lightsnow13 wrote...
Ashen Earth wrote...
A class/race specific power with multiple aspects should be good in all aspects, with the evolutions giving the player the option to expand on those aspects to make them better imo. For example, Tech Armor both protects you from damage, and can be detonated to stagger enemies. Regardless of which evolution you take, you're still getting a fair amount of damage reduction, and can still stagger/damage enemies by blowing it up but the rank 4 allows you to expand on either aspect of the power to make it better. (Increased blast damage/radius, or additional damage protection)
With TC, a 4 second base duration is just really bad so it's more like taking a mediocre aspect of a power, and actually making it worth something at rank 4 if you pick duration. If Bioware wanted to make the duration meaningful, they sure accomplished that with the nerf because a 4-5 second "tactical cloak" might as well not even be a tactical cloak at all.
Same with Hunter Mode's so called "enhanced vision" that has less base range than shockwave. The "enhanced vision" is mediocre, and won't really highlight anything that isn't already on top of you unless you take the vision and movement speed bonus at rank 6. So they made the evolution that people usually skipped meaningful by making the base range so useless that in order to (partially) compensate, a player would have to respec.
Geth Hunter Mode is still fine.
If you think 4 seconds (actually, it turns to 5.2 seconds when you get the first 3 requirements) is bad then you really shouldn't play as an infiltrator. People were using the cloak as a damage increase since the duration was already long enough people wouldn't need to get the duration evolution. Now it really IS a damage buffer - but NOT a long distance cloak. If you wanted to cloak for a long period of time, get the duration. You still get a slight damage buff with a significantly longer duration. I believe your complaint stems more from the fact that they nerfed a fun power. Sure, they nerfed it, but in the process they created two different playstyles that are significantly different.
But really...5.2 seconds to line up a shot... I really hope you can do that. Especially with the auto aim that's already implemented.
Responding to what I bolded and highlighted. And trust me, the nerf to TC really burned me, and felt a little TOO heavy-handed for a starter nerf to the class. a 6 second base I think would have been a little easier to swallow. Now I did notice that Ashen, you are on the Xbox, and I play PC so our gameplay is very much different. My husband plays the Xbox ME3 MP. Please nobody take what I am saying as argumentative, or sarcastic. I am just stating my own observations, and experiences. However, putting all that aside...
1. After I raged about the nerf, a friend of mine helped me practice to get better with my headshots. Giving me tips, pointers, and advice. He gave me some little training "drills" to increase my survivability. After a day of this, taking the rank 4/Damage, 5/Recharge, 6/Fire One Power in my TC tree with my FQI and maxing Overheat, and tech. damage with her Sabotage, the shorter duration really didn't hurt so bad. It took a lot for me to get used to, but eventually, I did fine, and my increased headshots helped me immensly. I don't want to go into too much detail, but I do not think that a damage specc'ed Infiltrator is really hurt that badly, and couple that with the Cloak>Power>Shoot cycle, eventualy combat-wise I was MUCH more effective than I ever was before the nerf.
2. And yes, HUGE differences in playstyle.... for the ENTIRE team. With the Damage build, no longer can people run off, rambo'ing on their own, and have the safety net of the Infiltrator being able to sprint across the map and revive you. Does that mean that I am not a team-player anymore? HELL no. It means that the other people in the party have to stick together and actually work as a team now, share responsibility for capping objectives, and NOT go running off willy-nilly quite as much if the want to survive, and earn credits. It's not that I don't want to run out and revive the turret-charging Krogan, or VG, it's that I just CAN'T anymore quite as quickly. That doesn't mean that I will not do my best to try to revive a team-mate. To me, regardless of what character I am playing, revives are a #1 Priority. Period. Again, the change makes a team have to think and act as a team on the higher difficulties. Not just the Infiltrator. And in addition, the damage specc'ed Infiltrator lessens the pet peeve of Nicecuthburt, and his anti-agro-dumping campaign. Shorter duration = less time your team-mates are decoys, if at all.
3. And again, this, coming from a woman playing on PC with 0 auto-aiming, so I really can't say how that would make the gameplay different. I really don't have a true idea on how much different the duration effects playstyle there. About all I can say about the different platforms, is that after playing on my PC, if my husband is playing on his Xbox and I look over his shoulder I am always astounded at how much slower the enemies move in comparision to my experience where the trooper level enemies run around like hamsters on crack.