GroverA125 wrote...
Ashen Earth wrote...
Feneckus wrote...
Ashen Earth wrote...
That same Novaguard with the right weapon can be effective enough.
Did you even read my post or did you just read what you wanted to read ?
Your post was full of stupidity, as the implication was that certain classes are ineffective against specific enemy types without taking player skill and weapon/power synergy into account.
The QFE for example does not have an anti shield ability, but that doesn't stop me from carrying teams of horrible players with the character vs Cerberus and Geth. Icompensate for that weakness by using a weapon that synergizes well with her skillset, and speccing the character to be effective against everything.
Synergy does not solve every issue with a class.
I beg to differ.
GroverA125 wrote...
A soldier has no widespread set-up ability, but giving him a Falcon doesn't fully cure that problem, and instead it costs you your primary weapon, lowering damage significantly and debatably just trying to make something a weak explosion starter, something someone else can do, while still being capable of carrying a decent-powered weapon Like a (high level) Talon, Paladin, Carnifex or (if they can handle the terrible aim and unreliable charge tme) the Arc Pistol.
So give him a Scorpion instead. You now have a lightweight sidearm that can CC like a Falcon (arguably better, especially with AR instant reload), guarantees the ammo type you selected to be applied 100% of the time, and do DPS between that of a Carnifex and Paladin. (70% more with Adrenaline rush) Soldiers don't really need to worry about weight as much as other classes because even with a 40% CD bonus the recharge speed on AR is about 3.5 seconds.
The essential function of a Tech Burst or Biotic Explosion is AoE damage/stagger. A HS doesn't need to be able to set up a BE or TB because he can inflict AoE damage without it. (frag grenades, CS). The inability to set up a power combo for AoE damage means very little to a class that can already replicate the intended function of said power combo without having to set up and trigger it.
GroverA125 wrote...
You can't say that using <insert weapon here> immediately makes all the problems of a class go away, because they won't. They may remove some, but you always leave something open.
You sure have a lot to say about the weapons not being able to compensate for class weaknesses for someone who doesn't even have them all unlocked. Every class can be built in a way to handle every map/enemy combination in the game. Every class weakness can be compensated for with the right setup. It just takes an inteligent player to do so, apparently.
GroverA125 wrote...
Giving your QFE a weapon that synergizes well doesn't change the fact you can't drain shields effectively, and that means that while you're compensating, others are overclocking their skillsets to perform better, so you still wouldn't be on the same level as them anyway.
I don't need to be able to drain shields with a QFE, because I can singlehandedly lock down entire spawns of shielded units. Since you're on Xbox, I can show you if you want. Go ahead and use an Engineer with Overload, set the enemy to Geth so you have the advantage and we'll see if I'm on the same level.
GroverA125 wrote...
Don't I recall you recently saying that infiltrators without a Krysae or a Claymore being useless and "having no love"? Care to explain your logic?
I never said that.
I said the sniper rifles are generally not worth using on an Infiltrator besides the Salarian because a Claymore will give higher single shot DPS than any single shot rifle in the game post-nerf, while also not being crippled by the shield gate like a single shot rifle is.
And as far as sniper rifles go, the Krysae will out DPS a Black Widow, but also has the added benefit of
not destroying your cooldowns like a Black Widow will thanks to the duration nerf, and also has AoE unlike the Black Widow.
Don't misquote me.
Modifié par Ashen Earth, 07 juillet 2012 - 10:03 .