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I wanted a Happy Ending, there I said it


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#26
psrz

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Baa Baa wrote...

Nyoka wrote...

^ you say that like nobody died in this war.

This. I'm sick of people saying things like, "The ending should be sad, this is war." No, **** that. This isn't real life and many of the other characters I deeply cared for died in the game already. If I wanted to be depressed, I would watch Requiem for a Dream or The Road, not play some third installment of a series that suddenly decided to be grim and bleak out of nowhere. We deserve to have the chance at a real happy ending, not some circular logic, empty, crap.



Pretty much. And it's not like there isn't a way of getting a truly horrific and depressing ending. There's plenty of that. Biggest problem, there isn't a good one.
If some ppl want to bloat themselves with grim bleak stuff and feel good, they can have that. But this game doesn't have much option.
I play games to have fun, not to have a downer.

#27
brettc893

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TOO BAD.

MASS EFFECT IS ABOUT PAIN AND SADNESS.

IT EXISTED BE CAUSE WE LET IT, AND IT HAS ENDED BECAUSE WE DEMANDED IT.

#28
artificial-ignorance

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brettc893 wrote...

TOO BAD.

MASS EFFECT IS ABOUT PAIN AND SADNESS.

IT EXISTED BE CAUSE WE LET IT, AND IT HAS ENDED BECAUSE WE DEMANDED IT.


I LOL'd

#29
Baa Baa

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The only "happy" ending is Synthesis, and that's if you can get over how hilariously silly and fantasy like that ending is.

#30
chemiclord

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Argetfalcon wrote...

If they just made it is possible for Shepard to survive without killing EDI and the Geth, this would be enough for me.


And then how do you balance that with the other endings so that there is still the moral question that Bioware decided was important?  Because the scenario you paint means everyone chooses that, because it's the "right" choice... and anyone who doesn't do that did "something wrong."

The theory behind this sort of ending is that there isn't a "right" one.  You have to give up something important to keep something else important... and the goal is make you think about what is MORE important to you.

#31
fainmaca

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nhsknudsen wrote...

War is hell, war is sacrifice, war is family and loved ones torn apart, and war, war never changes.

Yes you wanted a happy ending, so does every soldier that goes to war. But ultimately someone dies in war.


But ME has never been a 'War is hell' story. Me has always been beating incredibly long odds. The sudden shift to dark and gritty in the third installment is jarring at best, immersion breaking at worst. The people behind the computer screens are not generally soldiers. We're generally people who lead normal, sometimes rather grey lives and come home expecting to be entertained, to break up an evening where nothing else is going on with something that makes us feel good. The previous installments in this series set up those expectations, not a dreary, 'dark and gritty' hell simulator. I for one never got into this series for the war, I got into it for the story, a story I was promised I could shape in certain directions, a story that so far had let me be an incredible hero who pulled off a number of flawless victories. There was potential for loss and tragedy, sure, but it was entirely my fault. As it is, I'm not to blame for any of the suffering in ME3, and it loses its impact for that.

With all due respect, all that your precious realism ever gave me was the death of several loved ones, including a family member who was especially important to me. That is something I don't have to be reminded of in my attempts to seek escapism from the day-to-day routine. **** realism, and then stick it up Bioware's arse.

#32
Simotech

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artificial-ignorance wrote...

I wanted Shep and Liara to have little blue children running around them in a field in Thessia or something.... lol


+1 :o

#33
SpamBot2000

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There's nothing wrong with wanting a happy ending in this genre. In fact, it would make much more narrative sense. And this grimdark trend that they are chasing is getting pretty old. Adults don't necessarily crave more atrocities in their entertainment. We are not fresh from the Disney channel, yearning to break through the cotton candy.

#34
Baa Baa

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fainmaca wrote...

nhsknudsen wrote...

War is hell, war is sacrifice, war is family and loved ones torn apart, and war, war never changes.

Yes you wanted a happy ending, so does every soldier that goes to war. But ultimately someone dies in war.


But ME has never been a 'War is hell' story. Me has always been beating incredibly long odds. The sudden shift to dark and gritty in the third installment is jarring at best, immersion breaking at worst. The people behind the computer screens are not generally soldiers. We're generally people who lead normal, sometimes rather grey lives and come home expecting to be entertained, to break up an evening where nothing else is going on with something that makes us feel good. The previous installments in this series set up those expectations, not a dreary, 'dark and gritty' hell simulator. I for one never got into this series for the war, I got into it for the story, a story I was promised I could shape in certain directions, a story that so far had let me be an incredible hero who pulled off a number of flawless victories. There was potential for loss and tragedy, sure, but it was entirely my fault. As it is, I'm not to blame for any of the suffering in ME3, and it loses its impact for that.

With all due respect, all that your precious realism ever gave me was the death of several loved ones, including a family member who was especially important to me. That is something I don't have to be reminded of in my attempts to seek escapism from the day-to-day routine. **** realism, and then stick it up Bioware's arse.

Pretty much everything you just said I agree with

#35
chemiclord

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And there are people who LIKE gritty "grimdark" realism, and find romantic escapism to be silly and childish, running away from problems rather than facing them.

They are no more right or wrong in that feeling than you are in yours. What makes YOUR feeling on the matter more important than theirs that you feel Bioware should tell them to kiss off and cater to YOU?

#36
Kathleen321

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Didn't we all want a happy ending? There are some things I like about the endings but they would be so better with Shepard alive- reuniting with L.I.

#37
Fawx9

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chemiclord wrote...

And there are people who LIKE gritty "grimdark" realism, and find romantic escapism to be silly and childish, running away from problems rather than facing them.

They are no more right or wrong in that feeling than you are in yours. What makes YOUR feeling on the matter more important than theirs that you feel Bioware should tell them to kiss off and cater to YOU?


And in a game of choices why not have both? How does having a good ending affect the guy that wants his sacrifice ending?

DA had it, and pulled it off extremely well. Are the ME writers not as good as the DA ones?

#38
Ryzaki

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Probably because the series had the former endings from the start.

If you play a game that has HEA endings and then expect the last installment to get gritty and realistic you shouldn't get upset when you're disappointed.

That and ME always had those endings as a CHOICE. Yes you can get everyone killed on the SM...you can also get everyone out alive. Twas choice.

Modifié par Ryzaki, 06 juillet 2012 - 05:00 .


#39
PinkysPain

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chemiclord wrote...
And then how do you balance that with the other endings so that there is still the moral question that Bioware decided was important?

Mac Walters at any rate ...

Because the scenario you paint means everyone chooses that, because it's the "right" choice... and anyone who doesn't do that did "something wrong."

The theory behind this sort of ending is that there isn't a "right" one.  You have to give up something important to keep something else important... and the goal is make you think about what is MORE important to you.

Even if that was the intention, letting the enemy present those choices to us rather than letting us organically discover them and pressing the reapers into them on our own power was stupid. Every choice presented to me by the Starchild is a wrong choice by default, I don't care what it is ... they're all wrong. Of course putting that that kind of ending in the final game in a trilogy where you could always win without compromising is even more stupid.

As for alternatives to a happy ending...  control can be a perfectly viable renegade ending compared to a happy ending, if it's more Emperor Shepard ruling the universe with his army of Reapers than indoctrinated Shepard personality slightly infleuencing reapers ...

Modifié par PinkysPain, 06 juillet 2012 - 05:03 .


#40
KFrey

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The ending should have been more like the suicide mission. If you work hard and do everything right, then you get a happy ending. If you do some things right but mess up at other times, then you get a midway bittersweet ending. Then if you completely screw up, you get your dark ending.

Really, as people have said before, the ending should have been like a suicide mission 2.0 or something.

#41
Reorte

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chemiclord wrote...

And there are people who LIKE gritty "grimdark" realism, and find romantic escapism to be silly and childish, running away from problems rather than facing them.

I hope you realise that reality has both grim and happy in it and there's a lot of both at the end of a war.

#42
chemiclord

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Fawx9 wrote...

chemiclord wrote...

And there are people who LIKE gritty "grimdark" realism, and find romantic escapism to be silly and childish, running away from problems rather than facing them.

They are no more right or wrong in that feeling than you are in yours. What makes YOUR feeling on the matter more important than theirs that you feel Bioware should tell them to kiss off and cater to YOU?


And in a game of choices why not have both? How does having a good ending affect the guy that wants his sacrifice ending?

DA had it, and pulled it off extremely well. Are the ME writers not as good as the DA ones?


As I said... a "happy" ending defeats the purpose of the moral question posed at the end.

I am working with what was given, and what will not change.  A "happy" ending is the "right" ending, which runs completely contrary to an ending theme in which there is no "right" ending.  That's the very theory behind this sort of ending scenario.

If you want to argue the theory was executed poorly, then I'd agree with you.  But this is what Bioware chose to run with, and has made painfully clear is what they are sticking with.  With what we are given, a "happy" ending would ruin the entire point.

#43
DaneWolf

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I don't need a happy ending. I was not sure wich direction ME would turn! I was prepared for everything! :-P

#44
Baa Baa

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KFrey wrote...

The ending should have been more like the suicide mission. If you work hard and do everything right, then you get a happy ending. If you do some things right but mess up at other times, then you get a midway bittersweet ending. Then if you completely screw up, you get your dark ending.

Really, as people have said before, the ending should have been like a suicide mission 2.0 or something.

I think that's what most people were expecting. And it made sense. That concept was excellent, and executed so well in ME2. I don't know why they didn't improve upon it and let it go with the loyalty of your war assets determining if they survive sort of thing. It doesn't make sense why they would just throw that concept out the airlock and go with something so meh.

#45
kyban

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Tiax Rules All wrote...

Fact of the matter is. Every ending sucked and was a major downer. In an attempt at being "bittersweet" they just made 3 equally crappy and un-gratifying endings.


^ What this guy says ^


To the OP, you said it bruddah!! There's nothing wrong with a happy ending. It should at LEAST be an Option with high EMS (Looking at you ME2).

#46
Love Sherri

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Let the poo-flinging begin.

#47
Reorte

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Baa Baa wrote...

I think that's what most people were expecting. And it made sense. That concept was excellent, and executed so well in ME2. I don't know why they didn't improve upon it and let it go with the loyalty of your war assets determining if they survive sort of thing. It doesn't make sense why they would just throw that concept out the airlock and go with something so meh.

The only problem with the SM was that getting everyone to survive was rather too easy, even without metagaming (yeah, I made a mistake and got someone killed anyway on my first playthrough depsite that). Because of the scale of the thing I doubt that there would've been any complaint if there were one or two Virmire-style choices. Perhaps even some that were random dice rolls, although I'm not so sure about that. How about refusing to have your LI along leaves them resenting you and taking them along risks them dying?

#48
Baldrick67

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Calling an ending, especially the Destroy with high war assets, "happy" if Shepard survives and reunites with his/her LI is misleading I think.
Ask any allied WW2 veteran if the war had a happy ending.

By some peoples logic if they survived and reunited with their wife, girlfriend or family it was a Disney ending.

Many veterans barely talked about what they had seen and endured during the war as it was too unpleasant to remember, they wanted to move one with their lives. They wouldn't forget what happened but they didn't want to relive or glorify it.

Considering the scale of the losses suffered by the council races in ME3 they paid the price for a victory. Many home worlds in ruin and billions dead. Shepard clearly was affected by the struggle, the dream sequences and stress, and will be scarred.

Shepard surviving the final battle isn't so "happy", it’s fortunate but believable.

#49
Iakus

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chemiclord wrote...

And there are people who LIKE gritty "grimdark" realism, and find romantic escapism to be silly and childish, running away from problems rather than facing them.

They are no more right or wrong in that feeling than you are in yours. What makes YOUR feeling on the matter more important than theirs that you feel Bioware should tell them to kiss off and cater to YOU?


Because ME1 and ME2 weren't gritty and grimdark, but were actually far closer to romantic escapism, and some people don't appreciate switching tones at the very end of the story?

Just a thought.

#50
ld1449

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kyban wrote...

Tiax Rules All wrote...

Fact of the matter is. Every ending sucked and was a major downer. In an attempt at being "bittersweet" they just made 3 equally crappy and un-gratifying endings.


^ What this guy says ^


To the OP, you said it bruddah!! There's nothing wrong with a happy ending. It should at LEAST be an Option with high EMS (Looking at you ME2).


But Art bro. Art. Don't you get that you neanderthal???<_<