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Female Turian Cabal and Protector - Adept & Sentinel Suggestion


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#51
HinDae

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SuperTacoKing wrote...

Turian Biotics aren't usually frontline combatants. I'd rather have FTI and FTE.


Female Turian Infiltrator would be great, Before game release I had my heart set on playing as a turian Sniper, and if this goes ahead I'd be so damn happy


That Sentinel Omni shield would be great for more Cerb defector classes, namely the Guardian.

#52
AlienAtSystem

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Volc19 wrote...

Honestly, I feel like the stability loss
is odd with the shield. I just have an odd picture in my head of a TFS
with her shield out, firing a Hurricane and flipping backwards
immidiately.
Maybe increased muzzle bloom would work better.

The stability loss comes from the fact that you have to fire your weapon with one hand, since the other carries the shield. And with only one hand to stabilize the weapon, the recoil is going to be a lot worse. I actually planned originally to her being unable to shoot anything larger than a side arm.

Talhydras wrote...

The protector shield's going to need
like 75% base DR or 10x HP to start I think - 1000 HP is not going to
last very long against any kind of incoming fire. That's less than one
Nemesis shot on silver or gold AFAIK. I'd also suggest, on the contrary,
an accuracy boost when using the Protector Shield. This gives you a bit
more striking reach to make up for the no-roll AND no-sprint, plus
synergizes with the Veteran's stability bonuses to make the Revenant and
shotguns a bit more viable when the Shield is up. Having it stagger
human-size melee enemies that approach from the front would give it a
unique anti-Phantom property which might also be very important - again,
no-roll no-sprint makes you a gigantic Phantom target otherwise. Hell,
something to stick in the face of those Hunters would be nice too...

This
doesn't necessarily get rolled into my other suggestions, but: consider
the krogan charge heavy melee animation as HM with shield.

You're not meant to walk around with the shield the whole time, you activate and deactivate it according to the situation. And while it has less HP than a Kroguard, you have to consider that you have another layer of defense below that can recharge in the meantime. But yes, it should probably have a bit more base HP.
The Emergency Detonation (4B) is your Phantom protection - they melee the Shield, it explodes in their face. Sure, you will be staggered as well, but then there should be enough distance between you and her to unleash a Blast at point-blank range (since the Shield Detonation has no Cooldown).

Rebel_Raven wrote...

Honestly I'd rather see something more assault minded instead of pelting targets from far away.
The shield is about the only thing I like.
It just feels so "Women have to be archers/mages/healers" to me, save the
shield power, and that just rubs me the wrong way.

I wrote those suggestions without any gender roles in mind, because I first thought of them a male Turians. To make them female as a decision that came after I completed the skill sets, and just because BioWare still has not revealed them, not because the classes are more fitting for a female.
And I think the Turians fit best to that "tank for others" concept, with their honor and everything. And you have to admit that the Cabal, with as much self-detonation potential as an AA, is pretty assault minded.

Ponuto wrote...

Great idea i give you my full support. very well explained as well thought i don't think it will be seen anytime soon

edit:
i noticed that blast is basically the same as shockwave, and dark
chanel is only available for proteans not that it really maters but the
adept is underpowered with this abilities

Blast has some small, but crucial differenced to shockwave: A) No travel time. A Shockwave needs several seconds to travel the full distance. Blast is instant. B) Cone-Shape. Shockwave hits targets in a rectangle, which together with the travel time makes it able to miss targets even over shotgun distances. Blast, with instant damage in a cone-shape, cannot be evaded as easily, but in return gets no BE bonus whatsoever.
Dark Channel is actually a remake of Warp as it was in ME 1, a long-lasting debuff and damage over time. I don't see why it has to be strictly on a Prothean, just color it blue and you can put it on anyone.

Modifié par AlienAtSystem, 07 juillet 2012 - 11:59 .


#53
cronshaw

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AlienAtSystem wrote...

It's not my picture, and it was the best I could find that fit the theme. There were many with more bust.


Here you go

#54
Talhydras

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Fun with numbers!

Stock Turian Sentinel has 750 shields and 500 health. With toughness-spec fitness, that's 1200/800. DR-specced Tech Armor is 50% damage reduction, which by cutting incoming damage in half effectively doubles health - an effective +2000 aggregate shields/health. This means that at maximum possible effectiveness tech armor is twice as tough as the Protector shield, and works against attacks coming in from all directions, and doesn't slow my already bricklike Turian down further.

And, well... from my experience, at least - Tech Armor doesn't make me tough, it makes me less squishy. This is why I recommended massive durability on the Protector shield - the enemy throws out a pretty huge amount of damage on the higher levels and I think it'd be fun to have someone who can tank it head-on. From a gamecraft POV, Protector shield is in direct competition with Tech Armor and as it stands seems to be significantly less forgiving while providing less total protection. There's a lot still to be defined about Protector Shield of course - you've mentioned you want it to use the stunned-guardian animation when the shield's HP is depleted (think about what a nightmare having the shield up and turning around the corner into a Cerberus Turret would be, gyah... shield drops in less than 1 second and leaves you stunned facing a turret - talk about instant death sentence). If it had a really low cooldown it could conceivably be chain-cast to keep it up and keep the shields underneath from being drained, but that feels like the same sort of spammy nonsense Charge is and I'd recommend not going that route.

I get where you're coming from with the situational power. Looking back on my suggestion it was pretty clearly inspired by Hunter Mode. Frankly, HM was probably not meant to be used as heavily as it is, but I'm simply in love with how much it transforms the low-accuracy weapons, especially the Revenant. A bit more thought on this aspect: since Protector shield slows you down, no matter what awesome stuff it does it's already situational. Being able to move fast is incredibly helpful, and so when nobody's around or when there's too many enemies or the objectives demand it Proector shield will probably get canceled just to regain normal speed. Think about just how agonizing, limiting, and dangerous it is to be carrying the objective in Pizza waves. Cerberus grenades and Turrets, Banshees, and triple Geth Pyro would force even a 10k health Protector shieldbearer to cancel and GTFO no matter how many awesome buffs it gave you. For a power that basically turns the character into a directional tank - it had better turn them into a real tank IMO.

Some final justifications for buffing Protector shield: +30% acc and 75% DR basically makes it work by the same rules as cover and thus it can be thought of as "mobile cover", which I think is actually a pretty nice way to make it feel both new and powerful while being straightforward and natural. This way you can be effective while using the Shadow Broker's traditional combo of Revenant and shield - another bonus in my book for being able to do the cool things we've shown are already possible in the ME universe. EDIT: Many people around BSN rightly point out that a devastating flaw of automatic weapons as things stand right now is that they force you to be out of cover where generally speaking you die. I think it's a natural fit to marry a power that can let you stay out of cover under fire for extended periods with the weapons that would most benefit from that ability.

If you're dead-set on recreating the Cerberus Guardian toolkit, though, I recommend considering redesigning the Protector shield to work a bit like tactical cloak where the longer it's up the longer there's cooldown. This naturally pushes the player towards low-weight weapons and away from the big guns, because with a low cooldown the shield can be constantly refreshed to keep its low but significant reservoir of health between enemy fire and the player.

Modifié par Talhydras, 07 juillet 2012 - 12:50 .


#55
Jayleia

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These are some really nice looking skill sets, though I think they'd go with the male model, but with a lighter armor set. I approve of things that introduce new mechanics like the Shield and Blast.

#56
AlienAtSystem

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Talhydras wrote...

Fun with numbers!

[...] From a gamecraft POV, Protector shield is in direct competition with Tech Armor and as it stands seems to be significantly less forgiving while providing less total protection.

Ok, see your point. 1000 is probably way to low. How about 2000? With both Health upgrades, that would get up to 3100 HP , with the DR even around 3800 effectively. That's pretty much a portable Krogan.

There's a lot still to be defined about Protector Shield of course - you've mentioned you want it to use the stunned-guardian animation when the shield's HP is depleted (think about what a nightmare having the shield up and turning around the corner into a Cerberus Turret would be, gyah... shield drops in less than 1 second and leaves you stunned facing a turret - talk about instant death sentence).

Actually, I didn't mention the stunned-guardian animation to be used when the Shield is depleted by bullets. Just when it is hit by things that would make you stagger anyway. That means Banshee Scream, Banshee Warp, Atlas Rocket and all melee attacks. When the Shield it whittled down by bullets, it dissapears without forcing you into an animation.

Some final justifications for buffing Protector shield: +30% acc and 75% DR basically makes it work by the same rules as cover and thus it can be thought of as "mobile cover", which I think is actually a pretty nice way to make it feel both new and powerful while being straightforward and natural. This way you can be effective while using the Shadow Broker's traditional combo of Revenant and shield - another bonus in my book for being able to do the cool things we've shown are already possible in the ME universe.

Might I point out that the Shadow Broker is a yagh, a giantic monster with more muscle than a Krogan? Trying the same feat on a Turian is bound to fail. And while I see how it would be nice gameplay-wise, I still don't see how I to justify it, since you have to fire that weapon with one hand while carrying the shield.

If you're dead-set on recreating the Cerberus Guardian toolkit, though, I recommend considering redesigning the Protector shield to work a bit like tactical cloak where the longer it's up the longer there's cooldown.

Actually, it is a recreation of the ME 2 Tech Armor, which had a hell of a cooldown upon activation, but could be instantly re-cast when broken.

#57
Darkfoxz87

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More Turians? Check.

Female Turians? Check.

New Powers? Check.

/SUPPORT!

Modifié par Darkfoxz87, 07 juillet 2012 - 01:04 .


#58
Quething

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Honestly I'm not a fan of redundant classes. The fact that male quarians and female quarians compete for the same class slot is obnoxious and needless restriction; we could have doubled the amount of classes a quarian fan can play, and instead we just ended up with a blatant near-obsoleting pair of upgrades to existing characters. I love the shield idea, with Talhydras' caveats, but I don't want it on another turian sentinel. Give me a female turian infiltrator who can roll, a female turian adept (I so want Slam in multiplayer, that is brilliant, and the CQC focus is a solid way to make her feel *turian* and not like a fragile mage flower), a female turian vanguard, a female turian engineer... but please, please, not another soldier or sentinel.

(Maybe on a quarian or drell. I'd lol forever.)

I am A+ 100% behind your turian adept, though.

#59
AlienAtSystem

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Quething wrote...

Honestly I'm not a fan of redundant classes. The fact that male quarians and female quarians compete for the same class slot is obnoxious and needless restriction; we could have doubled the amount of classes a quarian fan can play, and instead we just ended up with a blatant near-obsoleting pair of upgrades to existing characters. I love the shield idea, with Talhydras' caveats, but I don't want it on another turian sentinel.


I don't think you can generalize that. While QMI and QFI are certainly very similar (I blame tactical cloak), QFE and QME fill completely different roles on the battlefield.

That is even more so for Sentinels, which are more or less the "odd one out" class where no two characters play similarly. The male Turian Sentinel is more or less used as power&weapon based class, while the female sentinel would be someone focused on taking the damage, something so far not seen before.

#60
Talhydras

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AlienAtSystem wrote...

Might I point out that the Shadow Broker is a yagh, a giantic monster with more muscle than a Krogan? Trying the same feat on a Turian is bound to fail. And while I see how it would be nice gameplay-wise, I still don't see how I to justify it, since you have to fire that weapon with one hand while carrying the shield.


Sure, but it's a Turian in powered armor in a universe named after a ubiquitous technology that makes things lighter.:P  

I totally get where you're coming from, I thought I'd just point out that the Yahg seemed to be in a business suit and this hypothetical Turian is in armor.  Heck, you could say that the mass effect fields that anchor the ablative Protector shield in place link to the held weapon. Since I'm fairly sure guardian animations bind their gun arm to the shield anyway that's even reflected in-game...

Rereading the first post, I see where I got confused about the guardian stun animation. That sounds pretty good then, cause you can recast it the instant it goes down so practically speaking it's got double health. Still kinda wish it was more tank mode - esp. since unlike ME2 tech armor it's directional, but it seems all right at the moment. Something that might be cool - and allow this Sentinel to shield other players, would be an evolution that increased the effective area of the shield. I would recommend this for Evolution 4B, the current effects of which might be put onto 4A. Then you get a choice between better self-defense and better team-defense.

Given any thought to putting barrier on the Adept? DC/Blast or Warp/Blast is a complete self-combo if I'm reading Blast correctly. 

Modifié par Talhydras, 08 juillet 2012 - 05:06 .


#61
Gravisanimi

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I would suggest a compromise, a midpoint of cover and standing, I have a gun shield that has a spring-hook to act as a second hand

I approve completely on the Sentinel otherwise, have to re-read Adept though. Also like that she is not a Soldier/Sentinel, Engineer/Infiltrator or Adept/Vanguard classes, seemed dull like that.

Edit: the Blast seems awesome, the Slam could be phased out with having Blast "charge" into a more accurate cone, longer it charges, the longer the cooldown, gives her the long-range, but at a price

Dark channel is better as a primer, because i think Javik's "jumps" to another close target if the initial target dies

Maybe replace Slam with a power that can neutralize rockets/grenades by locking them in a biotic bubble?

Modifié par Gravisanimi, 09 juillet 2012 - 03:38 .


#62
T41rdEye

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BaconBitz.KB wrote...

- Pretty Realistic
- Not OP
- Lore Approved-ish
- Gives me an erection

Feasibility Rating: 55%

.. Pretty noice

- Think about this Bioware -


LOL