Sure, it is a legit tactic. You invest in traps with skill points and money. If traps are not legit then casting spells on the dragon is not legit and swinging your weapon is not legit.
To bioware:Is setting a bunch of traps to kill a high dragon a legit tactic?
Débuté par
andy6915
, déc. 16 2009 04:02
#51
Posté 16 décembre 2009 - 03:21
#52
Posté 16 décembre 2009 - 03:57
andy69156915 wrote...
There is an argument on another forum where many people are telling a guy he cheated or exploited the game by setting a bunch of explosives on the ground where the high dragon lands to kill it instantly. Would you, the ones who made the game, consider this cheating?
Well that most certainly sounds better then how I did it.
The dragon got stuck with his behind to me, killed 2 party members leaving only me 2h warrior and my healer.
From there on out it was auto attack, knockback, autorunback, autoattack.
I just went for a drink and a short break, when I came back the dragon was dead.
Bit of a disappointment really.
#53
Posté 16 décembre 2009 - 04:24
While doing this might feel a bit cheesy it's similar to what the NPCs do. Certainly not all of them, but many:
1. Being "neutral" so you have to walk into the middle of them to talk so they have you surrounded right off the bat. There's no option to just attack and if there was it would probably break a quest.
2. Extreme caution, having Survival 4 (which let's you detect "all" creatures in the vicinity) and slowly proceding down a narrow cave does not prevent the enemy to spawn right behind you where they could never have been. And I'm not talking about darkspawn who climb through solid rock.
3. There are places where you detect an enemy, walk closer to prepare for a battle outside of their vision (behind walls, doors etc.) but they still start running towards you. So much for a tactical approach.
1. Being "neutral" so you have to walk into the middle of them to talk so they have you surrounded right off the bat. There's no option to just attack and if there was it would probably break a quest.
2. Extreme caution, having Survival 4 (which let's you detect "all" creatures in the vicinity) and slowly proceding down a narrow cave does not prevent the enemy to spawn right behind you where they could never have been. And I'm not talking about darkspawn who climb through solid rock.
3. There are places where you detect an enemy, walk closer to prepare for a battle outside of their vision (behind walls, doors etc.) but they still start running towards you. So much for a tactical approach.
#54
Posté 16 décembre 2009 - 04:26
CJohnJones wrote...
Fleapants wrote...
Luring a dragon into a pile of traps?
That plan is so cunning that you can pin a tail on it and call it a weasel!
Thank you, Baldrick.
I did this the first time, right out of the box, without seeing where "Andraste" would land. She kind of didn't want to follow but once I got her to the minefield I had laid she dropped fast. I got the idea because I had killed the minidragon in the Brecilian ruins with traps laid by my scouting rogue. By the end I wound up killing a lot of bosses with traps (Cauthrien in particular), and really wished there had been more materials (metal shards in particular) to make more.
Really, isn't that the smart tactic? You are the one blowing the horn that summons her. In a slightly more real situation she would come right to you rather than landing in that one spot and then waddling over. you would then be able to pick the location of your fight. Since the game doesn't allow that bit of realism, looking at where that spot will be is the next best thing.
Edit: Bah. I see now that they mean the Archdemon. Still, it is a funny way to whack the baddie. Since the Archdemon is a pushover (like the end bosses in most games) anyway I am not sure that it is a big deal.
Dude, what about the "NO SPOILERS ALLOWED" on the forum title is hard to understand?
You just gave away several fights. Please edit.





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