I've made some modifications to the OC dialogue which - as far as I can tell - requires the .dlg files to be exported and stored in the override directory, similar to NWN2. As I understand it, the OC dialogue is localized using talk tables that reference the ID's of the english .dlg entries. So, if I make an addition or changes to OC dialogue, is there a way to localize the export so at least all the original strings are still localized in the exported version? Or is there a more efficient way to modify OC dialogue than overriding the entire .dlg file?
Dialogue Localization
Débuté par
Avaraen
, déc. 16 2009 03:27
#1
Posté 16 décembre 2009 - 03:27





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