Volc19 wrote...
Honestly, I feel like the stability loss
is odd with the shield. I just have an odd picture in my head of a TFS
with her shield out, firing a Hurricane and flipping backwards
immidiately.
Maybe increased muzzle bloom would work better.
The stability loss comes from the fact that you have to fire your weapon with one hand, since the other carries the shield. And with only one hand to stabilize the weapon, the recoil is going to be a lot worse. I actually planned originally to her being unable to shoot anything larger than a side arm.
Talhydras wrote...
The protector shield's going to need
like 75% base DR or 10x HP to start I think - 1000 HP is not going to
last very long against any kind of incoming fire. That's less than one
Nemesis shot on silver or gold AFAIK. I'd also suggest, on the contrary,
an accuracy boost when using the Protector Shield. This gives you a bit
more striking reach to make up for the no-roll AND no-sprint, plus
synergizes with the Veteran's stability bonuses to make the Revenant and
shotguns a bit more viable when the Shield is up. Having it stagger
human-size melee enemies that approach from the front would give it a
unique anti-Phantom property which might also be very important - again,
no-roll no-sprint makes you a gigantic Phantom target otherwise. Hell,
something to stick in the face of those Hunters would be nice too...
This
doesn't necessarily get rolled into my other suggestions, but: consider
the krogan charge heavy melee animation as HM with shield.
You're not meant to walk around with the shield the whole time, you activate and deactivate it according to the situation. And while it has less HP than a Kroguard, you have to consider that you have another layer of defense below that can recharge in the meantime. But yes, it should probably have a bit more base HP.
The Emergency Detonation (4B) is your Phantom protection - they melee the Shield, it explodes in their face. Sure, you will be staggered as well, but then there should be enough distance between you and her to unleash a Blast at point-blank range (since the Shield Detonation has no Cooldown).
Rebel_Raven wrote...
Honestly I'd rather see something more assault minded instead of pelting targets from far away.
The shield is about the only thing I like.
It just feels so "Women have to be archers/mages/healers" to me, save the
shield power, and that just rubs me the wrong way.
I wrote those suggestions without any gender roles in mind, because I first thought of them a male Turians. To make them female as a decision that came after I completed the skill sets, and just because BioWare still has not revealed them, not because the classes are more fitting for a female.
And I think the Turians fit best to that "tank for others" concept, with their honor and everything. And you have to admit that the Cabal, with as much self-detonation potential as an AA, is pretty assault minded.
Ponuto wrote...
Great idea i give you my full support. very well explained as well thought i don't think it will be seen anytime soon
edit:
i noticed that blast is basically the same as shockwave, and dark
chanel is only available for proteans not that it really maters but the
adept is underpowered with this abilities
Blast has some small, but crucial differenced to shockwave: A) No travel time. A Shockwave needs several seconds to travel the full distance. Blast is instant.

Cone-Shape. Shockwave hits targets in a rectangle, which together with the travel time makes it able to miss targets even over shotgun distances. Blast, with instant damage in a cone-shape, cannot be evaded as easily, but in return gets no BE bonus whatsoever.
Dark Channel is actually a remake of Warp as it was in ME 1, a long-lasting debuff and damage over time. I don't see why it has to be strictly on a Prothean, just color it blue and you can put it on anyone.
Modifié par AlienAtSystem, 07 juillet 2012 - 11:59 .