Ghost Lightning wrote...
jesuno wrote...
http://www.metacriti.../critic-reviews
Here is the metacritic page for FF13. Please find this sweeping praise for its dialogue, becuase I only looked at the scores that were 90 or above, and only one person actually admitted to liking while most brushed over it and several commented on it being poor or cringe worthy.
You just stated the perfect examples of using a cutscene, a break. Like after fighting all the way up a cannon town and watching a sea monster get blown to hell. But there is nothing the beginning of 13 to break from, the beginning is fight two guards, cutscene, walk three steps, cutscene. And when most reviewers state they had to open up the extra stuff just to learn what the hell is going on, then I think we can label that as a failure to deliver the story.
The IGN Review
The Game informer Review
Both praise the voice acting.
And like I said, it's personal preference. Not everyone needs the gameplay to presentation ratio to be 99/1 in favor of gameplay. I didn't go into the game expecting to play the cutscenes. I went in for the narrative. The fact that the battle system is one of the best and most frantic in any FF was a wonderful plus. And I was more than happy to look past the linearity that so many people cared so much about because I was enjoying the story too much to care.
Did you really just use Game Informer, the site where this came from:
"The only key area where FF XIII betrays fans – and this is heartbreaking
for me to admit – is the story. The narrative makes a number of small
missteps, but they all tie back to one larger issue: the characters. The
game is largely driven by the personalities of the six main party
members – their goals, mindsets, and personal revelations.
Unfortunately, these revelations feel extremely rushed and artificial,
forced by the necessity of moving the plot forward. These moments range
from insipid to obvious, like “I was fighting because I was too scared
to face my fate,” or “I didn’t tell anyone this piece of critical
information because I thought they wouldn’t like me.” Periodic updates
on the characters’ vacillating attitudes are poor substitutes for a
clear long-term goal and a compelling antagonist. Even the Final Fantasy
series’ B-squad bosses, like Zeromus and Necron, make more sense than
your ultimate adversary in FF XIII.
A good story is of paramount importance in a role-playing game, but the
fact that FF XIII’s other elements compensate for its disappointing
narrative is a testament to the overall quality of the experience."
Where does that say anything positive about the narrative? Just because people have personal perferences doesn't mean that they can't be bad. Some people prefer to save their urine in 2 liter coke bottle, doesn't mean that these things are good to decorate your house with.