Aller au contenu

Photo

Infiltrators are unplayable


  • Veuillez vous connecter pour répondre
182 réponses à ce sujet

#101
Feauce

Feauce
  • Members
  • 308 messages

Edalborez wrote...

Feauce wrote...

Look at the Duration upgrade at Rank 4. It's now sitting at a 150% buff!! By Thor's beard, how can they possibly justify that? If an upgrade needs more than 100% to make it a viable choice something is horribly wrong.


Pre TC Damage: 10.4 seconds
Pre TC Duration: 13.x seconds

Post TC Damage: 5.x seconds
Post TC Duration: 11.x seconds

Why would anyone have ever picked Pre TC Duration? They made the choice meaningful.


Except that it isn't a choice if you already picked Damage. And for the record, I do have Infiltrator characters that pre-nerf (yes, it is a huge nerf) picked Duration. To those, they didn't lose much. Especially my salarian that went Power Use instead of Sniper Damage; he lost basically 2-3 seconds of duration. A damage-spec Infiltrator on the other hand lost ~6 sec of Cloak and damage output. Add on top of that the complete inability to run a hybrid spec the way it is now. Fair? I think not.

#102
FeralJester616

FeralJester616
  • Members
  • 1 120 messages

marknate wrote...

My biggest problem with the cloak is how almost every enemy seems to see me through the cloak. Its almosy worthless.


I'll second that... 

Why spec for duration when the enemies can still see you?

#103
Guest_N7 Krisixus_*

Guest_N7 Krisixus_*
  • Guests
Why spec for duration?, so you can dump the aggro on your teammates longer :D.
I was just joking I know that's not the right reason why people prefer duration xD.

Modifié par N7 Rixus, 06 juillet 2012 - 01:19 .


#104
themaltaproject

themaltaproject
  • Members
  • 369 messages
I agree OP. However, the forum dwellers felt that having fun was boring and decided to nerf the only class I could ever have fun with. Now with the cerberus buff The infiltrator is worthless because guardians no longer die with one shot from your cloak.

**** this game and it's players.

#105
Variasaber

Variasaber
  • Members
  • 1 184 messages
If you get killed whenever you're not cloaked, the problem isn't the class, the problem is you. I suggest you adjust your playstyle so that you can avoid dying while not cloaked; a good start would be taking cover, since this is a cover-based shooter after all.

#106
LadyAlekto

LadyAlekto
  • Members
  • 1 672 messages
Guardians still die to a headshot from my viper x or valiant 4 when i fire through the slit with only tc rank 4....... but if i snipe i was just to lazy to bring rosie into position

I find it more fun to have to be better, posts like yours, themal, just harden my position that its good riddance of all those useless infiltrators failing on gold thinking theyre the sh*t.

#107
oXTheReverendXo

oXTheReverendXo
  • Members
  • 1 199 messages

I1 Trust wrote...


Infiltrators are still playable, but they're less fun to play with. Games are supposed to be fun in the first place, but BioWare is turning multiplayer into a chore.

- An Infiltrator


I disagree with your comment in that I think they're just as much fun, just a bit more complicated, which I like. As a die-hard Infiltrator, it was getting a little stale. And I was originally against the nerf.

But I really wanted to post this comment because I whole-heartedly agree with your avatar.

#108
Ogrinash

Ogrinash
  • Members
  • 913 messages
I don't notice much as I only Cloak when I'm about to shoot (same as I always have).

Notice the difference when Cloak wears out halfway through a disable Objective without Duration.

#109
Guest_Trust_*

Guest_Trust_*
  • Guests

oXTheReverendXo wrote...

But I really wanted to post this comment because I whole-heartedly agree with your avatar.

Thanks.

#110
Sidney

Sidney
  • Members
  • 5 032 messages

FeralJester616 wrote...

marknate wrote...

My biggest problem with the cloak is how almost every enemy seems to see me through the cloak. Its almosy worthless.


I'll second that... 

Why spec for duration when the enemies can still see you?


Not sure they can see you per se but if you claock right in front of them they will shoot in the last location they saw you. If you cloak at point X and move directly to them at point Y they will still shoot you because bullets going from Y to X hit you anywhere along the path. Also,I get a lot of unintentional hits as a melee GI because I am in front of whatevere they are shooting at.

As a sniper duration doesn't matter - I know other than objectives. You cloak and shoot so the time isn't that important. For the guys who specc for melee it matters because the maneuver for the kill takes time. The choice essentially isn't one for my build. I have to have duration.

#111
Asebstos

Asebstos
  • Members
  • 3 909 messages
The nerf actually has me playing Infiltrators again instead of being bored stupid by the class, so that's nice (from my point of view)

I'm also seeing that people are branching away from Infiltrator into other classes, which is nice as well. I like a varied team and not Me as whatever + 3x Infiltrators. Yawn city.

#112
RequiemPrime

RequiemPrime
  • Members
  • 1 979 messages

Sidney wrote...

FeralJester616 wrote...

marknate wrote...

My biggest problem with the cloak is how almost every enemy seems to see me through the cloak. Its almosy worthless.


I'll second that... 

Why spec for duration when the enemies can still see you?


Not sure they can see you per se but if you claock right in front of them they will shoot in the last location they saw you. If you cloak at point X and move directly to them at point Y they will still shoot you because bullets going from Y to X hit you anywhere along the path. Also,I get a lot of unintentional hits as a melee GI because I am in front of whatevere they are shooting at.

As a sniper duration doesn't matter - I know other than objectives. You cloak and shoot so the time isn't that important. For the guys who specc for melee it matters because the maneuver for the kill takes time. The choice essentially isn't one for my build. I have to have duration.


These points I can understand and make sense.  But the thing is though, once you have broken line of sight, they should not be able to see you.  And I can understand if you are close to them, but the detection radius is way too large.

I've also encountered, many times, when I break visual and cloak and run across the map.  The enemeis start heading towards my direction looking and firing in the opposite direction of where i can from.  Just so at the moment I decloak they would be right there to gun me down. That's pretty cheesy.

#113
Snoopy1955

Snoopy1955
  • Members
  • 543 messages

caldo15 wrote...

 Wow, they really nerfed this class, the Geth infiltrator is unplayable with this balance change, tactical cloak is way too short, the damage from my black widow is really weak. Just played a round where we had to get the four access points, I was killed every time I de-cloaked. I consider myself a good player, I usually finish 1st or 2nd every round, but they really took the fun out of this class. If it ain't broken don't fix it.


I play my female quarian infiltrator and I can still play it fine in a support role. It is fine for support if you pick durration. I also don't have any problem playing my salarian infiltrator who is specced for damage.

Based on the fact that I, a player who is at best, average, can still successfully play both a support and damage spec infiltrator, your argument is moot. I agree that durration shouldn't have been hit like it was, but that is because I used to play an infiltrator specced for durration for maximum support skill, and now it lasts for two seconds less, wbich really turns out to be the difference between me being able to run across the map to save someone, and having to stick closer to people.

What the nerf did was made damage builds more anti-social because they have to snipe and aren't as good at saving people, and made support builds have to stick closer to their teammates and not over use TC. This means that you can still use both builds for farming FBWGG, they just have to do what they were built to do.


With good, or even just barely passable communication skills, either build is still playable, they are just less versitile.

#114
Joe Neutrino

Joe Neutrino
  • Members
  • 75 messages
I use the Salarian and male Quarian infiltrators and they still deal plenty of damage even if I take the duration bonus. I use either the widow, black widow or vailiant. They are not unplayable. They still kick ass.

#115
rmccowen

rmccowen
  • Members
  • 2 354 messages

Snoopy1955 wrote...

What the nerf did was made damage builds more anti-social because they have to snipe and aren't as good at saving people, and made support builds have to stick closer to their teammates and not over use TC.

I agree with most of your post, but I haven't found this to be true at all. My damage-spec FQI still rarely finishes a match with fewer than five revives, and my duration-spec SI still tends to lead the scoreboard.

I'm not trying to sound like a badass--I'm a pretty moderate player in general. But the post-nerf Infiltrator offers excellent damage in either spec, and Tactical Cloak is still a potent tool in either spec. To put it another way, Infiltrators in either spec are no worse at either support or damage than any other class; player skill and decision-making are the largest source of variance in what an Infiltrator can accomplish.

(...which was, of course, the point of the nerf.)

#116
Sdrol117

Sdrol117
  • Members
  • 4 338 messages
 LOL, you people are embarassing yourselves. 

#117
Typhoniel

Typhoniel
  • Members
  • 328 messages
I played Infiltrator since the demo. After the patch I stopped, now I am playing Soldier. I could still handle the infiltrator for sure, but I don't want it anymore, it just doesn't feel right.

#118
PaperAlien

PaperAlien
  • Members
  • 2 454 messages
And you guys were really using TC for its duration, weren't you? The ~25% damage nerf is also not all that much either.

#119
Necrotron

Necrotron
  • Members
  • 2 315 messages
Been playing my Infiltrators on Gold a lot since the nerf. 4 second Tactical Cloak is plenty viable, and I do run in and rez in the middle of rooms all the time. It's just a matter of cloaking at the right time, and no longer just a cloak whenever and take your sweet time getting to them.

You can always spec duration and do less damage as an option as well.

#120
MChang1984

MChang1984
  • Members
  • 223 messages

caldo15 wrote...

 Wow, they really nerfed this class, the Geth infiltrator is unplayable with this balance change, tactical cloak is way too short, the damage from my black widow is really weak. Just played a round where we had to get the four access points, I was killed every time I de-cloaked. I consider myself a good player, I usually finish 1st or 2nd every round, but they really took the fun out of this class. If it ain't broken don't fix it.


Try a Valiant rifle if you have participated in N7 operations. I tried both Valiant and Black Widow on Gold and the Valiant's quick 1.5 second reload and low recoil speeds up kills so much. The Valiant also has more ammo and the Black Widow has high recoil, 3 second reload and low ammo.

Also use a Extended Barrel V Mod for +25% damage and a Amor Piercing Mod V to get those bosses down faster since they have armor.

Also, Aim for the head. If you can't do that, get a high precision laser gaming mouse with DPI calibration.

#121
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Mysterious Stranger 0.0 wrote...

 
Posted Image

best day ever

#122
drmoose00

drmoose00
  • Members
  • 1 971 messages

dysturbed0ne wrote...

Y2Kevin wrote...

It's certainly not a broken class, you just can't play them the way you used to. with sniper rifles. .


Fix'd


how is it I can score +100k with my SI and a valiant I?

#123
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages
haaaay guys, to prove you wrong im gonnna post that i always get 100k dur

#124
BrooklynSpartan

BrooklynSpartan
  • Members
  • 65 messages
 They balanced it out. Infiltrators were overpowered, now they are balanced

Modifié par BrooklynSpartan, 06 juillet 2012 - 05:29 .


#125
Cundu_Ertur

Cundu_Ertur
  • Members
  • 835 messages

Joe Neutrino wrote...

I use the Salarian and male Quarian infiltrators and they still deal plenty of damage even if I take the duration bonus. I use either the widow, black widow or vailiant. They are not unplayable. They still kick ass.

Heck, a duration quarian with a Viper can do well. If I'm permitted to brag a bit.