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Infiltrators are unplayable


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#76
Zjarcal

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SolidBeast wrote...

neoskeptic2 wrote...
on topic: Maybe the melee infil build would be better? It's not as dependent on weapon damage.


Are you kidding? All infiltrators are playable except the melee specced infiltrator (GI). The short cloak doesn't allow him to run up in the middle of mobs to get a chance to drop a proxy and melee.


Sure it does, you just need to be more efficient with it.

Won't even begin to deny that the duration change hasn't made me strongly consider respeccing my melee oriented GI for duration and using amps when soloing or duoing, but with a full team I feel it's as strong as it was, it just needs to be played slightly more carefully.

Modifié par Zjarcal, 05 juillet 2012 - 11:23 .


#77
Booshnickins

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After the so-called nerf.

Human Infiltrator

Tac Cloak spec'd up only to level 4 for Duration.

S Grenade to 6

Cryo to 6

Alliance Training to 6

Fitness to 4

Vindicator X and Phalanx X against the Reapers on Gold and I had over 100k points. Even with making it spec'd like that, it's still a VERY effective class. Maybe you guys just need to learn how to actually play this game?

#78
ericjdev

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I loved infil before nerf, I love infil after nerf and I still find them effective, fun and a great team class.

#79
Icophesis

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 So. Much. Whining. 

Really though, they've been given a much needed nerf to balance them with the other classes. They are still quite viable and potent. If you want a longer cloak duration, take the evolution that permits it. Its more than adequate.

#80
MaxShine

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They are still very good, the shorter cloak duration is actually a bit of an advantage, because now the infiltrator draws more fire and aggression... It used to be not so nice when there are 2-3 infiltrators in a team, this has gotten much better. I just feel that the sniper rifles are a bit underpowered, I would like it when the headshot bonus on bosses would be enabled again for sniper rifles... From my point of that would make sense

#81
thenextportnoy

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Seriously, the idea that a loss in 15% damage completely ruins a class and makes the game unplayable is such an overreaction its not even funny anymore. Just because you cant shed aggro for as long as before AND boost an already-decent damage boost doesn't mean you can't still spam cloak-power-headshot just like before. Habe any of these "infiltrators are dead" players tried any other classes for an extended period? If you do, and can't play worth a crap, it's obvious that you rely entirely too much on an overpowered TC.

#82
Guest_Rubios_*

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You are playing them wrong.

#83
piff loman

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That's funny because now my GI is my true infiltrator class. Spec for duration everything else sniper damage. Add on the sniper rifle v gear or whatever level you have. It gives you +15% sniper damage and hunter mode also provides a weapon damage bonus. I use the valiant effectively with the GI using my long range vision, ap and damage mods. You're pretty much at the same damage output as you would be had you chosen damage over duration. Now go be a team player which is far more important than being 1st or 2nd on the scoreboard.

#84
Pho Kadat

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I agree. The Krogan Infiltrator is totally unplayable. The other 6 are still really good though.

#85
Feauce

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thenextportnoy wrote...

Seriously, the idea that a loss in 15% damage completely ruins a class and makes the game unplayable is such an overreaction its not even funny anymore. Just because you cant shed aggro for as long as before AND boost an already-decent damage boost doesn't mean you can't still spam cloak-power-headshot just like before. Habe any of these "infiltrators are dead" players tried any other classes for an extended period? If you do, and can't play worth a crap, it's obvious that you rely entirely too much on an overpowered TC.


It isn't the damage loss (which is a LOT more than 15% if you went both Damge and Sniper Damage, but still I agree with that part). It's the fact that the duration got its teeth kicked down its throat that's got people in such a state. You know how you can tell that BioWare made a bad call? Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.

#86
Edalborez

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Feauce wrote...

Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.


Pre TC Damage: 10.4 seconds
Pre TC Duration: 13.x seconds

Post TC Damage: 5.x seconds
Post TC Duration: 11.x seconds

Why would anyone have ever picked Pre TC Duration? They made the choice meaningful.

Modifié par Edalborez, 05 juillet 2012 - 11:45 .


#87
Ashen One

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Edalborez wrote...

Feauce wrote...

Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.


Pre TC Damage: 10.4 seconds
Pre TC Duration: 13.x seconds

Post TC Damage: 5.x seconds
Post TC Duration: 11.x seconds

Why would anyone have ever picked Pre TC Duration? They made the choice meaningful.



Not that it actually stops the infiltrators I see in PUGs from speccing for damage, even though duration is more meaningful than it was before. Perhaps they should cut the base duration down to 2 seconds?

Modifié par Ashen Earth, 05 juillet 2012 - 11:52 .


#88
stinekandts

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not even close to unplayable. Maybe you should adjust a little?

#89
Nolixe

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Aw, didn't play Infiltrator for a long time and didn't know about the nerf. Well, I tried to do it now. Geez, it's terrible.

Cloak is bloody useless, I personally don't see any reason to play Infiltrator if the class became the same as Vanguard just without Charge :)

Not that it hindered me to be on the top on GOLD and get the team extracted even if I died five times in the first wave, surprised by how bad the class got. Still, it's no fun at all to play anymore.

The class got nerfed because of all those "pros" who play for eh... for what kind of reason actually they play? Well, everything but fun, obviously.

'Cause Infiltrators got all the fun sucked out, it's time to promote it and forget about existence of Infiltrators. Guess I'll just continue to play novaguard (which is extremely fun), engineer and vorchas (which is fun too) :)

#90
Kalas Magnus

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Booshnickins wrote...

After the so-called nerf.

Human Infiltrator

Tac Cloak spec'd up only to level 4 for Duration.

S Grenade to 6

Cryo to 6

Alliance Training to 6

Fitness to 4

Vindicator X and Phalanx X against the Reapers on Gold and I had over 100k points. Even with making it spec'd like that, it's still a VERY effective class. Maybe you guys just need to learn how to actually play this game?

What amps did you use? 

Did you solo some rounds?What was the clear time?

Modifié par Kalas321, 06 juillet 2012 - 12:03 .


#91
Tankcommander

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Yeah, I gave up on the class. Used to be my favorite, but now I can do much more with other classes and have more fun. Sad really.

#92
dysturbed0ne

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   Everyone that says, "it was only a 15% nerf to SR's" fails to mention that was taken from the multiplier of evo 6 for SR only, as well as 10% base and 20% if you take duration. So it is a huge hit to SR's if you want to help your team and just a big hit if you want to try and deal damage. They are far from unplayable with shotguns and Kyrsae. If you have enough gear, the BW and Valiant are doable, but no where near as strong as they should without gear. In fact, here is an idea for BW...........

Keep the store the way it is, but add the option to buy gear packs specifically:

Sniper Pack:
2 random lvl 3 ammo
2 random lvl 3 armor
3 SR amps, random levels 2 or 3. can be all 2 or all 3 or mixture.
3 Targeting VI, same randomness as above

Don't want to do them all, but you get the idea. No weapons or anything, just more specific consumables.
I mean, all this is consumable so it really doesn't change anything and just gives a never ending use for our credits/money.

#93
SolidBeast

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Zjarcal wrote...

SolidBeast wrote...

neoskeptic2 wrote...
on topic: Maybe the melee infil build would be better? It's not as dependent on weapon damage.


Are you kidding? All infiltrators are playable except the melee specced infiltrator (GI). The short cloak doesn't allow him to run up in the middle of mobs to get a chance to drop a proxy and melee.


Sure it does, you just need to be more efficient with it.

Won't even begin to deny that the duration change hasn't made me strongly consider respeccing my melee oriented GI for duration and using amps when soloing or duoing, but with a full team I feel it's as strong as it was, it just needs to be played slightly more carefully.


Ah, yes, "It's not ruined, you just can't play it."
I could play it. It's just not fun anymore. He was squishy enough as it is. Before the nerf, he was a high risk-high reward character. After the nerf, it's very high risk-low to medium award. "Slightly" more carefully is an understatement.

#94
Sinapus

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Ashen Earth wrote...

Edalborez wrote...

Feauce wrote...

Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.


Pre TC Damage: 10.4 seconds
Pre TC Duration: 13.x seconds

Post TC Damage: 5.x seconds
Post TC Duration: 11.x seconds

Why would anyone have ever picked Pre TC Duration? They made the choice meaningful.



Not that it actually stops the infiltrators I see in PUGs from speccing for damage, even though duration is more meaningful than it was before. Perhaps they should cut the base duration down to 2 seconds?


Do NOT give people ideas. :blush:

#95
Nolixe

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SolidBeast wrote...
Ah, yes, "It's not ruined, you just can't play it."
I could play it. It's just not fun anymore. He was squishy enough as it is. Before the nerf, he was a high risk-high reward character. After the nerf, it's very high risk-low to medium award. "Slightly" more carefully is an understatement.


Exactly. There are some people who manage to do SOLO Gold using Asari Vanguard. That doesn't make the class more playable or fun.
Infiltrators now aren't fun at all. Something I don't understand is... they still do LOTS of damage, but that's only what they're good for after the nerf. So all those players who abused them will still abuse Infiltrators, but players who want to have fun, well, they'll be forced to seek it somewhere else.

Modifié par Nolixe, 06 juillet 2012 - 12:20 .


#96
Ashen One

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Sinapus wrote...

Ashen Earth wrote...

Edalborez wrote...

Feauce wrote...

Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.


Pre TC Damage: 10.4 seconds
Pre TC Duration: 13.x seconds

Post TC Damage: 5.x seconds
Post TC Duration: 11.x seconds

Why would anyone have ever picked Pre TC Duration? They made the choice meaningful.



Not that it actually stops the infiltrators I see in PUGs from speccing for damage, even though duration is more meaningful than it was before. Perhaps they should cut the base duration down to 2 seconds?


Do NOT give people ideas. :blush:




I don't even need to give people ideas, Bioware has already set a precedent for when certain tactics become dominant to the point where everyone is doing it.

You see what it did with the Geth.

#97
Cundu_Ertur

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dysturbed0ne wrote...

   Everyone that says, "it was only a 15% nerf to SR's" fails to mention that was taken from the multiplier of evo 6 for SR only, as well as 10% base and 20% if you take duration. So it is a huge hit to SR's if you want to help your team and just a big hit if you want to try and deal damage. They are far from unplayable with shotguns and Kyrsae. If you have enough gear, the BW and Valiant are doable, but no where near as strong as they should without gear. In fact, here is an idea for BW...........

From another thread, here is the percentage damage to the bonus, by style of sniper. The numbers in parentheses are new-bonus/old-bonus. To get the percentage the formula is: ((new-bonus/old-bonus)-1)*100.

Sniper (damage): bonus is 15% smaller. (2.25/2.66)
Sniper (duration): bonus is 17% smaller. (1.75/2.10)
Sniper (formerly damage): bonus is 34% smaller. (1.75/2.66)

Non-sniper (damage): bonus is 5.3% smaller. (1.8/1.9)
Non-sniper (duration): bonus is 6.7% smaller. (1.4/1.5)
Non-sniper (formerly damage): bonus is 26% smaller. (1.4/1.9)

So, yes, snipers took a bigger hit than non-snipers, but in the worst case without gear it's still 1.75*weapon-damage per shot in cloak with a sniper. Gear just adds to that. So it isn't the end of the world as we know it. (And I feel fine.)

It would be nice, though, to see sniper rifles get a 5-10% boost for all classes (though 10 would probably be a bit much). Except the Krysae, which doesn't need it.

Modifié par Cundu_Ertur, 06 juillet 2012 - 12:29 .


#98
Ashen One

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Cundu_Ertur wrote...

It would be nice, though, to see sniper rifles get a 5-10% boost for all classes (though 10 would probably be a bit much). Except the Krysae, which doesn't need it.


They need more than that, seeing as the sniper rifles were never overpowered to begin with. (aside from the Krysae)

#99
UB3RD4NG

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I thought OP was being sarcastic: unplayable also means cannot be stopped (Brits like to use this when describing a particular football player on the pitch).

Modifié par UB3RD4NG, 06 juillet 2012 - 12:41 .


#100
Guest_Trust_*

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Ashen Earth wrote...

Infiltrators are not unplayable, they're just no longer the go-to class for noobs attempting to play above their difficulty level.

-An infiltrator


Infiltrators are still playable, but they're less fun to play with. Games are supposed to be fun in the first place, but BioWare is turning multiplayer into a chore.

- An Infiltrator