Geth Infiltrator is still broken
#26
Posté 06 juillet 2012 - 04:39
#27
Posté 06 juillet 2012 - 04:40
Pyro666999 wrote...
Feneckus wrote...
That was recorded today, so after the Hunter Mode and Tactical Cloak nerfs and after the Cerberus buffs.
It only takes 4 shots to take down an Atlas, or 7-8 seconds. And that's with "Speed & Vision" instead of "Damage" at rank 6 of Hunter Mode. With "Damage", it probably takes 3 shots and 5-6 seconds considering 3 shots leaves the Atlas with just a couple of bars of armor. That's ridiculous.
For comparison, a Human Soldier with the exact same weapon/mods/equipment takes 12 seconds to kill an Atlas, almost twice as long -->
A Turian Soldier with a Hurricane II will take 11 seconds -->
http://www.youtube.com/watch?v=B7rCRs_-A5E
So a Geth Infiltrator has way better DPS than those guys but he can also turn invisible for 5 seconds, see enemies through walls/smoke, debuff/stagger crowds in a 4.5m radius every 3 seconds no matter the loadout (and that does decent damage by itself) and he also has the best melee in the game.
And no, the fact that he's squishy does not make up for all that.
And yet while beeing so ''overpowered'' you still let your teammates die, and did nothing to help them.
You sir are an awful player
Word Pyro.
It's worth noting his teammates were a distance away. I think.
DCko wrote...
Wait until you see a GI Reegar Carbine.
Works better on a Quarian.
Modifié par Kenadian, 06 juillet 2012 - 04:41 .
#28
Posté 06 juillet 2012 - 04:42
So you are saying the Quarian can take down an Atlas in 2 clips or better?
#29
Posté 06 juillet 2012 - 04:43
#30
Posté 06 juillet 2012 - 04:44
DCko wrote...
The right GI Carbine build can take down an Atlas in 2 clips.
So you are saying the Quarian can take down an Atlas in 2 clips or better?
On a singular target? Probably not as fast as the GI, no. But it has great synergy with Arc Grenades.
#31
Posté 06 juillet 2012 - 04:44
Master Xanthan wrote...
The Geth Infiltrator is a glass cannon that already got 2 nerfs (hunter mode and tac cloak) and yet people still complain? Give the nerf talk a rest already, there's nothing wrong with the Geth Infiltrator.
#32
Posté 06 juillet 2012 - 04:45
#33
Posté 06 juillet 2012 - 04:45
DCko wrote...
The right GI Carbine build can take down an Atlas in 2 clips.
So you are saying the Quarian can take down an Atlas in 2 clips or better?
Atlas is a harmless opponent. QMI can destroy an entire spawn point with a couple of Arc Grenades. On gold, of course.
Feneckus, as usual, cherry picks GI and ignores auto-aim AoE Powers, AoE weapons that you do not have to aim, KroGuard that won't die etc. So basically, nothing new on BSN.
Modifié par Kronner, 06 juillet 2012 - 04:47 .
#34
Posté 06 juillet 2012 - 04:54
Pyro666999 wrote...
And yet while beeing so ''overpowered'' you still let your teammates die, and did nothing to help them.
You sir are an awful player
I usually do go for revives, in that game I even used a missile to revive a couple of guys. I ended up with 5-10 revives IIRC. But wave 10 on Gold ? Use your medi gel, that's what it's for. I was in a great spot, they were on the other side of the map, I wasn't going to leave so I that might revive some guy. And being overzealous with your revives is the best way to get your whole team killed.
#35
Posté 06 juillet 2012 - 05:04
#36
Posté 06 juillet 2012 - 05:04
Op you should really compare other infiltrators in your argument not soldiers.
#37
Posté 06 juillet 2012 - 05:11
FlamboyantRoy wrote...
JackumsD wrote...
Yes, it does.Feneckus wrote...
And no, the fact that he's squishy does not make up for all that.
I concur sir, indeed it does.
I agree too. Just how many times in the video itself did the OP's health go down to minimum almost to the lvl where one small hit could have got him killed you can see for yourself.
#38
Posté 06 juillet 2012 - 05:11
At least now with the shorter cloak, MQIs can't cloak --> tactical scan --> 5 Arc Grenades --> Shoot. That was stupid.
#39
Posté 06 juillet 2012 - 05:14
Nerf it all you want. The harrier is not too far behind.Achire wrote...
Sadly I see them nerfing the Claymore before doing anything more to infiltrators.
#40
Posté 06 juillet 2012 - 05:16
AbhijitSM wrote...
FlamboyantRoy wrote...
JackumsD wrote...
Yes, it does.Feneckus wrote...
And no, the fact that he's squishy does not make up for all that.
I concur sir, indeed it does.
I agree too. Just how many times in the video itself did the OP's health go down to minimum almost to the lvl where one small hit could have got him killed you can see for yourself.
Said this a hundred times: the ability to see through walls, dump aggro, and increase move speed is better damage negation (when used well) than the best shields in the game.
Doesn't matter if you get dropped to that last sliver of health constantly when you can escape with almost absolute awarenss of your surroundings at speed while dumping aggro...
Modifié par astheoceansblue, 06 juillet 2012 - 05:17 .
#41
Posté 06 juillet 2012 - 05:16
Feneckus wrote...
Well, all infiltrators are still broken. But the GI is even more broken. Although the Male Quarian isn't far behind.
At least now with the shorter cloak, MQIs can't cloak --> tactical scan --> 5 Arc Grenades --> Shoot. That was stupid.
I think your hyperbole is stupid. Under no circumstances could you get a power use plus the 5 grenades (atleast 4 or 5 seconds there) AND shoot. I also love how butthurt you are about how Infiltrators are supposedly still broken. Lolnerfers.
astheoceansblue wrote...
AbhijitSM wrote...
FlamboyantRoy wrote...
JackumsD wrote...
Yes, it does.Feneckus wrote...
And no, the fact that he's squishy does not make up for all that.
I concur sir, indeed it does.
I
agree too. Just how many times in the video itself did the OP's health
go down to minimum almost to the lvl where one small hit could have got
him killed you can see for yourself.
Said this a
hundred times: the ability to see through walls, dump aggro, and
increase move speed is better damage negation (when used well) than the
best shields in the game.
Doesn't matter if you get dropped to
that last sliver of health constantly when you can escape with almost
absolute awarenss of your surroundings at speed while dumping aggro...
Again with this aggro dumping nonsense? Are you Thugbert in disguise or what? That "aggro dumping" is useless when that last sliver of health will vanish in a poof because that one Cannibal bullet hit you. You still get tracked and shot at for a second or two while cloaking. This is fact is even more pronounced when the average cloak is only 4-5 seconds long now.
Modifié par Kenadian, 06 juillet 2012 - 05:19 .
#42
Posté 06 juillet 2012 - 05:20
Kenadian wrote...
I think your hyperbole is stupid. Under no circumstances could you get a power use plus the 5 grenades (atleast 4 or 5 seconds there) AND shoot.
It used to last 10 seconds IIRC. In that time you could definitely use tactical scan and at least 3-4 grenades. Maybe not 5 but that was still stupid.
#43
Posté 06 juillet 2012 - 05:21
DCko wrote...
Wait until you see a GI Reegar Carbine.
Though i agree that a GI+Reegar will outdo any damage. But to get into a range like that which a reegar requires to kill quickly i wouldn't chose a GI.
Try doing that with a Krogan Vanguard & you are much more effective. It's a tank class which if you spec with cyclonic modulator 3 or 4 & Shield booster V from the perma gear + add to it the barrier power damage reduction of 30% to 40% & you have a unkillable character on gold. If your still get your shields down just use biotic charge to replenish.The only downside to this build are the OHK's by certain enemies when u get too close.
For me Krogan Vanguard + Reegar > GI + Reegar
Modifié par AbhijitSM, 06 juillet 2012 - 05:26 .
#44
Posté 06 juillet 2012 - 05:24
Feneckus wrote...
Kenadian wrote...
I think your hyperbole is stupid. Under no circumstances could you get a power use plus the 5 grenades (atleast 4 or 5 seconds there) AND shoot.
It used to last 10 seconds IIRC. In that time you could definitely use tactical scan and at least 3-4 grenades. Maybe not 5 but that was still stupid.
Errr..yea, no. The second you use the tactical scan the power shuts off. You have a 1.5-2 second window of damage boost left, that's enough to shoot 1 or 2 shots from a BW after using scan (which has atleast 1 second of casting). 4-5 nades? Lolno. You could throw that many nades without using a power because they're bugged and don't count towards cancelling TC. But that's a different issue. You sir, are just flat out wrong. Pull your foot out of your mouth, you must be hurting choking on your thigh.
#45
Posté 06 juillet 2012 - 05:24
Achire wrote...
Sadly I see them nerfing the Claymore before doing anything more to infiltrators.
So just coz of Shotty Infiltrators they will nerf the Claymore making it less effective on other classes??? No way.
I would rather see them nerf the base damage or rank 4 damage from TC & add it to the evo 6 damage taking into account the multiplicative effect keeping the overall damage to snipers the same but bringing down the shotgun/other weapons damage.
#47
Posté 06 juillet 2012 - 05:26
Feneckus wrote...
That was recorded today, so after the Hunter Mode and Tactical Cloak nerfs and after the Cerberus buffs.
It only takes 4 shots to take down an Atlas, or 7-8 seconds. And that's with "Speed & Vision" instead of "Damage" at rank 6 of Hunter Mode. With "Damage", it probably takes 3 shots and 5-6 seconds considering 3 shots leaves the Atlas with just a couple of bars of armor. That's ridiculous.
For comparison, a Human Soldier with the exact same weapon/mods/equipment takes 12 seconds to kill an Atlas, almost twice as long -->
A Turian Soldier with a Hurricane II will take 11 seconds -->
http://www.youtube.com/watch?v=B7rCRs_-A5E
So a Geth Infiltrator has way better DPS than those guys but he can also turn invisible for 5 seconds, see enemies through walls/smoke, debuff/stagger crowds in a 4.5m radius every 3 seconds no matter the loadout (and that does decent damage by itself) and he also has the best melee in the game.
And no, the fact that he's squishy does not make up for all that.
Tell me why.
#48
Posté 06 juillet 2012 - 05:26
Again with this aggro dumping nonsense? Are you Thugbert in disguise or what? That "aggro dumping" is useless when that last sliver of health will vanish in a poof because that one Cannibal bullet hit you. You still get tracked and shot at for a second or two while cloaking. This is fact is even more pronounced when the average cloak is only 4-5 seconds long now.[/quote]
Did you miss the part where I said it was the combination of three things?
The movement speed and wallhack COMBINED with aggro dumping (turning invisible, whatever you want to call it).
I take 0 fitness on my GI and he's the character I get dropped the least with.
[quote]xlxkxcc wrote...
And no, the fact that he's squishy does not make up for all that.
[/quote]
Tell me why.
[/quote]
See above and my previous post.
I'm not saying anything about the GI being OP. I couldn't care less about that right now. The fact is, though, that if you know how to utilise his skill set you can avoid damage better than any other class in the game.
Modifié par astheoceansblue, 06 juillet 2012 - 05:27 .
#49
Posté 06 juillet 2012 - 05:26
astheoceansblue wrote...
Did you miss the part where I said it was the combination of three things?Kenadian wrote...
Again
with this aggro dumping nonsense? Are you Thugbert in disguise or
what? That "aggro dumping" is useless when that last sliver of health
will vanish in a poof because that one Cannibal bullet hit you. You
still get tracked and shot at for a second or two while cloaking. This
is fact is even more pronounced when the average cloak is only 4-5
seconds long now.
The movement speed and wallhack COMBINED with aggro dumping (turning invisible, whatever you want to call it).
I take 0 fitness on my GI and he's the character I get dropped the least with.
And I'm telling you the aggro dumping is a load of nonsense. It always has been.
Modifié par Kenadian, 06 juillet 2012 - 05:27 .
#50
Posté 06 juillet 2012 - 05:26
Feneckus wrote...
It used to last 10 seconds IIRC. In that time you could definitely use tactical scan and at least 3-4 grenades. Maybe not 5 but that was still stupid.
Yep. At least when you didn't start with the TacScan, but I guess that is obvious.
Kenadian wrote...
How about we just NOT nerf something again? There's nothing wrong with Claymore infiltrators. They require skill to use. The Claymore itself is fine. Nerfers already got the TC nerf AND the Hunter Mode nerf. Kindly buzz off with the nerfing.
I'm pretty sure they didn't nerf infiltrators because of some threads on the forums...
Modifié par spudspot, 06 juillet 2012 - 05:28 .





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