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I wanted a Happy Ending, there I said it


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#101
Father_Jerusalem

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Love Sherri wrote...

Father_Jerusalem wrote...

I play video games to be entertained and. If ME3 isn't entertaining to you, I suggest you don't play it. 


So everybody is suppose to play video games the way you play them?

You sound indoctrinated.


Really? Am I the one in here trying to force my desire for a happy ending on the fandom as a whole? No? So, it's pretty much exactly the opposite of your little quip there, innit?

#102
xsdob

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I got a happy ending, than again my criteria for happy ending is having the most people survive and thrive afterwards.

If shepard lives, great. If not, than oh well, at least I saved as many people as I could.

Still, sorry you didn't feel you had a happy ending, maybe we can orginize and have them make all the single player DLC make small ammendments and additions to the endings, maybe bioware will do this on their own, maybe it won't ever happen and this is it.

I'm sorry you feel that way.

Modifié par xsdob, 06 juillet 2012 - 06:26 .


#103
wantedman dan

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Father_Jerusalem wrote...

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.


So because someone plays differently than you, they're playing it wrong. I see.

#104
Father_Jerusalem

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M25105 wrote...

Father_Jerusalem wrote...

M25105 wrote...

Father_Jerusalem wrote...

M25105 wrote...


A good game has replay value, happy endings = sense of accomplishment, which translates into replaying the game.

Crappy fake "mature" endings sucks. It wasn't the theme of both games. In fact both games HAD A HAPPY ENDING. So you know, people, like me, foolishy thought that Mass Effect 3 was going to have a happy ending too. Instead they tried to appease the "I only like dark edgy stuff" crowd, which backfired.


Happy endings = boring. Which translates into not replaying the game.

Mature endings show that you can't always get everything you want, that sometimes sacrifices have to be made in order to win the day. If you don't think it was the theme of either of the previous games, I humbly ask... have you PLAYED the other games?


Lol, that's why people keep replaying games like Super Mario, Diablo 2, Fallout 2, GTA: San Andreas and countless other titles, cause it has dark depressing endings, am I right?

Edit: Yes I did play the other games.


I submit that there is room for both types of endings and that if you want to play a game with a happy ending, go play a game with a happy ending. But don't try and force, and don't whine about, games to conform to YOUR ideal of what an ending should be.

If you only want games with happy endings... make them and play them yourself. Some of us actually want variety in what we play.


Go play Heavy Rain and all the other pretend "art" games then. Mass Effect was never about being dark, edgy and grim. It was about adventuring in space with your alien buddies, seeing new worlds, killing bad guys and stopping the Reapers.


Go play Super Mario Brothers or Hello Kitty Island Adeventures or all the other pretend "happy" games them. Mass Effect was never about not having to make hard choices, it was never about not having to sacrifice in order to stop the threat. It was about defeating the Reapers, no matter what the cost.

#105
barbara2012

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I only was asking for a choice to get a happy end, you like heroic death? nice good for you, you like neutral end? cool, but some people like me wanted that option to choice a happy end... ZZZzzzZZZ sory my crappy english :P

#106
Langeman

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What's mature about dying? And what's immature about living?

A kids game would probably have a immature ending to fit that audience, with bright colors and dancing etc.

ME2 ending is a "you survive" ending is that immature? And the "you die" ending mature?

#107
wantedman dan

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Father_Jerusalem wrote...

Love Sherri wrote...

Father_Jerusalem wrote...

I play video games to be entertained and. If ME3 isn't entertaining to you, I suggest you don't play it. 


So everybody is suppose to play video games the way you play them?

You sound indoctrinated.


Really? Am I the one in here trying to force my desire for a happy ending on the fandom as a whole? No? So, it's pretty much exactly the opposite of your little quip there, innit?


You're forcing the concept of a less-than-victory.

"If you don't like it, don't play it."

#108
Iakus

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Father_Jerusalem wrote...

Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.


You beat the Reapers in all the endings.

Therefore, all the endings are happy, eventhe ones where you blow up all the relays and fry Earth, yes?

#109
Father_Jerusalem

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iakus wrote...

Father_Jerusalem wrote...

Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.


You beat the Reapers in all the endings.

Therefore, all the endings are happy, eventhe ones where you blow up all the relays and fry Earth, yes?


I don't have issues with low EMS so I don't know if those endings are still in the game with low EMS, but I know that with high EMS that isn't even an issue anymore.

However, answering in the hypothetical... yes. Does it suck for humanity? Absolutely. ABSOLUTELY. But the galaxy gets to, you know, continue existing. Those endings are much MUCH more towards the bitter end of bittersweet, but if you look at the galactic picture as a whole, absolutely it's a happy ending.


Edit: mixing up the o and the s in absolutely gets that middle part *'d out. tres amusing.

Modifié par Father_Jerusalem, 06 juillet 2012 - 06:29 .


#110
sharkboy421

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I also wanted a happy ending.  As it was stated before, the previous two games set a tone for Shepard winning against overwhelming odds.  I fully expected that if I took my time and did everything, Shepard would swagger out from the wreckage of Harbinger with her classic smirk and the Reapers would be dead and gone.  I definately did not expect to have to make some strange decision where all the choices were morally grey at best. 

I have no problem with games or any work of fiction having a "dark" ending if that fits the tone of the work.  ME1 and 2's ending had a large feeling of hope to them.  And while the EC added a lot more hope than the originals had, it still just felt very disconnected from the rest of the series.  Shepard was supposed to kick the Reaper's collective ass and I, as the player, was supposed to feel like a boss just as I did at the end of ME1 and ME2.  At least that is how I always saw it.

#111
Iakus

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[quote]Father_Jerusalem wrote...

Go play Heavy Rain and all the other pretend "art" games then. Mass Effect was never about being dark, edgy and grim. It was about adventuring in space with your alien buddies, seeing new worlds, killing bad guys and stopping the Reapers.

[/quote]

Go play Super Mario Brothers or Hello Kitty Island Adeventures or all the other pretend "happy" games them. Mass Effect was never about not having to make hard choices, it was never about not having to sacrifice in order to stop the threat. It was about defeating the Reapers, no matter what the cost.

[/quote]

So was Dragon Age, and they managed to eke out some happy ending-ness there.

#112
Father_Jerusalem

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[quote]iakus wrote...

[quote]Father_Jerusalem wrote...

Go play Heavy Rain and all the other pretend "art" games then. Mass Effect was never about being dark, edgy and grim. It was about adventuring in space with your alien buddies, seeing new worlds, killing bad guys and stopping the Reapers.

[/quote]

Go play Super Mario Brothers or Hello Kitty Island Adeventures or all the other pretend "happy" games them. Mass Effect was never about not having to make hard choices, it was never about not having to sacrifice in order to stop the threat. It was about defeating the Reapers, no matter what the cost.

[/quote]

So was Dragon Age, and they managed to eke out some happy ending-ness there.

[/quote]

And there's plenty of happy ending-ness in Mass Effect. 

#113
ld1449

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Father_Jerusalem wrote...

Reorte wrote...

Father_Jerusalem wrote...

Happy endings = boring. Which translates into not replaying the game.

Mature endings show that you can't always get everything you want, that sometimes sacrifices have to be made in order to win the day. If you don't think it was the theme of either of the previous games, I humbly ask... have you PLAYED the other games?

Inevitable happiness == boring.
Inevitable misery == boring and depressing.

And the other games? The ones where you stood victorious after achieving the seemingly impossible? Or are you seriously trying to pretend that people are asking for absolutely no losses and hardships along the way, and that happy ending == everything else going completely perfectly too? Talk about strawmen.


Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.


The trilogy is broken by the ending in and of itself.

The starchild invalidates the entirety of the first game

and Synthesis just by being there breaks both the central theme of diversity present in all three games and it also invalidates all the character development present in Edi and Legion/Geth throughout ME2 and ME3.

I'd prefer an ending that doesn't break the trilogy thanks.

#114
Reorte

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Father_Jerusalem wrote...

Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.

You wanted a happy ending for the setting. The series itself is about more than the plot; the characters play a massive part in it and for myself, and a lot of other people, are a very large part of the appeal of Mass Effect. Soldiers who have lost family and friends but have won the war will not be happy people and in ME we're roleplaying such a person.

So you got what you wanted. Lucky you.

#115
Father_Jerusalem

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ld1449 wrote...

Father_Jerusalem wrote...

Reorte wrote...

Father_Jerusalem wrote...

Happy endings = boring. Which translates into not replaying the game.

Mature endings show that you can't always get everything you want, that sometimes sacrifices have to be made in order to win the day. If you don't think it was the theme of either of the previous games, I humbly ask... have you PLAYED the other games?

Inevitable happiness == boring.
Inevitable misery == boring and depressing.

And the other games? The ones where you stood victorious after achieving the seemingly impossible? Or are you seriously trying to pretend that people are asking for absolutely no losses and hardships along the way, and that happy ending == everything else going completely perfectly too? Talk about strawmen.


Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.


The trilogy is broken by the ending in and of itself.

The starchild invalidates the entirety of the first game

and Synthesis just by being there breaks both the central theme of diversity present in all three games and it also invalidates all the character development present in Edi and Legion/Geth throughout ME2 and ME3.

I'd prefer an ending that doesn't break the trilogy thanks.


Yeah, that's an entirely different argument, but nice try.

#116
barbara2012

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Langeman wrote...

What's mature about dying? And what's immature about living?

A kids game would probably have a immature ending to fit that audience, with bright colors and dancing etc.

ME2 ending is a "you survive" ending is that immature? And the "you die" ending mature?




Good points!!  ...sometime I think that some people need live the real life for some time ...in that way i m sure they would know what is be mature  really and what is be inmature.... Image IPB

#117
Love Sherri

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Father_Jerusalem wrote...

Love Sherri wrote...

Father_Jerusalem wrote...

I play video games to be entertained and. If ME3 isn't entertaining to you, I suggest you don't play it. 


So everybody is suppose to play video games the way you play them?

You sound indoctrinated.


Really? Am I the one in here trying to force my desire for a happy ending on the fandom as a whole? No? So, it's pretty much exactly the opposite of your little quip there, innit?


You're forcing your desire for anybody who disagrees to get out of town and stopping "whining".

The OP wanted a happy ending.  Exactly how did this force anything on anybody?

I for one enjoy the more dark endings just as much, Shepard sacrificing himself and losing a few buddies...  **** yeah, it's war.  But I would be lying if I said I didn't desire a good ending where he lived and reunited with his/her LI.  In fact, I would desire it even more.  To me, there is more replay value and I won't feel like cutting myself so much.

#118
Ridwan

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Father_Jerusalem wrote...

M25105 wrote...

Father_Jerusalem wrote...

M25105 wrote...

Father_Jerusalem wrote...

M25105 wrote...


A good game has replay value, happy endings = sense of accomplishment, which translates into replaying the game.

Crappy fake "mature" endings sucks. It wasn't the theme of both games. In fact both games HAD A HAPPY ENDING. So you know, people, like me, foolishy thought that Mass Effect 3 was going to have a happy ending too. Instead they tried to appease the "I only like dark edgy stuff" crowd, which backfired.


Happy endings = boring. Which translates into not replaying the game.

Mature endings show that you can't always get everything you want, that sometimes sacrifices have to be made in order to win the day. If you don't think it was the theme of either of the previous games, I humbly ask... have you PLAYED the other games?


Lol, that's why people keep replaying games like Super Mario, Diablo 2, Fallout 2, GTA: San Andreas and countless other titles, cause it has dark depressing endings, am I right?

Edit: Yes I did play the other games.


I submit that there is room for both types of endings and that if you want to play a game with a happy ending, go play a game with a happy ending. But don't try and force, and don't whine about, games to conform to YOUR ideal of what an ending should be.

If you only want games with happy endings... make them and play them yourself. Some of us actually want variety in what we play.


Go play Heavy Rain and all the other pretend "art" games then. Mass Effect was never about being dark, edgy and grim. It was about adventuring in space with your alien buddies, seeing new worlds, killing bad guys and stopping the Reapers.


Go play Super Mario Brothers or Hello Kitty Island Adeventures or all the other pretend "happy" games them. Mass Effect was never about not having to make hard choices, it was never about not having to sacrifice in order to stop the threat. It was about defeating the Reapers, no matter what the cost.


Those aren't pretend happy games, but actual happy games (except for the fact Hello Kitty Island Adeventures doesn't exist). Cause you know, families actually have fun playing these together. I know it's crazy. Video games should be thrown in the kids room where they can play in the dark instead.

Heavy Rain and other pretend "art" games however at least tells us in advance that "this is going to be a long boring game for those that are too afraid to be seen playing Mario. Watch the Hero brush his teeth for five minutes and decide whether you wanna play it or not". In Mass Effect 3, we were under the illusion that things were going to end well. That there might be some losses, but that we would kick some Reaper ass. Have Shepard highfive Garrus, chest bump Vega, Brofist Wrex, get busy between the sheets with Liara and all the other good stuff after celebrating our victory and mourning our dead.

By the way, the best stories in life were always those that ended well.

#119
Father_Jerusalem

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Reorte wrote...

Father_Jerusalem wrote...

Did I miss the part where you beat the Reapers in the ME3 ending? Isn't that... isn't that being victorious? I mean, I thought that was the whole point of the series, to stop the Reapers. Was I wrong all along and stopping the Reapers was just a sidequest in your dating sim? Oh man. I'm so confused now.

It seems your problem is that you equate "Shepard living = happy ending" and not "The Reapers are stopped = happy ending".

You wanted a happy ending for Shepard. I wanted a happy ending for the series. I got what I wanted, because I was going by the actual theme of the trilogy.

You wanted a happy ending for the setting. The series itself is about more than the plot; the characters play a massive part in it and for myself, and a lot of other people, are a very large part of the appeal of Mass Effect. Soldiers who have lost family and friends but have won the war will not be happy people and in ME we're roleplaying such a person.

So you got what you wanted. Lucky you.


Really? Liara, Ashley, Kaiden, Garrus, Tali, Wrex, Samara, Jack, Miranda, Javik, etc won't be happy to... not be dead? Yes they've lost people, yes they've lost Shepard, so yes they will be sad. But they'll be able to be hopeful about the future without the giant cloud of Reaper-led extinction surrounding them.

Is it Disney cheesetastic? No. But it's absolutely a hopeful ending. For the setting, for the characters, and for the story.

#120
xsdob

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Isn't everyone complaining that shepard doesn't live is a bad ending also forcing their own opinions on what a happy ending is onto everyone else? Seems to be both sides pushing their definition of happy ending onto everyone else and saying if they don't comply their either childish or a falsely mature and a bioware cultist.

#121
Reorte

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Father_Jerusalem wrote...

Really? Liara, Ashley, Kaiden, Garrus, Tali, Wrex, Samara, Jack, Miranda, Javik, etc won't be happy to... not be dead? Yes they've lost people, yes they've lost Shepard, so yes they will be sad. But they'll be able to be hopeful about the future without the giant cloud of Reaper-led extinction surrounding them.

Is it Disney cheesetastic? No. But it's absolutely a hopeful ending. For the setting, for the characters, and for the story.

At least some of them, particularly a LI, won't be happy at all. I'm sure "hope" was the main thing on the minds of everyone who's ever lost a loved one in a war that their country happened to win. And as well for the soldiers who return from it and find life incredibly difficult.

#122
Father_Jerusalem

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M25105 wrote...

Those aren't pretend happy games, but actual happy games (except for the fact Hello Kitty Island Adeventures doesn't exist). Cause you know, families actually have fun playing these together. I know it's crazy. Video games should be thrown in the kids room where they can play in the dark instead.

Heavy Rain and other pretend "art" games however at least tells us in advance that "this is going to be a long boring game for those that are too afraid to be seen playing Mario. Watch the Hero brush his teeth for five minutes and decide whether you wanna play it or not". In Mass Effect 3, we were under the illusion that things were going to end well. That there might be some losses, but that we would kick some Reaper ass. Have Shepard highfive Garrus, chest bump Vega, Brofist Wrex, get busy between the sheets with Liara and all the other good stuff after celebrating our victory and mourning our dead.

By the way, the best stories in life were always those that ended well.


Mass Effect is not, never was, and never will be a "family" game. There are PLENTY of family games out there if that's what you're looking for. Play one of those instead.

YOU simply cannot stand anything that is NOT a family game and does not have sparkles and candy. That is a problem YOU have, not a problem with Mass Effect. If you were under the illusion that you were going to get a unicorns and fairies ending in ME3, quite simply, you weren't paying attention.

By the way, that's just, like, your opinion, man.

#123
D24O

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Father_Jerusalem wrote...

Happy endings = boring. Which translates into not replaying the game.

Mature endings show that you can't always get everything you want, that sometimes sacrifices have to be made in order to win the day. If you don't think it was the theme of either of the previous games, I humbly ask... have you PLAYED the other games?

Happiness and maturity are not mutually exclusive. Also Dark does not always equal thoughful and mature, did you forgot the whole emo trend.

Modifié par D24O, 06 juillet 2012 - 06:39 .


#124
Baa Baa

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iakus wrote...

Father_Jerusalem wrote...

Okay, here's my thing.

How many of you have read the Harry Potter series?

In the final book, we get a decently hopeful ending. People have died, the war is over, the good guys won, and the future is ahead of you... then you get this horrifically written schlepy "epilogue" full of rainbows and unicorns which is completely out of place from the rest of the series. It, frankly, ruins the entire book - and almost the entire series as a whole - for me.

That's what you're asking BioWare to do. And I, personally, want no part of it. We didn't get a "happy" ending, but we got a "hopeful" ending. And that is just flat out better.


Wait, the series ended with Harry lying burnt and broken in a crater, taking a single brath?

Funny, I remember Harry surrounded by his surviving friends being alll hopeful for the future.  And this was before the epilogue.  :D

LOL

#125
macrocarl

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You know, in theory I see where you're coming from but reading/ watching fan made 'happy endings' kind of left me stale. It's like they almost feel trivial to all the sacrifices characters made the whole game.
If you look at the game as a series of endings, you can cure the Genophage, get the Geth and Qunari back together to rebuild their home world, defeat the big bad monster Reapers, destroy Cerberus, save the Turians from utter destruction, and help a bunch of individuals come to peace/ closure with their personal problems. That's quite a lot if you look at ME3 as tying up galactic turmoil.