outrages, pleading EA to stick with the "traditional" playstyle. Official response followed - fans and community can't understand the great idea, the new horizons. Don't stand on the way of innovation.Release time. Biggest disaster that finished the franchise, even bigger than Duke Nukem Forever. C&C degraded to the point where the only sequel in production is a flash-game for social networks. Starcraft 2, on the other hand, remained as a king of RTS by promoting "traditional" gameplay.
Master of Orion 3 - same story, "innovations" turned disastrous and killed the franchise.
Heroes of Might and Magic - too numerous no mention - fails when innovaions implemented, success when "traditional" gameplay got refined.
Civilization V - completely reworked mechanics, combat system and oversimplified mechanics. Complete disaster, depleted playerbase, even after expansion.
See the pattern? Same stories can be repeated forever, yet...
Deus Ex: HR - developers repeated their previous game success by refining Deus Ex 2 and avoiding radical changes. Result - huge financial success.
Portal 2, Dead Space 2, New Vegas, Starcraft 2, Skyrim. All fared perfectly. And of course - Dragon Age: Origins, successing BG2.
The point of this is not to forbid or prevent innovation, but DO NOT FIX WHAT IS NOT BROKEN!
Refine it, remove worst aspects, empathise the best. And players will be happy. They'll buy and praise the game.
Modifié par Cultist, 06 juillet 2012 - 08:22 .




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