sameTonberryFeye wrote...
What I want is a 9/10 "masterclass of roleplaying" sequel to Origins.
What I expect is a 4/10 "good if you have a tenner to spare" sequel to DA2.
What are your DA3 standards?
#26
Posté 06 juillet 2012 - 02:42
#27
Posté 06 juillet 2012 - 03:00
I expect a cinematic game with mediocre gameplay, a semi-fixed PC that I have almost no control of, boring companions that want to have the secks with the PC no matter what, and a predictable plot.
#28
Posté 06 juillet 2012 - 04:06
#29
Posté 06 juillet 2012 - 09:21
wowpwnslol wrote...
Foopydoopydoo wrote...
I'mma buy it pretty much regardless of what they release. Bioware, despite all their apparent flaws that I didn't even know existed until I started visiting these forums, still makes the best and most emotionally engaging games I have ever played.
classic fanboi.
Anyway, I would like to see most of all great talent trees for all classes and opportunity to customize my character. Lots of interesting areas, which aren't recycled. Lots of loot. Interesting story where your choices lead to a different outcome. Combat slowed down a little.
You're right.
I wouldn't buy a Bioware cooking for kids game, but everything else is totally awesome! And my David Gaider themed underwear is in the mail!
But really unless they do something ludicrously different like turn it into one of those army shooting games I see no reason not buy it, I really liked both Origins and DA2. Mostly.
#30
Posté 06 juillet 2012 - 09:59
The last 2 bioware games that I've bought on or soon after release (Da2 and Me3) have had elements that either felt rushed or unfinnished and i'm not willing to continue to buy games that either need to be 'fixed' (I mean 'provide additional closure') or have evidence of corners being cut (such as re-used locations, the bizzarre junk items, which felt as if had been put into the game for forgotten side quests....)
Take the time to make a good solid game, like you did with origins and you will be rewarded with a game that will sell in the long term on the strength quality, people will tell their friends to buy it, like they did with origins, not to avoid it, as was my experience with Da2 .
Similarly a sequel should be built on the strenghs of the game that game before, add improve and develop. For reasons I will never understand with Da2, bioware took a succesfull game and decided to re-design it, from art style up. Many of the changes were not for the better. I also expect a sequel to give me more choice and customisation options not less, everything in da2 felt stripped back, I could only equip armour on my main character, there were less classes, I could only go one race, the weapons were less varied, there felt far less armour (unless you bought paid DLC).
And then onto what is now sadly becoming a bit of a recurring theme with bioware games, if you are going to ask me to participate in a story by making choices over the course a 40+ hour game, give me a conclusion to that story that reflects those choices.
Asking the player to take sides between to factions then going "Oh wait, they are actually both bat poo crazy and you fight them both anyway" is a horribly unsatisfying way to end a game and again suggested cut corners to me.
All of this has of course been said a million times before (when da2 was released) and I hate to sound like a broken record but with me3 feeling horribly familar and making many similar mistakes you begin to wonder if the message is being recieved.
So, what do I expect from da3?
1. Quality - I want to play a game like mass effect, Origins, Jade Empire that felt like a labour of love, which makes me go "wow, how did they do that", not a game where I can literally see where the corners have been cut like da2.
2. Progression - A sequel should take a succesfull formula and improve it, not dilute it.
3. Choice and variety - A return to the sort of bioware games that felt like from begining to end I was seeing a new version of the story each time I started a game, not a game that I'll get to the end of and think "damm, no matter what I do the story i'm told ends up being exactly the same".
Also, griffons please.
#31
Posté 06 juillet 2012 - 10:07
#32
Posté 06 juillet 2012 - 10:38
Thats my story and i'm sticking to it.
#33
Posté 06 juillet 2012 - 12:54
wsandista wrote...
I want a great RPG packed full of interesting content and allowing player agency and full control of the PC.
I expect a cinematic game with mediocre gameplay, a semi-fixed PC that I have almost no control of, boring companions that want to have the secks with the PC no matter what, and a predictable plot.
No need to add anything.
#34
Posté 06 juillet 2012 - 12:59
You sir, win;)withneelandi wrote...
*Glorious words spoken*.
#35
Posté 06 juillet 2012 - 01:20
#36
Posté 06 juillet 2012 - 01:25
I thought whykikyouwhy was being sarcastic...Chriss5688 wrote...
Zjarcal wrote...
whykikyouwhy wrote...
I am indeed looking forward to DA3. And it doesn't have to have anything in particular for me to buy it, other than 'Bioware' on the label, and 'Dragon Age' in the title.Darth Death wrote...
Considering how DA2 went, is there anyone looking forward to
DA3? What does DA3 has to have in order for you to buy it?
Pretty much.
Pretty much indeed.
#37
Posté 06 juillet 2012 - 01:32
Darth Death wrote...
I thought whykikyouwhy was being sarcastic...Chriss5688 wrote...
Zjarcal wrote...
whykikyouwhy wrote...
I am indeed looking forward to DA3. And it doesn't have to have anything in particular for me to buy it, other than 'Bioware' on the label, and 'Dragon Age' in the title.Darth Death wrote...
Considering how DA2 went, is there anyone looking forward to
DA3? What does DA3 has to have in order for you to buy it?
Pretty much.
Pretty much indeed.You're all serious? No offense, but I can't fathom this sort of mentality. That kind of thinking is what makes games like COD. No improvements, low standards.
Well it's what EAware wants.
#38
Posté 06 juillet 2012 - 01:37
#39
Posté 06 juillet 2012 - 02:01
wsandista wrote...
I want a great RPG packed full of interesting content and allowing player agency and full control of the PC.
I expect a cinematic game with mediocre gameplay, a semi-fixed PC that I have almost no control of, boring companions that want to have the secks with the PC no matter what, and a predictable plot.
You forgot Kinect and forced on multiplayer.
#40
Guest_ChookAttack_*
Posté 06 juillet 2012 - 02:02
Guest_ChookAttack_*
2. Choices that matter. I don't need wildly different endings as it's not likely to happen. A game series where choices will carry over into further games becomes a nightmare to make if every game has mulitple endings. That said, I do expect my choices to affect how I reach that ending and to give minor variations to the ending.
3. The demise of fetch quests. If you need to pad your game with 'eavesdropping' quests or quests that result from finding discarded/lost random items then there is a problem with your game design. If you need to add extra content, make it relevent to the main quest or make it relevent to the characters. And please, please, please stop making me run across 3 or 4 maps to deliver items, just to be told to run back again to receive my reward.
4. Varied environments. If you claim to want to make cinematic games where you show the story instead of having us read it, then give me something worth seeing.
5. Non-combat resolution of problems/quests. It seems that the majority of problems can only be solved at the point of a sword. Give me abilities to advance the plot using methods other than combat (and not just sneaking past the enemy either) and different rewards for doing so.
6. No boss fights if you simply give them mega health. It's boring. I want to have fun during combat, I want to exercise my brain as well as my keyboard. Let me use the environment to beat a boss fight, make it tactical, make it varied so I'm not just memorising a sequence.
7. A better conversation system. How? I don't know, but I'm not payed to figure it out either. Surprise me.
#41
Posté 06 juillet 2012 - 02:22
batlin wrote...
Anyway, I want 40+ hours of non-repeating content, tactical combat with an optional isometric view, fully equippable companions, fully written-out dialogue options, more than one city, and auto-attack.
Unless each of those is fulfilled, the game is a rental for me. And before I decide to rent, I'm reading customer reviews of the game a week after it's released since it's pretty obvious that "professional" critics can't be trusted to give honest critiques of Bioware games anymore.
x 2, just make it 100+ hours. DAO combat (no more mexican jumping beans in the battlefield). open discussion where and when ever with companions and deeper romances (no flirt/flirt/kiss/shag/done). AND NO anime characters(a la Fenris), armors or weapons of ridiculous porpotions.
Modifié par Ukki, 06 juillet 2012 - 02:23 .
#42
Posté 06 juillet 2012 - 02:31
#43
Posté 06 juillet 2012 - 02:47
Check *double check*ChookAttack wrote...
1. Quality voice acting (no Chobots).
2. Choices that matter. I don't need wildly different endings as it's not likely to happen. A game series where choices will carry over into further games becomes a nightmare to make if every game has mulitple endings. That said, I do expect my choices to affect how I reach that ending and to give minor variations to the ending.
3. The demise of fetch quests. If you need to pad your game with 'eavesdropping' quests or quests that result from finding discarded/lost random items then there is a problem with your game design. If you need to add extra content, make it relevent to the main quest or make it relevent to the characters. And please, please, please stop making me run across 3 or 4 maps to deliver items, just to be told to run back again to receive my reward.
4. Varied environments. If you claim to want to make cinematic games where you show the story instead of having us read it, then give me something worth seeing.
5. Non-combat resolution of problems/quests. It seems that the majority of problems can only be solved at the point of a sword. Give me abilities to advance the plot using methods other than combat (and not just sneaking past the enemy either) and different rewards for doing so.
6. No boss fights if you simply give them mega health. It's boring. I want to have fun during combat, I want to exercise my brain as well as my keyboard. Let me use the environment to beat a boss fight, make it tactical, make it varied so I'm not just memorising a sequence.
7. A better conversation system. How? I don't know, but I'm not payed to figure it out either. Surprise me.
Check
Check
Check
Check
Check... And Check! Well thought out post.
Modifié par Darth Death, 06 juillet 2012 - 02:48 .
#44
Posté 06 juillet 2012 - 02:55
TonberryFeye wrote...
What I want is a 9/10 "masterclass of roleplaying" sequel to Origins.
What I expect is a 4/10 "good if you have a tenner to spare" sequel to DA2.
Are you going by your own standards of grading or paid reviewers? DA2 scored these or better for its reviews and yet it failed with the rpg masses.
#45
Posté 06 juillet 2012 - 02:56
ChookAttack wrote...
1. Quality voice acting (no Chobots).
2. Choices that matter. I don't need wildly different endings as it's not likely to happen. A game series where choices will carry over into further games becomes a nightmare to make if every game has mulitple endings. That said, I do expect my choices to affect how I reach that ending and to give minor variations to the ending.
3. The demise of fetch quests. If you need to pad your game with 'eavesdropping' quests or quests that result from finding discarded/lost random items then there is a problem with your game design. If you need to add extra content, make it relevent to the main quest or make it relevent to the characters. And please, please, please stop making me run across 3 or 4 maps to deliver items, just to be told to run back again to receive my reward.
4. Varied environments. If you claim to want to make cinematic games where you show the story instead of having us read it, then give me something worth seeing.
5. Non-combat resolution of problems/quests. It seems that the majority of problems can only be solved at the point of a sword. Give me abilities to advance the plot using methods other than combat (and not just sneaking past the enemy either) and different rewards for doing so.
6. No boss fights if you simply give them mega health. It's boring. I want to have fun during combat, I want to exercise my brain as well as my keyboard. Let me use the environment to beat a boss fight, make it tactical, make it varied so I'm not just memorising a sequence.
7. A better conversation system. How? I don't know, but I'm not payed to figure it out either. Surprise me.
This, this is a post.
Honestly, I think Bioware will impress us. They've already had longer to develop DA3 than DA2, and we haven't even seen an announcement yet!
#46
Posté 06 juillet 2012 - 03:02
So, as of now, its not a preorder for me but a wait and see as they leak more info on the game.
#47
Posté 06 juillet 2012 - 03:02
1. It looks interesting. I largely prefer swords and sorcery over guns, but some gun games appeal.
2. I can customize my character's appearance and gender. (This is a big deal for me, a game has to have a LOT of cool stuff I like otherwise for me to skip this one.)
3. Exploration. But almost all games have this element.
4. Combat. I generally prefer games with a multiplicity of possible combat builds for replayability from that standpoint. Also, it has to have a good visceral feel to it. Risen, for instance, became incredibly boring to me at the end because it was just one identical combat after another, and it was basically a timing puzzle: block, block, block, waitforit SWING block block block block . . . BORING.
5. Conversation/writing. I prefer games with good writing. A stupid plot will completely turn me off a game. I like to be able to pick from conversation options, as well.
6. Movement. I like running/jumping/platforming/swimming/flying/etc. Not necessary, but a major factor.
That's my top few. There are lots of little things that aren't as big a deal, but also are a factor.
#48
Posté 06 juillet 2012 - 03:20
sUiCiDeKiNgS13 wrote...
Wade and Herren = Automatic buy
#49
Posté 06 juillet 2012 - 05:17
ChookAttack wrote...
5. Non-combat resolution of problems/quests. It seems that the majority of problems can only be solved at the point of a sword. Give me abilities to advance the plot using methods other than combat (and not just sneaking past the enemy either) and different rewards for doing so.
6. No boss fights if you simply give them mega health. It's boring. I want to have fun during combat, I want to exercise my brain as well as my keyboard. Let me use the environment to beat a boss fight, make it tactical, make it varied so I'm not just memorising a sequence.
7. A better conversation system. How? I don't know, but I'm not payed to figure it out either. Surprise me.
And these too.
#50
Posté 06 juillet 2012 - 09:01
No sarcasm there. I was being quite serious. I enjoyed both DA:O and DA2 immensely (the latter quite a bit). That's not to say that either game was perfect (but then, perfection is quite subjective, isn't it?) - there were many aspects and elements that I was fond of, and some not so much.Darth Death wrote...
I thought whykikyouwhy was being sarcastic...You're all serious? No offense, but I can't fathom this sort of mentality. That kind of thinking is what makes games like COD. No improvements, low standards.
This isn't a popular opinion, sure. But then, it is my opinion. The reasons why people love or hate games (and all the levels in between) has much to do with expectation, not necessarily low standards. We all go into our game-playing with different hopes and desires for the experience and outcome, and none of those hopes or desires are greater or less than others because they're all based on the individual.
I'm eager to see what the next game will yield, simpy put.





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