Do you want origins for Dragon Age 3? If so, what kind?
#76
Posté 10 juillet 2012 - 12:40
Put it this way, if we got origins, no one would be complaining, but a lot of people would be rejoicing. The only way people would ever be unhappy is if it harmed other features of the game due to 'wasted' resources.
#77
Posté 10 juillet 2012 - 02:07
Night Dreams wrote...
Although I thoroughly enjoyed the origins, the way characters reacted to your origin was the most interesting part. So even if we could choose the sort of 'background' information that people have been suggesting, that would be great.
Put it this way, if we got origins, no one would be complaining, but a lot of people would be rejoicing. The only way people would ever be unhappy is if it harmed other features of the game due to 'wasted' resources.
Well yea the origins had a big emphasis in the game after all its called dragon age: ORIGINS.
Modifié par TheCrawler3, 10 juillet 2012 - 02:08 .
#78
Posté 10 juillet 2012 - 02:32
#79
Posté 10 juillet 2012 - 02:32
Seriously... Mass Effect's background stories had almost no impact at all. They could have been removed completely and not changed the game at all. In fact, they became a detriment when the third game rolled around, because 2 out of 3 backgrounds weren't from Earth and had pretty high liklihood that they had never even *been* to Earth. So why would they care about that planet more than the colonies where you were actually from? In Origins, the backgrounds paint the experience, even if it is only every so slightly. In Mass Effect they are basically pointless.Gibb_Shepard wrote...
Merchant, now I know you don't know what you're talking about. ME had far less references to the characters backgrounds than DAO, and it didn't even have to account for race.
You haven't actually played DAO, have you?
As for whether or not I want them back? Sure, I'd like to see them again. What I'd like to see more, though, is acknowledgement and unique experiences for your class or specialization outside of combat. Choosing to be a spirit healer or a blood mage are big decisions and should have some impact on how you experience the game. Maybe if they turned specializations into origins? That could be interesting.
#80
Posté 11 juillet 2012 - 06:10
#81
Posté 11 juillet 2012 - 06:40
arcelonious wrote...
Cimeas wrote...
This idea that we decide the story of our character and if you can't choose every line of dialogue or if there is a voiced protagonist it's not a proper RPG annoys me.
I think that it is fine for some games to strive for allowing the player to have as much agency (in both control and backstory) as possible, but I agree, not all games need to strive for it, particularly games that focus on telling a story.
In my opinion, Bioware games like Knights of the Old Republic and Dragon Age: Origins are more about letting players experience and interact with a story, whereas games like Skyrim are more about letting players experience a game world. I think player agency is more important for the latter type of game (in order for the player to feel like they can be and act however they wish within a world), but not as important for the former examples (since the developers have to restrict some agency in order to tell a story).
Two great posts. I agree. And I agree.
And I would like some kind of origins story. It would be nice to experience a bit of where your character is coming from before stuff hits the fan. I would really like to see that. I never got know what life was like for Hawke before the Blight.
As far as resources, hey, that's not my problem. I don't feel the need to scale back on my hopes because I don't want to burden BW/EA with it. They're a big kids now. They can figure that out for themselves. I'm not going to worry about their resources, or lack there of.
I'll just say what I'd like to see, and not see in a new game, and the leave the bean counting to bean counters.
#82
Posté 11 juillet 2012 - 11:07
mayrabgood wrote...
It doesn't really matter to me if they do or don't add origins in. All my playthroughs except for 1 have been as a human so it won't bother me at all if they don't do that.
In DAO you could play two different origins as human with a different story so don’t say that it makes no difference.
#83
Posté 11 juillet 2012 - 06:10
But it really doesn't make a difference. Where I come from doesn't matter as soon as I get to Ostagar. Small references here and there, but it just doesn't add enough to be relevant, IMO.fchopin wrote...
mayrabgood wrote...
It doesn't really matter to me if they do or don't add origins in. All my playthroughs except for 1 have been as a human so it won't bother me at all if they don't do that.
In DAO you could play two different origins as human with a different story so don’t say that it makes no difference.
Like in Skyrim. It doesn't matter where you came from, what matters is where your going.
Modifié par EpicBoot2daFace, 11 juillet 2012 - 06:11 .
#84
Posté 11 juillet 2012 - 09:11
EpicBoot2daFace wrote...
But it really doesn't make a difference. Where I come from doesn't matter as soon as I get to Ostagar. Small references here and there, but it just doesn't add enough to be relevant, IMO.
Like in Skyrim. It doesn't matter where you came from, what matters is where your going.
If you play as a mage in DAO it is a completely different story to the human worrier story so for me the game is completely different depending which origin i pick.
#85
Posté 11 juillet 2012 - 10:12
The origin story, yes. But the rest of the game plays out the same way regardless of which origin story you choose.fchopin wrote...
EpicBoot2daFace wrote...
But it really doesn't make a difference. Where I come from doesn't matter as soon as I get to Ostagar. Small references here and there, but it just doesn't add enough to be relevant, IMO.
Like in Skyrim. It doesn't matter where you came from, what matters is where your going.
If you play as a mage in DAO it is a completely different story to the human worrier story so for me the game is completely different depending which origin i pick.
#86
Posté 12 juillet 2012 - 02:47
i would
Apostate, Surface Dwarf, Dwarf from that other dwarf city (not orzammar), Chasind (one of the only groups of humans i found interesting), Dalish Elf, City Elf, Elf born (a human, Dwarf, or Kossith born of a elven mother/father), Qunari, Tal Vashoth (race choice here), Kossith Mercenary, so many choices.
all in all, i'd be satisfied with just race choice (Kossith Included)
#87
Posté 12 juillet 2012 - 04:14
#88
Posté 12 juillet 2012 - 04:22
#89
Posté 12 juillet 2012 - 04:31
seeloganrun wrote...
But Dragon Age is the spiritual successor to Baldur's Gate! And BG didn't lock you into a specific backstory! Oh wait...
perhaps, but you had race options in Baldur's gate.
#90
Posté 12 juillet 2012 - 04:34
#91
Posté 12 juillet 2012 - 04:35
#92
Posté 12 juillet 2012 - 07:15
Modifié par Xerxes52, 12 juillet 2012 - 07:15 .
#93
Posté 12 juillet 2012 - 08:47
EpicBoot2daFace wrote...
While I did enjoy the origin stories, they didn't seem to add much to the game itself.
My main concern about origins is that exact thing. I would appreciate origins making a return in DA 3 but not in the DAO "package" or form. I understand that in DAO having each and every one of the origins have a big impact in the main quest was impossible resource-wise due to the number of them. That can be resolved if instead of race-based origins we get class-based ones.
We get three completely different starting places for each class.
We get three diverse questlines expanding further into the game hopefully interconnected with the main quest.
We get REPLAYABILITY and not experience the exact same thing if we want to try a new class(see DA2).
It goes without saying(despite me actually saying it) that you'll get to make meaningful choices that actually have an impact and/or a different outcome in each of the questlines but with the current state of Bioware that is just wishful thinking...
#94
Posté 12 juillet 2012 - 08:58
The problem I foresee with this is that because of the backstory revolving around the mage/templar issue it seems as though any sort of mage origin will have so much more meaning/weight as to far outstrip the other two classes, which would ultimately be unfair to them. Apart from any special skills you might have as a rogue or warrior, the average person (NPC) will not care if you are one of those. However, they will care if you are a mage.sinwerer wrote...
That can be resolved if instead of race-based origins we get class-based ones.
We get three completely different starting places for each class.
We get three diverse questlines expanding further into the game hopefully interconnected with the main quest.
We get REPLAYABILITY and not experience the exact same thing if we want to try a new class(see DA2).
On the other hand, It would be interesting if the game played dramatically different for a mage versus a non-mage (either rogue or warrior). I think I might like to see that, actually.
Modifié par nightscrawl, 12 juillet 2012 - 08:58 .
#95
Posté 12 juillet 2012 - 10:09
#96
Posté 12 juillet 2012 - 01:35
nightscrawl wrote...
The problem I foresee with this is that because of the backstory revolving around the mage/templar issue it seems as though any sort of mage origin will have so much more meaning/weight as to far outstrip the other two classes, which would ultimately be unfair to them. Apart from any special skills you might have as a rogue or warrior, the average person (NPC) will not care if you are one of those. However, they will care if you are a mage.sinwerer wrote...
That can be resolved if instead of race-based origins we get class-based ones.
We get three completely different starting places for each class.
We get three diverse questlines expanding further into the game hopefully interconnected with the main quest.
We get REPLAYABILITY and not experience the exact same thing if we want to try a new class(see DA2).
On the other hand, It would be interesting if the game played dramatically different for a mage versus a non-mage (either rogue or warrior). I think I might like to see that, actually.
All three classes have the potential to side with either "party" or be neutral via their respective specializations .
The mage class with or without origins should be considered the one most in "sync" with the whole plot of DA 3,
what the origins will provide is an opportunity for the other two classes to "catch up" and be at least close -if not equal- to the level of relevance the mages will enjoy throughout the game,at least as far as the plot is concerned.
#97
Posté 12 juillet 2012 - 08:27
DA:O was celebrated for it's origins, most of the praise and innovation critics gave to it were because of the origins when it came out. But, all the writing takes time to create a web of dialogue trees which makes each Origin special later on in the game so I'm not sure Bioware will ever commit to making Origins again. Also they are addicted to the backwards step of voiced protagonists. Elves, dwarves and humans sound different from one another due to physiology as well as accents and cultural backgrounds. A game with origins would then have to have at least two voice overs (male and female) for each race, and then would a dwarf noble have the same sound as one raised in Dust town? Nope, so that's a whole new series of issues you have to deal with. Voice actors are expensive and increase the size of a game and Origins increase the complexity of the dialogue trees and how they relate to the main plot. It's too big of a mess for Bioware to likely ever touch again, especially with EA giving them deadlines like DA 2 had. Granted, it's not all EA's fault since someone at Bioware had to sign off on an agreement to spit out that sequel in that timeline. No one should hold their breath for any type of origin unless you we might get a dumbed down optional extra human origin. Even then, that might require an extra voiceover, or it will just seem cheap.
#98
Guest_Faerunner_*
Posté 12 juillet 2012 - 09:49
Guest_Faerunner_*
Ryllen Laerth Kriel wrote...
Also they are addicted to the backwards step of voiced protagonists. Elves, dwarves and humans sound different from one another due to physiology as well as accents and cultural backgrounds. A game with origins would then have to have at least two voice overs (male and female) for each race, and then would a dwarf noble have the same sound as one raised in Dust town?
Not necessarily true. We've heard elves, dwarves and humans with a wide vocal range. We've heard dwarves with tennors and elves with baritones, and every race with every pitch in between. And since accents are a cultural thing, the same protagonist of different races can have the same voice actor, with the same accent explained with the right background.
Before Fenris, most players didn't think an elf could have a British accent, yet there he is. Depending on where they're from, many elves can have many different accents. So far, we've heard British (Fenris), French (Erlina), Spanish (Zevran), Welsh (Merrill), Irish (Sabre Clan), and North American (City Elves). Theoretically, a surface dwarf who's spent enough time among humans could pick up their speech patterns too.
It's not undoable.
#99
Posté 12 juillet 2012 - 10:00
#100
Posté 13 juillet 2012 - 10:26
I guess I want more locations instead of the recycling of places for quests like in DA2 where the scenery never changes. At least in DAO we had Orzammar, Haven, Deep Roads, Denerim, etc...
MORE monsters, different kinds please.
Ohh, more Romance options? ahaha
All in All I'd play the game even if they didn't have different monsters, made me play as a human and recycled the places for quests. I love Dragon Age. [smilie]http://social.bioware.com/images/forum/emoticons/love.png[/smilie] Though I'd be disappointed...





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