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What are your DA3 standards?


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#76
Darth Death

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Nyaore wrote...

Longer development time.
DA2 was rushed no matter how you spin it, and while I can forgive some of the problems that brought about, it's not excusable to make the same mistake twice. We can wait another year or two for a game, it won't kill us. Give EA the finger and develop at your own pace again Bioware.

I agree with this as well, along with a proper vision. Time is important, but having a good grasp over your vision, & how you intend to conclude it is vital. If DA2 had a longer development time cycle, but ended the exact same way as we currently understand it, then that time invested would be fruitless. BioWare's ideas must be excellent for long term success. I see it like this (even though there's more to it):

Proper vision + reasonable development time + passionate/hard working staff + well funded = Successful product.   

Modifié par Darth Death, 10 juillet 2012 - 08:44 .


#77
Nyaore

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Darth Death wrote...

Nyaore wrote...

Longer development time.
DA2 was rushed no matter how you spin it, and while I can forgive some of the problems that brought about, it's not excusable to make the same mistake twice. We can wait another year or two for a game, it won't kill us. Give EA the finger and develop at your own pace again Bioware.

I agree with this as well, along with a proper vision. Time is important, but having a good grasp over your vision, & how you intend to conclude it is vital. If DA2 had a longer development time cycle, but ended the exact same way as we currently understand it, then that time invested would be fruitless. BioWare's ideas must be excellent for long term success. I see it like this (even tough there's more to it):

Proper vision + reasonable development time + passionate/hard working staff + well funded = Successful product.   

Good point. If you lack the proper vision and incentive to do well, chances are a longer development time isn't going to mean much in the grand scheme of things.

#78
PaulSX

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less filler combat
less repetitive, unrealistic enemy wave
less unnecessary homosexual romance

more varied environments
more skills/attributes that will affect dialog options
more class variation

#79
Lotion Soronarr

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What I'd want them is to go back to the roots.Bring back the immersive roleplaying experience. Make a vivid world, and let it feel real. In all ways. That includes gameplay mechanics.

I swear, if I see escalating stat requerments and scaled loot again, I'm gonna puke.

Closer to BG2...or Drakensang.

Quest-based, nto kill-based experience, that promotes all kinds of gameplay, and not just "kill everything".
I want to be able to snek by or avoid fights.

Modifié par Lotion Soronnar, 11 juillet 2012 - 11:22 .


#80
Mark of the Dragon

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Darth Death wrote...

deuce985 wrote...

A great Bioware game. Which I'm confident they'll do.

Why so confident? Did you enjoy ME3 & DA2?

I did the former more then the later. Origins was by far better then DA2 but if the DLC to DA2 were anything to go by then the DA team seems to be learning from there mistakes. From all the hints and ideas they have been sharing lately I think DA3 will be something to get excited about. ME3 well yea I loved it.

Modifié par Mark of the Dragon, 13 juillet 2012 - 01:21 .


#81
Plaintiff

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suntzuxi wrote...
less unnecessary homosexual romance

Homosexual romance is never unnecessary.

#82
Plaintiff

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MagmaSaiyan wrote...

Plaintiff wrote...

If it says "Dragon Age" on the box, I'll buy it.


we are definitely a small group arent we?^_^ but really, would you buy it if it wasnt made by Bioware? well, probably not, if they screwed anything up. 

Sure. Bioware aren't the only company that can make good games. Presumably a company that liked the Dragon Age series enough to by the intellectual property rights would treat it pretty well.

#83
Swordfishtrombone

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No major screw ups, no rushing the game on so tight a schedule that corner-cutting becomes a necessity. Stay within the genre. Though that isn't difficult to do when the genre is fantasy - they sure screwed that up with ME3 though. No Deus Ex Machina ending! Follow basic principles of good writing.

As much customization of your character as possible, spell combos, tallent combos, spell-tallent combos. Spells that do little on their own, but when used in combination with another spell, or a tallent, or in a specific circumstance, they turn out to be very powerful.

Avoid an overtly linear, railroaded plot. If you make choise A instead of choise B, you shouldn't be playing through identical events two minutes later. At least give us a convincing ILLUSION of a large world open with possibility.

If they get those half-decently done, they can't go too far wrong.

I would be surpriced if they came up with something of DA:O's quality (Since they joined with EA, they've not managed that level of quality thus far), but that would be an amazingly nice surprice. If they get 80% there, I'm satisfied.

#84
Darth Death

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Mark of the Dragon wrote...

Darth Death wrote...

deuce985 wrote...

A great Bioware game. Which I'm confident they'll do.

Why so confident? Did you enjoy ME3 & DA2?

I did the former more then the later. Origins was by far better then DA2 but if the DLC to DA2 were anything to go by then the DA team seems to be learning from there mistakes. From all the hints and ideas they have been sharing lately I think DA3 will be something to get excited about. ME3 well yea I loved it.

I must admit when I first played the DLC pertaining to DA2, I started to bash my head in the wall- wondering,"Why BioWare? Why was there a uproar needed in order to realize your obvious mistake?":pinched: I liked the DLC to my surprise. A shame the core game lacked its essence.

#85
Darth Death

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Swordfishtrombone wrote...

I would be surpriced if they came up with something of DA:O's quality (Since they joined with EA, they've not managed that level of quality thus far), but that would be an amazingly nice surprice. If they get 80% there, I'm satisfied.

Trust me, everyone would including myself. Also really liked what you have offered to this discussion. Thank you.  

#86
Raydiva

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Some of the things I'm going to look for in DA3 in no specific order:

1. Good story.
2. More options in character creation (ie multiple races)
3. No Multi-Player.
4. Minimum re-use of the same dungeons, caves, etc.
5. More area to explore. (I do not want to be stuck in the same city for ten or so years)
6. No Multi-Player.
7. Some color. If the story is going to be in Orlais, I expect to see all those bright flowers, clothes, etc that Leliana described. Sick of all the grey and brown splashed with red.
8. Some interesting love interests that that are not a walking VD petrie dish, reminds me of a small child, bi-polar, etc.
9. Female dwarves please.
10. No Multi-Player.

#87
jds1bio

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The uproar was needed to show people that the methods of accessibility employed in DA2's gameplay were not true to the spirit or pedigree that BioWare originally attached to DA2's predecessor.

If you attach a pedigree of D&D to a game, for better or worse you'll need to stick to those mechanics and conventions. I appreciate the opening sequence of DA2, trying to get the player into the action right away, but unfortunately much of the initial reaction to this was "That's so MMO!".

I am looking forward to DA3. I am hoping to be able to use attributes more creatively this time around (if attributes do make it into the game). I am also hoping that they don't do what Ubisoft did with AC:Revelations, and sell you some short DLC regarding a major series character when it could have been in the game to begin with.

In other words, if they are to be present in DA3, don't do Warden or Hawke DLC. Same goes for Shepard and ME4. I have a real fear that Shepard could be to ME4 what Javik was to ME3.

#88
jds1bio

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Plaintiff wrote...

suntzuxi wrote...
less unnecessary homosexual romance

Homosexual romance is never unnecessary.


While I understand the desire to give "everyone" an opportunity for romance in DA2, I think the next time around, if a particular character as written only swings one way, then that's the way they should swing.  Traynor in ME3 is a good immediate example.

Romances in these games are so fleeting, anyways.  I'd like to see more romances play out to the point where you consider abandoning a main quest or two in order to carry on a romance.  It's been done before, so it is doable.

#89
PinkDiamondstl

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3 disk game.

#90
Plaintiff

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jds1bio wrote...

Plaintiff wrote...

suntzuxi wrote...
less unnecessary homosexual romance

Homosexual romance is never unnecessary.


While I understand the desire to give "everyone" an opportunity for romance in DA2, I think the next time around, if a particular character as written only swings one way, then that's the way they should swing.  Traynor in ME3 is a good immediate example.

Romances in these games are so fleeting, anyways.  I'd like to see more romances play out to the point where you consider abandoning a main quest or two in order to carry on a romance.  It's been done before, so it is doable.

I have not played Mass Effect, but I don't see any evidence to suggest that any previous Dragon Age characters only swing one way.

I don't perceive romance of any kind as being essential to my gameplay experience, but I sure would like to know why the person I quoted made sure to specify only homosexual romance as being 'unnecessary'.

I wonder, how many homosexual romances does he deem to be an 'unnecesary' number? And how many heterosexual romances would have to be present before they crossed the line into an 'unnecessary' amount?

#91
Chiramu

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I have high standards when it comes to writing, and so far my favourite comedy writer from the USA is Matt Groening... Well I just hope the comedy isn't the type of US humour that comes with a laugh track.

#92
Darth Death

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jds1bio wrote...

Romances in these games are so fleeting, anyways.  I'd like to see more romances play out to the point where you consider abandoning a main quest or two in order to carry on a romance.  It's been done before, so it is doable.

Yeah, I would actually like to see this happen. The thought of the main plot naturally changing in accordance with the player's romance choice would definitely add replay value. Thoughtful idea.

#93
Darth Death

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Chiramu wrote...

I have high standards when it comes to writing, and so far my favourite comedy writer from the USA is Matt Groening... Well I just hope the comedy isn't the type of US humour that comes with a laugh track.

DAO & MOTA imo had the best comedy writing parts. Of course, usage of humorous dialogue should be limited to only appropriate situations. Excessive humor could kill the mood, especially if the circumstances are dire or sullen.

#94
Maclimes

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Honestly, I feel that if Bioware is given the time and resources, they will make a good game. Whether it uses a silent protagonist or voiced, dialogue wheel or text list, multiple origins or one fixed one, "fixed spec" classes or classless system...

All of the options, if done properly and with care and forethought, can make a good game. If EA gives Bioware the time and money they need to make this thing right, I trust in Bioware to do it well. If they're forced to rush it, or meet certain weird requirements, it could get fumbled and end up like DA2.

Decades of amazing games have solidified Bioware as top notch in my mind. DA2 shook that confidence a bit, but I'll give them the benefit of the doubt. Don't let me down again.

#95
mopotter

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Darth Death wrote...

deuce985 wrote...

A great Bioware game. Which I'm confident they'll do.

Why so confident? Did you enjoy ME3 & DA2?


Like DA2.  Still play it.  ME3 well, I enjoyed it until I found out where the destination was going and then I wanted off the train.  EC helped marginally.  So yes, my confidence is not as high as it was pre ME3.  

But I'm not pre-ordering unless ummmm, maybe a personal e-mail from DG or CW saying one ending will be a super heroic, one with my character and LI surviving with some of their fiends to live however they want without another dark ritual event.  Since I don't expect this, I'll just wait till it's out and see what people I trust say.:)

#96
mopotter

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PsychoBlonde wrote...

I don't see why I should have any different standards than I do for any other video game, and those are:

1.  It looks interesting.  I largely prefer swords and sorcery over guns, but some gun games appeal.
2.  I can customize my character's appearance and gender.  (This is a big deal for me, a game has to have a LOT of cool stuff I like otherwise for me to skip this one.)
3.  Exploration.  But almost all games have this element.
4.  Combat.  I generally prefer games with a multiplicity of possible combat builds for replayability from that standpoint.  Also, it has to have a good visceral feel to it.  Risen, for instance, became incredibly boring to me at the end because it was just one identical combat after another, and it was basically a timing puzzle: block, block, block, waitforit SWING block block block block . . . BORING.
5.  Conversation/writing.  I prefer games with good writing.  A stupid plot will completely turn me off a game.  I like to be able to pick from conversation options, as well.
6.  Movement.  I like running/jumping/platforming/swimming/flying/etc.  Not necessary, but a major factor.

That's my top few.  There are lots of little things that aren't as big a deal, but also are a factor.


Thes are all good and I agree.  But I have to have one ending that is heroic with survival.  KOTOR, JE, ME1 style.  Hopefully more than one complete ending so I can re-play.

#97
Darth Death

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mopotter wrote...
Since I don't expect this, I'll just wait till it's out and see what people I trust say.:)

You're cautions & yet eager. A wise decision. BioWare knows how to keep fans on their toes, especially in this day & age.B)  

#98
InfinitePaths

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deuce985 wrote...

A great Bioware game. Which I'm confident they'll do.

This :P

#99
ColoradoMtn

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It needs to have character development, a great storyline (not formulaic), choices that truly make you think and aren't just clear cut good vs. evil, and I would absolutely love a great romance. Bioware makes the only games I have ever played where I actually felt an emotional reaction to something a character said or did. I hope you keep up the great work.

#100
Chipaway111

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If it doesn't dispense chocolate and money, then I'm not interested.

Serious note? I'm willing to forgive and forget every tiny little mistake if I get an over-arching storyline that isn't three-ways stupid, characters who have problems but don't absolutely bang on about them all the time, a dwarf romance option, no re-cycled rooms, and combat that makes sense (leaping eight feet into the air, enemy exploding from an... arrow? Really?) and last but not least, humour.

No. Sarcastic-Smug Hawke does not count. DA:O had me in tears with some of its lines,
- "Oh! Cookies!"
- "We are the... Broma Brothers!" - "I'm the pretty one."
- "Fine. I'm sorry the humans stole all your fairy-tales, happy?" (something to that effect).

Maybe it's just me but I enjoy something if it makes me laugh, situations/dialogue. More of that please. Fort Drakon surprised me by how hilarious (imo) it turned out to be.

Modifié par Chipaway111, 14 juillet 2012 - 11:05 .