
Image by SereN Na666 on deviantart.
While Turian Biotics are rare, their formidable training and discipline, as well as the use of rather unorthodox biotic techniques, make them able to keep up with asari commandoes.
Due to their value, palaven command at first restricted their deployment to turian space, but with the Krogan turning the tide in the Trebia System, some platoons of Cabals and Protectors were transferred to the Alliance's strike teams.
Turian Cabal (Adept)
Trained for a wide variety of skill, a turian cabal can deal with a single powerful target as well as with large groups of adversaries.
BlastThrow your enemies back in a cone in front of you. The closer they are, the more damage they take.
Damage: 300 Force: 300 Range: 6 m Cooldown: 5 seconds
[Comments: Blast functions similar to Ballistic Blades, affecting targets in front of you, but with decreasing damage and force the farther they are away. Can trigger biotic explosions on all targets. Initial cone angle in 60°]
Rank 2: Increase Cone Angle by 30°
Rank 3: Increase Recharge Speed by 20%
Rank 4: Damage&Force / Recharge Speed
A) Increase Damage and Force by 30%
Rank 5: Range / Cone Angle
A) Increase Range by 50%
Rank 6: Warp / Shield Piercing
A) Leaves detonatable Effect on targets that deals additional 30% of damage over 7 seconds. [Affects a maximum of 3 targets (the closest ones). Percentage of damage is from base damage, and is not reduced over range. Cannot self-detonate.]
Slam
Warp or
Dark Channel[Not sure yet. Both would serve the role of detonation primer.]
Turian Veteran
FitnessTurian Protector (Sentinel)
Adept at survival, Protectors focus on drawing enemy fire away from their comrades. While not a large threat on their own, their value on the battlefield should not be underestimated.
Protector ShieldCreates an inpenetrable shield from the Omni-Tool that blocks all damage from the front. Reduces mobility and weapon stability.
Lasts until deactivated or destroyed.
Shield HP: 2000 Recharge Time: 12 seconds
[While in the Shield mode, the Protector uses Guardian animations (including light melee shield bash). She cannot sprint, heavy melee or use cover. Side arms receive -10% stability, larger weapons receive -60%.
The Shield Model is the Shadow Broker's Shield:

When the Shield is hit by a melee attack or an ability/force-applying attack, the Protector will do the "shield bashed open" animation of the Guardian. The shield will dissipate during the animation, and has to be re-cast afterwards.
The Cooldown of the Shield triggers upon activation. The Shield can be shut off during that cooldown, it will not register another cooldown upon shutdown.]
Rank 2: Reduce Cooldown by 20%
Rank 3: Increase Shield HP by 25%
Rank 4: Durability / Emergency Detonation
A) Increase Shield HP by 30%
Damage: 300 Force: 750 N Radius: 2 m
[Damage is not dependant on remaining Shield HP. Will be triggered if Shield is destroyed by enemy fire, or instantly dissipated by melee or abilities (see above). If manually shut off, the Shield will not explode.]
Rank 5: Power Synergy / Shield Synergy
A) Increases Power Damage and Force by 10% while the Shield is active.
Rank 6: Armor Boost / Recharge Speed
A) Gives 20% Damage Reduction while the Shield is active. [This Damage Reduction also applies to the Shield itself. In fact, I would prefer if all DRs would also apply to the Shield.]
BlastSame Values as above.
Cryo Blast
Turian Veteran
FitnessComments:
Another Idea that is partially mine, partially gathered together from the forums. Both the Shield idea as the wish for Slam and Dark Channel have been floating around for some time. I chose to go the way of less resistance and implemented them on a Turian instead of a Prothean, as their gameplay value is not limited by the species.
The idea for the Protector actually came first, and was focused around the Shield. I invented Blast as large-area, low-cooldown, low-damage ability that can be used to draw a lot of aggro onto the Protector. Cryo Blast was chosen because another biotic ability would have been either something explodeable or something redundant, and Cryo Blast, as damage-free Tech ability fits the whole support theme better. To satisfy all those score-junkies, I suggest adding the damage absorbed by the Shield to the overall score.
The Turian Cabal was a recent idea, at least with the current skill-set. I went back to play a bit Single-Player, and found that Javik's Slam is an awesome ability, at least a lot better than its reputation. So I went ahead and gave it to Cabal, as long-range detonator. Then, I played with the thought of giving her Dark Channel as well, but the low
cooldown would limit the combo potential, so personally I prefer giving her Warp. With Warp, the Cabal can keep up with an Asari Adept in biotic fireworks. Over long distances, she will actually take the lead, as Slam is instant, so no pesky side-hopping screwing the combo in the last seconds. Over short distances, alternating Warp and Blast will result in grievous bodily harm.
On a side note, I would not protest much if Bioware refuses to make them female, but I think they still owe us female Turians. About their look, I agree with the main-stream: Shorter fringe, more hips, overall a bit more curvy, and a more catlike face.
I claim no intellectual ownership of the opening image. Of the ability icons, those of standard abilities are Bioware's work. Those of my new suggestions are self-made from other power icons.
Also check out my other suggestions for what I have chosen to refer to as my "Retribution Pack" suggestion:
Geth Soldier
Nemesis Defector
Modifié par AlienAtSystem, 07 juillet 2012 - 01:30 .





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