There's debris too, but that's not what I'm talking about. The lights I'm talking about are clearly following the space between the buldings. Both vertically and horizontally. I don't care about your free-fly cam. I talk about what's shown in-game. It's pretty much the same background that was used during the last level of ME1.Bfler wrote...
Brovikk Rasputin wrote...
At 8:30 (or any other point during the conversation). Look at the bg.
Ok, I replayed the scene with free-fly cam and what you see in the background are debris. Only debris, nothing else.
I wanted a Happy Ending, there I said it
#201
Posté 06 juillet 2012 - 07:58
#202
Posté 06 juillet 2012 - 07:58
77boy84 wrote...
I'm here, because I still love ME1 & 2, and I like to think about what could have been.
No, I don't expect Bioware to change the ending, but that doesn't mean I'm gonna shut up and be happy about it.
That's an interesting arguement to make, since building up allies and resources to fight the ever looming reaper threat was a big thing in ME1, and 2. Reapers being completely impossible to beat is something that's only shown and reinforced in ME3, not 1 and 2.
Not really. Sovereign was WINNING that fight... until somehow (space magic? In MY ME1? That's UNPOSSIBLE!) killing Saren caused it to lose control of itself, dropping its shields and deactivating its weapons systems. And even then, with the Reaper pretty much comatose... it still took a point blank barrage from every remaining ship to destroy it.
Sorry, I see that scene, and I don't see "yeah, we can TOTALLY take down THOUSANDS of those guys!"
#203
Posté 06 juillet 2012 - 07:59
Ryzaki wrote...
Brovikk Rasputin wrote...
Did you miss all the trafic and moving lights in the background while Shepard was talking to the Illusive Man?
....wait...the devs SERIOUSLY had traffics and lights on the Citadel? That's clearly a mistake because it makes **** for sense.
A tweet said most people on the Citadel ended up having a bad day (I'm assuming they DIED) save those who managed to escape.
Come on. You don't just drop your daily drive to work , just because of a tiny reaper invasion.
#204
Posté 06 juillet 2012 - 08:03
Brovikk Rasputin wrote...
There's debris too, but that's not what I'm talking about. The lights I'm talking about are clearly following the space between the buldings. Both vertically and horizontally. I don't care about your free-fly cam. I talk about what's shown in-game. It's pretty much the same background that was used during the last level of ME1.Bfler wrote...
Brovikk Rasputin wrote...
At 8:30 (or any other point during the conversation). Look at the bg.
Ok, I replayed the scene with free-fly cam and what you see in the background are debris. Only debris, nothing else.
First you talk about shuttles and now some lights in a maybe recycled texture. Ok, then. <_<
Modifié par Bfler, 06 juillet 2012 - 08:06 .
#205
Posté 06 juillet 2012 - 08:05
Octopus_DK wrote...
Come on. You don't just drop your daily drive to work , just because of a tiny reaper invasion.
But that must've been an awkward reality check for those who were pretending the war wouldn't hit them.
#206
Posté 06 juillet 2012 - 08:08
Lights from vehicles! Vehicles. Light. Front lights. Back lights. I don't know if you saw that during pretty much every single cutscene involving a car/vehicle/shuttle in ME2, but these cars/vehicles/shuttles/whatever have front lights. And back lights for that matter. What else would those lights moving around the space between buldings be? Keepers on fire?!Bfler wrote...
Brovikk Rasputin wrote...
There's debris too, but that's not what I'm talking about. The lights I'm talking about are clearly following the space between the buldings. Both vertically and horizontally. I don't care about your free-fly cam. I talk about what's shown in-game. It's pretty much the same background that was used during the last level of ME1.Bfler wrote...
Brovikk Rasputin wrote...
At 8:30 (or any other point during the conversation). Look at the bg.
Ok, I replayed the scene with free-fly cam and what you see in the background are debris. Only debris, nothing else.
First you talk about shuttles and now some lights in the texture. Ok, then. <_<
#207
Posté 06 juillet 2012 - 08:11
chemiclord wrote...
Not really. Sovereign was WINNING that fight... until somehow (space magic? In MY ME1? That's UNPOSSIBLE!) killing Saren caused it to lose control of itself, dropping its shields and deactivating its weapons systems. And even then, with the Reaper pretty much comatose... it still took a point blank barrage from every remaining ship to destroy it.
Sorry, I see that scene, and I don't see "yeah, we can TOTALLY take down THOUSANDS of those guys!"
Well yes it was implied that somehow shooting sovereign while he's controlling a remote body he lowers his shields and can be destroyed. Probably not the most likely I agree.
Sovereign could have been beaten if he was alone, I'm pretty sure someone states that in the game. He brought the geth as reinforcement and had the element of surprise. Doesn't mean a thousand can be beat but they are not invincible. You need some plot device like a new weapon or something to even the odds but it seems like there could something else than the deus ex machina.
#208
Posté 06 juillet 2012 - 08:13
Brovikk Rasputin wrote...
Lights from vehicles! Vehicles. Light. Front lights. Back lights. I don't know if you saw that during pretty much every single cutscene involving a car/vehicle/shuttle in ME2, but these cars/vehicles/shuttles/whatever have front lights. And back lights for that matter. What else would those lights moving around the space between buldings be? Keepers on fire?!
And the people do this while the Reapers have captured the Citadel and slaughter other people in their neighborhood. And outside the Citadel is the largest battle in the galaxy.
Seems legit...
Modifié par Bfler, 06 juillet 2012 - 08:16 .
#209
Posté 06 juillet 2012 - 08:18
Well I didn't make the game, so how am I supposed to answer than question?! I proved that Shepard wasn't alone on the Citadel like some people in here said, and now you're asking me why people would be driving around in their sky cars, while the whole galaxy is a war?! Maybe they're searching for a way off the station. Maybe they're just going for one last drive before they die. Maybe they're bored. How should I know?Bfler wrote...
Brovikk Rasputin wrote...
Lights from vehicles! Vehicles. Light. Front lights. Back lights. I don't know if you saw that during pretty much every single cutscene involving a car/vehicle/shuttle in ME2, but these cars/vehicles/shuttles/whatever have front lights. And back lights for that matter. What else would those lights moving around the space between buldings be? Keepers on fire?!
And they do this while the Reapers have captured the Citadel and slaughter people in their neighborhood. And outside the Citadel is the largest battle in the galaxy.
Seems legit...
Just admit Shepard wasn't alone on the Citadel, and move on.
Modifié par Brovikk Rasputin, 06 juillet 2012 - 08:18 .
#210
Posté 06 juillet 2012 - 08:24
Octopus_DK wrote...
Well yes it was implied that somehow shooting sovereign while he's controlling a remote body he lowers his shields and can be destroyed. Probably not the most likely I agree.
Sovereign could have been beaten if he was alone, I'm pretty sure someone states that in the game. He brought the geth as reinforcement and had the element of surprise. Doesn't mean a thousand can be beat but they are not invincible. You need some plot device like a new weapon or something to even the odds but it seems like there could something else than the deus ex machina.
For the most part, I agree with this. The Crucible as it stands are not necessary exactly how it all had to play out.
But the idea that conventional victory is at all possible runs completely contrary to everything we have seen in this series. That much WAS one thing the series was consistent on from ME1 to ME3.
#211
Posté 06 juillet 2012 - 08:59
In any case, this has been a good conversation to have, as it pretty much demonstrates that a "mature" audience is not solely interested in grimdark to the MAX! Sure there is an audience for that kinda thing, but maybe developers need to realize that not everything is improved by adding a little dismemberment and a few more body piles into the mix.
/Edit: This is not to suggest that killing off the synthetics is not in any case a useless blow to an ongoing theme of the series by any means. Merely to point out that the way it is actually done in the game is ESPECIALLY galling. There is no way that it is not as such an authorial intrusion to punish those who can and will never take the techno utopia of synthesis seriously.
Modifié par SpamBot2000, 06 juillet 2012 - 09:07 .
#212
Posté 06 juillet 2012 - 09:05
That would've made sense but does that fall under the "conventional victory" banner? If the Crucible had turned out to be something that gave an edge over the Reapers but it was still a hard grind to win I don't think that there would've been too much complaining.Octopus_DK wrote...
Sovereign could have been beaten if he was alone, I'm pretty sure someone states that in the game. He brought the geth as reinforcement and had the element of surprise. Doesn't mean a thousand can be beat but they are not invincible. You need some plot device like a new weapon or something to even the odds but it seems like there could something else than the deus ex machina.
#213
Posté 06 juillet 2012 - 10:53
#214
Posté 07 juillet 2012 - 12:44
#215
Guest_The Mad Hanar_*
Posté 07 juillet 2012 - 12:45
Guest_The Mad Hanar_*
#216
Posté 07 juillet 2012 - 12:53
#217
Posté 07 juillet 2012 - 12:59
"Oh my God, games are an artform and it needs to be taken serious. Happy endings are not artistic, Bitter sweet, grim and dark endings are. If you can't handle a sad ending you're not mature enough."
Cause we all play games to feel ****ing sad and revel in some deep meaning and ****. "Yo bro, that **** was deep, yo. Check out the hidden meaning behind shooting an alien in the face" *starts a long winded speech about something lame, that no one cares about*
The best stories are always those that ends well.
Modifié par M25105, 07 juillet 2012 - 12:59 .
#218
Guest_Danielle100_*
Posté 07 juillet 2012 - 01:04
Guest_Danielle100_*
Argetfalcon wrote...
chemiclord wrote...
I'll give you credit. I appreciate that you have the courage to say "I want this", rather than try to hide behind invisible allies and say "we want this."
Now, to my rebuttal.
I would have liked a "happy" ending too. But with the ending they chose to go with, a "happy" ending would be completely out of place, and defeat the moral question they tried (and mostly failed) to propose.
For a happy ending to fit would require a complete scrapping and rewriting of the ending. And I think it's been established that Bioware is NOT going to do that. EVER.
If they just made it is possible for Shepard to survive without killing EDI and the Geth, this would be enough for me.
I Agree with this
#219
Posté 07 juillet 2012 - 01:29
#220
Posté 07 juillet 2012 - 01:31
chemiclord wrote...
Well, again... A Destroy ending with absolutely no cost defeats the moral dilemma placed. It has no downsides. It becomes the "right" choice in an ending scenario that can't have any in order for the dilemma to have any teeth.
Which would be a good ending, it would make people happy, give us a sense of accomplishment, going "**** yeah!" fist pumping as we cheer for the united fleet we gathered. Recommend the game to everyone cause it's ****ing awesome, and replay it so much it starts to make funny noises.
#221
Posté 07 juillet 2012 - 01:32
I wanted to have fun not be forced to listen to starbrat's garbage and choose which ending made me want to facepalm the least.
#222
Posté 07 juillet 2012 - 01:40
Ryzaki wrote...
Honestly moral dilemmas can take a hike for the endings. I got enough dilemmas before that thank you very much.
I wanted to have fun not be forced to listen to starbrat's garbage and choose which ending made me want to facepalm the least.
And that's fine... but Bioware has drawn their line in the sand. You can hate it and scream about it all you want. It's not changing.
This is what we've got. This is what we're going to get. And as such, a "happy ending" doesn't work. No matter how much you hate it, that's the truth of the matter.
Modifié par chemiclord, 07 juillet 2012 - 01:41 .
#223
Posté 07 juillet 2012 - 01:50
Argetfalcon wrote...
And every one asked for a reunion. Bioware should have delivered
When making statements, I'd think you ought to try not to exaggerate drastically. "Every one" did not ask for a reunion. Many people did not ask for a reunion.
Saying "every one" weakens your argument. If you want to be taken seriously say "I" or "several people".
#224
Posté 07 juillet 2012 - 01:56
chemiclord wrote...
Ryzaki wrote...
Honestly moral dilemmas can take a hike for the endings. I got enough dilemmas before that thank you very much.
I wanted to have fun not be forced to listen to starbrat's garbage and choose which ending made me want to facepalm the least.
And that's fine... but Bioware has drawn their line in the sand. You can hate it and scream about it all you want. It's not changing.
This is what we've got. This is what we're going to get. And as such, a "happy ending" doesn't work. No matter how much you hate it, that's the truth of the matter.
Oh I know that. But I'll keep screaming so they'll hopefully not pull this with another game series.
Doesn't work isn't truth. That's simply your opinion. Now not really there is actually true. Even the happy endings have crap thrown in them to make them darker. So yeah *shrugs* I'll keep complaining its fun if nothing else.
#225
Posté 07 juillet 2012 - 02:00
chemiclord wrote...
Well, again... A Destroy ending with absolutely no cost defeats the moral dilemma placed. It has no downsides. It becomes the "right" choice in an ending scenario that can't have any in order for the dilemma to have any teeth.
No its not. You don't have ther Reapers to help Repair. they could have played up that angle but instead we got BS genocide because for some reason only the red beam is retarded. Blue has no problem only targetting Reapers as you dont gain control over the Geth/EDI.





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