DMWW wrote...
I find this a very strange concern.
You don't get shown everything that happens in the entire space/ground battle - obviously you don't, it would take thousands of hours. So you can reasonably infer that things you're seeing are in some way salient. Sure, in real life the fact that person X, who's just had a terrible accident, is currently breathing, in no way guarantees their survival. But in a game, or novel, or movie, where the information your given is determined by its significance, it's totally normal to be able to draw conclusions about the significance of what's shown from the fact that it's shown.
There's a fantasy novel I recall reading some while ago where one of the characters is buried beneath a rockslide and assumed dead. The last sentence tells you that some of the rocks moved. Of course in real life the fact that some rocks move tells you very little about whether he survived: it could be caused a squirrel! But the conventions of fiction make it completely clear that he has survived.
My opinion, and perhaps that's all it is, has always been that relying on that sort of thing, above and beyond what is shown as fact, is a failure. Should the viewer have to consider the purpose of every scene, every line or should they simply be there because they are what contains the succient, necessary information to move the story on? What gets left out is the stuff that's completely mundane and unimportant, or duplicates.
The best stories are the ones that hook you in so well that you can put your brain on hold a bit by suspending disbelief enough to imagine that you are really witnessing events but if you're at that stage then you react to those events more closely to how you would in reality. Hence the "breath" scene provides no subconcious, emotional satisfaction to a lot of people even if the rational part of the mind can join the dots of what we've seen with good guesses about what the devs were intending to come to the "Shepard is alive" conclusion.
In summary: It works intellectually but doesn't emotionally, at least for me. I don't think that that's good for fiction , which should aim to do both.