Im not sure if this is the correct place to ask or not but i figure its the closest to it.
Is there a way to make a text file or a script that when used in the console command will give targeted player multiple feats? Its really annoying manually doing it for every feat every time.
Givefeat Script
Débuté par
Seipherwood
, juil. 06 2012 03:00
#1
Posté 06 juillet 2012 - 03:00
#2
Posté 06 juillet 2012 - 03:43
// 'givemefeats'
void main()
{
//int GetHasFeat(int nFeat, object oCreature=OBJECT_SELF, int nIgnoreUses=FALSE);
// #12 Extend Spell
if (!GetHasFeat(12, OBJECT_SELF, TRUE))
{
//int FeatAdd(object oCreature, int iFeatId, int bCheckRequirements, int bFeedback=FALSE, int bNotice=FALSE);
FeatAdd(OBJECT_SELF, 12, FALSE, TRUE, FALSE)
}
// #xxx
//if (!GetHasFeat...);
{
//FeatAdd(...);
}
// etc.
}- don't forget to compile, and do the DebugMode 1 thing ( "rs givemefeats" )... you'll have to look up the Feat #'s online, or in Feat.2da ( the row # )
- and use the controlled character, ObjectSelf (not the targetted) But if you really want the target, replace OBJECT_SELF w/ GetPlayerCurrentTarget(OBJECT_SELF) i guess
Modifié par kevL, 06 juillet 2012 - 03:50 .
#3
Posté 06 juillet 2012 - 10:31
Thanks alot.
Do you know if it will hurt anything if you give feats that have other feat pre-reqs? Such as Great Cleave ?
Do you know if it will hurt anything if you give feats that have other feat pre-reqs? Such as Great Cleave ?
Modifié par Seipherwood, 06 juillet 2012 - 10:47 .
#4
Posté 06 juillet 2012 - 11:02
I doubt it. The pre-reqs seem to be there just to build a standard progression treeSeipherwood wrote...
Do you know if it will hurt anything if you give feats that have other feat pre-reqs? Such as Great Cleave ?
#5
Posté 06 juillet 2012 - 11:42
Okay thanks alot.
#6
Posté 06 juillet 2012 - 09:09
yep





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