along with a volley of thanix missles is preferable.



I don't get it at this point....what is there to argue over? You guys just seem content to argue over the smallest nitpick...


Except as we see in the game the missiles don't even work until shep has the launcher directly under the destroyer.