I'm not a big fan of either DA:O or DA2's art direction. I think it's very bland all the way around and it still lacks it's own feel and atmosphere.
I know they tried with DA2, and it was more stylized than the first, but I think it still fell flat. Between the cartoony-looking characters and the shocking lack of detail in virtualy everything, it left a lot to be desired.
That said, DA:O did have a decent amount of detail in the art, but it was basically LOTR. It isn't necessarily bad, but for a new IP trying to find it's own identity it just doesn't stand out enough. That said, I did like the fact that the characters looked more real in DA:O.
We still have no word about the direction they're taking with Dragon Age 3. I hear it is using a new engine, (thank God!) so I do have high hopes for much more detail. But what this game really needs is a striking artistic direction to set itself apart from the rest of the pack.
What are some of the thing YOU would change?
Dragon Age III art direction
Débuté par
EpicBoot2daFace
, juil. 05 2012 11:57
#1
Posté 05 juillet 2012 - 11:57
#2
Posté 06 juillet 2012 - 12:48
I could have sworn I read somewhere that they were gonna keep a similar sort of art style to DA2, but I might have imagined that lol.
#3
Posté 06 juillet 2012 - 01:29
I would prefer Dragon Age 3 look as life like as possible.
In the end, I don't really mind what the art style looks like, as long it does not distract from the gameplay/story.
In the end, I don't really mind what the art style looks like, as long it does not distract from the gameplay/story.
#4
Posté 06 juillet 2012 - 01:40
Colour. I need this. DA2 was so brown/beige/tan that I swear Orlais or wherever it will be set better be rainbows all around. Given that they said DA3 would be a mix of the best of the 1st & 2nd game maybe a hybrid of the artstyles?
DAO (to me) seemed like a watercolour painting in some ways, colours were there in abundance but they were muted, whereas DA2 was... well, I can only describe it as looking like playdough.
DAO (to me) seemed like a watercolour painting in some ways, colours were there in abundance but they were muted, whereas DA2 was... well, I can only describe it as looking like playdough.
#5
Posté 06 juillet 2012 - 03:44
DA:O's artstyle didn't remind of me of LOTR at all. The architecture of things did. Meanwhile the wild areas also reminded me of LOTR. It's not the artstyle's fault and I haven't played any other game with a similar artstyle. Graphically, DA:O sucked with outdoor areas but indoor areas looked great and I think the artstyle had more in common with Baldur's Gate here:
In conclusion, I hope DA3 has a more realistic artstyle again but as LolaLei said, I'm sure it was said that they're keeping the current artstyle. If the new engine rumor is true, at best, we can hope that the DA2 artstyle actually looks better on a new and superior engine.
On another note, all Mass Effect games look good graphically. Why don't Bioware just use the same engine of ME for DA?
In conclusion, I hope DA3 has a more realistic artstyle again but as LolaLei said, I'm sure it was said that they're keeping the current artstyle. If the new engine rumor is true, at best, we can hope that the DA2 artstyle actually looks better on a new and superior engine.
On another note, all Mass Effect games look good graphically. Why don't Bioware just use the same engine of ME for DA?
Modifié par Elton John is dead, 06 juillet 2012 - 03:48 .
#6
Posté 06 juillet 2012 - 03:53
I liked DA:O's art style, it was very rounded and smooth and pleasant. The main problem was just the lack of texture resolution meant it was like playing a game from 2006. If they increase that I would like the original art style back.
#7
Posté 06 juillet 2012 - 05:51
I like the style of Origins but it could use a graphical update. I want the Darkspawn to actually look like deceased flesh, not just some low-res zombie, honestly. I don't have a problem with the style of Dragon Age II, however. I like it better with some aspects, just the Darkspawn bother me a bit. I don't mind them changing direction, but some of them look stupid while others look great.
#8
Posté 06 juillet 2012 - 06:19
DA2 had better graphics than Origins but since the topic is about art style, i'd like the return to dark fantasy epic feel of Origins instead of the somewhat cartoony DA2.
And of course no matter how good the art direction is, they need to use a new engine and hi-def textures...this way the artistic ideas will shine.
And of course no matter how good the art direction is, they need to use a new engine and hi-def textures...this way the artistic ideas will shine.
#9
Posté 08 juillet 2012 - 09:51
The scenery was fine in DA2 but I thought all of the character modeling was awful. None of the characters had enough fine detail in the face and the animations seemed stiff to me. If they could just improve that aspect then I would be very happy.
#10
Posté 10 juillet 2012 - 02:16
Well, graphically speaking, I think DA:O is still the better-looking game. But I think this actually has more to do with art direction than graphics.

Not only does it look more realistic, but there is a lot more fine detail in the characters. It's a very good-looking game. I just find the art to be very boring compared to games like Witcher 2 and Skyrim. Both of those games stand out due to the amazing art direction.

Not only does it look more realistic, but there is a lot more fine detail in the characters. It's a very good-looking game. I just find the art to be very boring compared to games like Witcher 2 and Skyrim. Both of those games stand out due to the amazing art direction.
#11
Posté 11 juillet 2012 - 11:13
On the PC I thought DA:O had beautiful graphics. DA2 had horrid graphics by comparison as it was just a console game on PC.
I could really care less if it looks similar to another IP. Darkspawn going from monsters to power ranger putties was a bad idea.
I could really care less if it looks similar to another IP. Darkspawn going from monsters to power ranger putties was a bad idea.
#12
Posté 12 juillet 2012 - 05:09
It's funny when people bring up LotR in art direction discussions of fantasy games or movies. The LotR movies took their art direction from a genericly classic, tasteful series of sources. It was good art direction but I'm not sure I would classify it as original in it's own right.
That said, I liked the DA:O art direction, and I felt it was classical fantasy but was unique enough that I could identify it by the screenshot from any other game. I didn't feel it's color palette was too brown, but it could of used more trees, wildlife and NPCs in cities. The outfits, armor and characters looked like part of a world that functioned and was lived in despite some minor flaws.
I really found the DA 2 art direction an unappealing hybrid between bad, high fantasy artwork and the worst elements of comic/anime action. It had few NPCs in a supposedly overcrowded city and the color palette wasn't anymore vibrant than DA:O, in fact it was even more brown and the environments desolate. The costumes, armor, architecture, it all looked like B-movie fantasy to me. None of it really felt practical or possible and it was hard to suspend my disbelief that the world existed even as whimsical high fantasy.
That said, I liked the DA:O art direction, and I felt it was classical fantasy but was unique enough that I could identify it by the screenshot from any other game. I didn't feel it's color palette was too brown, but it could of used more trees, wildlife and NPCs in cities. The outfits, armor and characters looked like part of a world that functioned and was lived in despite some minor flaws.
I really found the DA 2 art direction an unappealing hybrid between bad, high fantasy artwork and the worst elements of comic/anime action. It had few NPCs in a supposedly overcrowded city and the color palette wasn't anymore vibrant than DA:O, in fact it was even more brown and the environments desolate. The costumes, armor, architecture, it all looked like B-movie fantasy to me. None of it really felt practical or possible and it was hard to suspend my disbelief that the world existed even as whimsical high fantasy.
#13
Posté 12 juillet 2012 - 02:25
I also liked the DAO style a lot more. DA2 seemed to be trying to be a FF game more than a dark fantasy game and everything showed it, the art style, the combat, simplified inventory, etc.
I have not heard anything definite about DA3 direction. It is sad that DA2 was directed by people that didn't like DAO (you can tell this in all their pre-DA2 release interviews) and that they are still in charge apparently. That doesn't give a lot of hope for DA3 to be anything more than another game going out to get that elusive CoD crowd and to heck with RPG'ers in general.
I have not heard anything definite about DA3 direction. It is sad that DA2 was directed by people that didn't like DAO (you can tell this in all their pre-DA2 release interviews) and that they are still in charge apparently. That doesn't give a lot of hope for DA3 to be anything more than another game going out to get that elusive CoD crowd and to heck with RPG'ers in general.





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