I wanted a Happy Ending, there I said it
#251
Posté 07 juillet 2012 - 07:33
#252
Posté 07 juillet 2012 - 07:34
i see where you are coming from but both sides are valid...
mass effect 2 is a dark game.
think of the stages..
despair, death, pestilence everywhere
omega, the planet tali was on, tuchanka is a wasteland...
all of your squadmates have tragic pasts....
cloned krogans discarded like trash...
illum is the only safe planet and its full of corruption..
working for cerberus....
i wont argue 1 or 3 right now, but mass effect 2 is a dark ass story.
Modifié par darkpassenger2342, 07 juillet 2012 - 07:36 .
#253
Posté 07 juillet 2012 - 07:39
I agree OP thats all I wanted. I wanted an ending were you could win conventionally. On your own terms as Shepard has always fought for and as always done. And have Shepard be alive and reuntie with his/her LI and crew. And show us what happens to Shepard and their LI like show Shepard getting married to Liara and having little blue children or building a house with Tali. And show it will in game ciniematics, dialogue and dialogue choices. Thats the closure that most of us wanted and asked for. Shepard has won conventionally in the other games and walked away like a hero, Shepard can do it again.Argetfalcon wrote...
I realize all the endings were technically victories but they sure didn't feel like it, not to the same extent as the first two games. As we know two endings Shepard dies and the one where he lives he has to sacrifice EDI and the Geth (and this is refered to by the devs as the "best ending"). The extended cut was nice and all but in the end they were the same endings. And I think I speak for many people when I say I wanted a LI reunion at the end, (i get that it's implied but I wanted to see it), the Shepard taking a breathe scene just wasn't enough for me.
I'm keeping my fingers crossed and hoping that the single player DLC has some sort of impacted on the endings. Hopefully Bioware will read threads like these. So For all those who wanted a happy ending I urge you to make similar threads.
Also I am tired of people assuming that I am unintelligent because I wanted a happy ending. Why do people do that?
There is another thread thats about having a happy ending and winning conventionally if you OP or anyone else would like to comment on
http://social.biowar...ndex/12853519/1
#254
Posté 07 juillet 2012 - 07:49
#255
Posté 07 juillet 2012 - 07:51
#256
Posté 07 juillet 2012 - 08:34
Yeulia wrote...
shodiswe wrote...
If you pick Control or synthesis everyone that is alive whne you pick it will survive, except for shepard, if you pick destroy most people but the friendly synthetic people you meet on your jouney will die.
from the way you worded that you make it sound like EVERYONE but the synthetics dies in destroy when in fact only synthetics die in destroy.
people were sacrificed in mass effect, look at that gigantic wall of names embedded in stone on the normandy and even more so when you look at the civilians trapped in refuge camps looking for parents, loved ones, grieving lost planets, etc.. there was plenty of loss. that doesn't mean that you can't see the light somehow and in some way.
anywho, i agree with the fact that ME was never really a depressing story. if everyone wants a depressing story go play heavy rain..that's depressing and even that has sooooo many ending options with even an option for a really nice happy ending. -gasp- the point is i would have liked an option at the very least (coughgarrusmahmancough).
That was a typo, kind of... I know it's the friendly synthetics that dies... Billions of them..
This is what it was supposed to say:
If you pick Control or synthesis everyone that is alive whne you pick it will survive, except for shepard, if you pick destroy most people survive, but the friendly synthetic people you meet on your jouney will die.
Modifié par shodiswe, 07 juillet 2012 - 08:37 .
#257
Posté 07 juillet 2012 - 08:45
*Shepard wakes up, someone is ringing on the door like an impatient kid who really needs to go to the bathroom..
Shepard opens the door, it's Udina, and he doesn't look happy.
Udina: Where have you been, you missed a very important trade negotiations meeting with the Salarians! It could cost Humanity billions or trillions of credits!!
Shepard: But the war!!?!
Udina: What war?
Shepard: Te Reapers! Giant murdering half machinedevils!!
Udina: Have you been drinking? If you you don't shape up soon you might have to seek out the unemployment office soon!
Shepard thinking: This was all a dream? noone died?!..... Ofcourse not... I've never been in the military, woudln't even know how to hold a gun... It's strange how real it feelt*
Happy ending, noone died and there was no destruction to material values except for the potential billions of credits due to Shepard sleeping on the job... The End!
Modifié par shodiswe, 07 juillet 2012 - 09:29 .
#258
Posté 07 juillet 2012 - 08:50
#259
Posté 07 juillet 2012 - 09:31
ChopyChopZ wrote...
My heart truly desires a"happy ending".One where the future is shown rather than implied. The other choices could have been bitter sweet or maybe it could have been a EMS thing like it should have been. I felt like they forced it into the "good ending" just so there wouldn't be a happy ending.
If a you watch a movie about the second world war does that tell you what will happen until the universe ends(if it ever does(truly))?
And if there are future games we will likely get more on that...
#260
Posté 07 juillet 2012 - 10:04
Whatever way you look at it the endings are painfully lacking compared to ME and ME2...very sad that they failed at the final hurdle.
Modifié par wildannie, 07 juillet 2012 - 10:04 .
#261
Posté 07 juillet 2012 - 11:36
Back in the old days, choices were pretty much black and white. Especially with a game like KotOR, where going all the way light side or dark side gave you special bonuses, some people used to complain that people felt they were forced to choose specific answers, meaning there really wasn't any choice at all.
In response, Bioware started to change their games. Things progressed away from the black and white morale and started to become mottled with grey. In the latest generation of games, namely Dragon Age II and Mass Effect 3, grey took over. Sure, there are plenty of minor choices throughout the game that are good/paragon or evil/renegade, but when it came to a lot of major decisions, you got grey and... more grey (which became especially apparent in DAII and ME3's ending).
The reason for this is because in their effort to make choices more meaningful, they made it so every choice has a downside, to make it harder to choose. The believed it would make people think and not feel like they're forced to choose a certain option over another.
However, doing so basically turned every ending or major decision into a bittersweet one. Which is fine for those who like bittersweet endings and really do want to agonize over which decision to make. The side effect of this, unfortunately, is that people who just wanted a happy ending were left out in the cold. In an effort to cater to the bittersweet crowd, they alienated the happy ending crowd. They didn't realize that many people chose a happy ending, not because they felt forced to, but because that's what they wanted and what they worked for.
I didn't have to save everyone on the Collector Base in ME2... I did it because I WANTED to. I liked being the hero and I thought it was awesome that the option was there. I don't have that option in ME3....
They equalized all the endings with their up/downs in order to make people make a more "meaningful" choice. However, they still only make one type of player happy. I personally think the endings would have been a lot more meaningful if they had options for everyone-- from happy, to bittersweet, to bleak. Just make us work for it. Make our choices matter.
Modifié par KLGChaos, 07 juillet 2012 - 11:38 .
#262
Posté 07 juillet 2012 - 12:10
#263
Posté 07 juillet 2012 - 12:13
#264
Posté 07 juillet 2012 - 01:46
They just don't matter when and how and where you WANT them to.
There is a significant difference.
#265
Posté 07 juillet 2012 - 03:44
#266
Posté 07 juillet 2012 - 08:05
#267
Posté 07 juillet 2012 - 08:29
Should they matter where a lot of people want them to? Remember that the only purpose of Mass Effect is entertainmnet.chemiclord wrote...
Your choices DO matter.
They just don't matter when and how and where you WANT them to.
There is a significant difference.
#268
Posté 07 juillet 2012 - 08:33
Personally I don't mind the shades of grey in choices it makes them more realistic and immersive usually. I always had problems with the "you're either a saint, totally apathetic or a total psychopath" choices. As for the ending choices my main problems with them is that they don't fit in ME universe, not that there is no "you end up riding a rainbow on a unicorn" option.
Modifié par julio77777, 07 juillet 2012 - 08:36 .
#269
Posté 07 juillet 2012 - 09:00
Ah, the old "rainbows and unicorns" strawman nonsense yet again. As is the rest of your post.julio77777 wrote...
You're not alone, I'm under the impression that most people who had problems with the endings wanted a happy ending, given the staggering number of threads post EC asking for a reunion with LI. They just used pretense of plotholes and such to not look...whatever they thought they would look like.
Personally I don't mind the shades of grey in choices it makes them more realistic and immersive usually. I always had problems with the "you're either a saint, totally apathetic or a total psychopath" choices. As for the ending choices my main problems with them is that they don't fit in ME universe, not that there is no "you end up riding a rainbow on a unicorn" option.
#270
Posté 07 juillet 2012 - 09:19
Agreed, whereas for many people, the Mass Effect 1 and 2 games may have had bittersweet endings (Council dead, team members dead, etc...) there was always a way to end up with a happy ending. If the last 2 games had more ambiguous endings, the players might have been more prepared for the end of Mass Effect 3.Baa Baa wrote...
It's nothing to be ashamed of. All other Mass Effect games have had happy endings if you do things right, and the tone was always, "Yes, we kicked some ass! Time to start another play through!" In ME3 the tone feels more like, "I won... I guess, but um, yeah I'm going to go lie down and pretend I never played that game."
ME3 is probably the only game where the only way to win is not playing the final mission imo.
For me, ever since I saw the Mass Effect 1 advertisement where Shep heads to do something while a planet (I think it was Noveria) is destroyed, I have been waiting for a tough no-win decision. Too bad the devs took everyone by surprise by finally giving one at the climax of the Mass Effect 3.
As far as artistic freedom goes, has anyone considered that the devs may have finally had their chance to exercise it given the success of the first two games? Just a thought.
#271
Posté 07 juillet 2012 - 09:26
But most people are suckers for happy endings, myself included.
Though, honestly, in the final sequence where you charge at the beam and Harbinger is demolishing **** I was like "There's no way I'm living through this, is there?" I also thought that the whole "final goodbye" thing was probably a guarantee that Shepard would die in the end.
Considering the odds, Shepard dying is NOT a stretch at all. In fact, it is almost impossible to avoid. Thankfully, this is a video game and our chances of survival are much greater, but still, Shepard only lives in a particular variant of a particular ending.
I'm curious: how may of you, putting aside your wishes for a happy ending, actually expected Shepard to live at all?
#272
Posté 07 juillet 2012 - 09:26
Fuzzfro wrote...
Happy endings are good.
+1000
#273
Posté 07 juillet 2012 - 09:29
Not "expected," but I hoped it would be possible. Sounds like a good poll.Legion of 1337 wrote...
...
I'm curious: how may of you, putting aside your wishes for a happy ending, actually expected Shepard to live at all?
#274
Posté 07 juillet 2012 - 09:44
Reorte wrote...
Should they matter where a lot of people want them to? Remember that the only purpose of Mass Effect is entertainmnet.
It's a matter of intent.
To say "choices don't matter" is to say Bioware outright lied, which in this case is incorrect. Bioware could provide ample evidence that demonstrates the different ways ME3 plays out depending on what you did in the first two games. That's not to say they HAVEN'T lied (because there ARE cases where it sure seems like they did), just not in this particular case.
To say "our choices don't matter when they should" is a customer complaint, and is fully valid in and of itself. It's not necessary to trump up the charges. Your opinion is perfectly valid and can stand on its own. It doesn't need to be propped up with exaggerated claims.
Modifié par chemiclord, 07 juillet 2012 - 09:47 .
#275
Posté 07 juillet 2012 - 10:04
Father_Jerusalem wrote...
Okay, here's my thing.
How many of you have read the Harry Potter series?
In the final book, we get a decently hopeful ending. People have died, the war is over, the good guys won, and the future is ahead of you... then you get this horrifically written schlepy "epilogue" full of rainbows and unicorns which is completely out of place from the rest of the series. It, frankly, ruins the entire book - and almost the entire series as a whole - for me.
That's what you're asking BioWare to do. And I, personally, want no part of it. We didn't get a "happy" ending, but we got a "hopeful" ending. And that is just flat out better.
Tidbit for you. J.K. Rowling had originally intended to conclude Harry Potter with having Harry die or so was claimed. This was leaked around the fifth or sixth book and fans were irate, pleading she not go ahead with this. Shockingly, she changed her script and we have the current ending.
BioWare was well aware what fans wanted and were anticipating. This forum was filled with wonderful ideas, yet they insisted on a bleak conclusion. While the EC makes it passable. There are much better fanfics than what BioWare gave us.





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