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Geth Infiltrator is still broken


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#76
Bladedrummer

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Feneckus wrote...

 

That was recorded today, so after the Hunter Mode and Tactical Cloak nerfs and after the Cerberus buffs.

It only takes 4 shots to take down an Atlas, or 7-8 seconds. And that's with "Speed & Vision" instead of  "Damage" at rank 6 of Hunter Mode. With "Damage", it probably takes 3 shots and 5-6 seconds considering 3 shots leaves the Atlas with just a couple of bars of armor. That's ridiculous. 

For comparison, a Human Soldier with the exact same weapon/mods/equipment takes 12 seconds to kill an Atlas, almost twice as long -->   
 

A Turian Soldier with a Hurricane II will take 11 seconds --> 
http://www.youtube.com/watch?v=B7rCRs_-A5E 

So a Geth Infiltrator has way better DPS than those guys but he can also turn invisible for 5 seconds, see enemies through walls/smoke, debuff/stagger crowds in a 4.5m radius every 3 seconds no matter the loadout (and that does decent damage by itself) and he also has the best melee in the game.

And no, the fact that he's squishy does not make up for all that.


This

Modifié par Bladedrummer, 06 juillet 2012 - 05:45 .


#77
Big Bad

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Can I just point out how awesome it is that this thread and the "infiltrators are unplayable" thread are both on the first page at the same time. LOL.

#78
Ashen One

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astheoceansblue wrote...

Ashen Earth wrote...

astheoceansblue wrote...

I'm not saying anything about the GI being OP. I couldn't care less about that right now. The fact is, though, that if you know  how to utilise his skill set you can avoid damage better than any other class in the game.


Until you get a wave 10 upload/hack objective, and everyone on your team is a Geth Infiltrator.

Team imabalance/stupidity/lack of synergy is something else entirely...


Well one would assume that if a GI can avoid damage better than any other class in the game in all situations as you suggested, then the above scenario would be ideal, because everyone is an aggro dumping GI. No one should take damage.

Right?

#79
soldo9149

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if he went to play something else, he would whine about something in that game as well.

#80
Feneckus

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ShadedPhoenix wrote...

Feneckus, please do bear in mind that i recently outscored you with a hi wielding harrier 1 (and a ****load l4 gear for the lelz) as you did a run with the claymore gi


And how is that relevant ? Hell, you can outscore krysae gis with your revenant gi ... You're great with infiltrators.

And are you sure I used a claymore gi ? Cos I almost never use infiltrators with legionnaires unless it's a low level one I need to level up because I don't have to carry you guys as I often have to do with randoms. I promoted recently though so it's possible.

#81
GloryToChaos

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astheoceansblue wrote...

Ashen Earth wrote...

astheoceansblue wrote...

I'm not saying anything about the GI being OP. I couldn't care less about that right now. The fact is, though, that if you know  how to utilise his skill set you can avoid damage better than any other class in the game.


Until you get a wave 10 upload/hack objective, and everyone on your team is a Geth Infiltrator.

Team imabalance/stupidity/lack of synergy is something else entirely...

Kronner wrote...
Yea, let's make all comparisons based on how fast a class can kill Atlas. Things like killing groups of enemies with grenade spam, biotic bombs etc. should be ignored, because they do not kill Atlas as fast as a GI.

 
True. 

I'd like to see a Gi wipe out a spawn as fast as a well played QME...


Hell I could do that with a human soldier with a basket full of frag grenades and a hurricane with a little pistol whipping to mop up any belligerents. 

#82
puldalpha

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Ashen Earth wrote...

astheoceansblue wrote...

Ashen Earth wrote...

astheoceansblue wrote...

I'm not saying anything about the GI being OP. I couldn't care less about that right now. The fact is, though, that if you know  how to utilise his skill set you can avoid damage better than any other class in the game.


Until you get a wave 10 upload/hack objective, and everyone on your team is a Geth Infiltrator.

Team imabalance/stupidity/lack of synergy is something else entirely...


Well one would assume that if a GI can avoid damage better than any other class in the game in all situations as you suggested, then the above scenario would be ideal, because everyone is an aggro dumping GI. No one should take damage.

Right?


enemies begin shoot each other because there isn't anything to shoot at :wizard:

#83
soldo9149

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Ashen Earth wrote...

astheoceansblue wrote...

Ashen Earth wrote...

astheoceansblue wrote...

I'm not saying anything about the GI being OP. I couldn't care less about that right now. The fact is, though, that if you know  how to utilise his skill set you can avoid damage better than any other class in the game.


Until you get a wave 10 upload/hack objective, and everyone on your team is a Geth Infiltrator.

Team imabalance/stupidity/lack of synergy is something else entirely...


Well one would assume that if a GI can avoid damage better than any other class in the game in all situations as you suggested, then the above scenario would be ideal, because everyone is an aggro dumping GI. No one should take damage.

Right?



sure why not

#84
astheoceansblue

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Ashen Earth wrote...
Well one would assume that if a GI can avoid damage better than any other class in the game in all situations as you suggested, then the above scenario would be ideal, because everyone is an aggro dumping GI. No one should take damage.

Right?

Yeh, I'm pretty sure a team of expert Gis could handle that hack objective np. They'd be able to drop stuff so quickly it really wouldn't matter, and you could even have one scouting the area drawing fire and being a boss and have 3 complete the hack in no time.

Oh, and please stop concentrating on the 'aggro dumping' part alone, people. it's the combination of the three things that make the Gi so amazing at avoiding damage.

Again, I don't agree this makes him OP as it takes a degree of skill to achieve.

Modifié par astheoceansblue, 06 juillet 2012 - 05:51 .


#85
Kenadian

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ShadedPhoenix wrote...

Kenadian wrote...

ShadedPhoenix wrote...

Feneckus, please do bear in mind that i recently outscored you with a hi wielding harrier 1 (and a ****load l4 gear for the lelz) as you did a run with the claymore gi

The gi is not broken, and you should know that its now more then before a experts class


Out of curiousity, you're not the same Shaded Phoenix fellow from Game Faqs are ya?


No tho i wonder how long that one does wear this nick, i have this since i stopped playing quake3..... and have never heard someone else has it

Tho i recently got shown that my "newer" gaming nick has a couple interesting google hits

Ah, too bad. I was about to throw Super Robot Wars stuff at you.

#86
Kalas Magnus

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astheoceansblue wrote...

True. 

I'd like to see a Gi wipe out a spawn as fast as a well played QME...

A melee reager GI can.

#87
capn233

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Grenade spammers are worse.

#88
NuclearTech76

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Feneckus wrote...

NuclearTech76 wrote...

You're the same guy saying people were cheating by using the reegar and flamer at the same time. Do you want us to fight the enemies with sticks?


I just want a balanced game, that's all.

No character should be a God on the battlefield, making pretty much all other classes pale in comparison. Of course there will always be a best class, but you shouldn't be able to kill an Atlas in 5 seconds with one class while the rest will have to spend 10+ seconds.

And about that Reegar + flamer thing, same reason. You can't fire a revenant while you're using flamer, so why should you be able to do that with a Reegar ? That doesn't make sense.

A kroguard in the right hands is unkillable should we nerf their survivability? It really makes no sense since other classes can't wade into a enemy CF and walk out unblimished.

What about the drell adept and his cobra missling ahem I mean cluster grenading spawn points?

Vorcha's health regeneration seems a little imbalanced to me also. Other classes don't have that.

Solider's get shield regeneration along with high DPS and get to carry more weight than other classes. Let's nerf that as well.

The reegar + flamer thing requires you to be toe to toe with the enemy which can be a bit difficult on Gold. Things do not get "fixed" with Bioware they get broken beyond use. The kishock used to be a great weapon because of the bugs the weapon had now it is pointless compared to other SRs.

#89
Kenadian

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capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?

#90
astheoceansblue

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Kalas321 wrote...

astheoceansblue wrote...

True. 

I'd like to see a Gi wipe out a spawn as fast as a well played QME...

A melee reager GI can.

Fair enough, but that's a specific build that's pretty tricky to run well and stay alive. Balanced: high risk, high reward.

Modifié par astheoceansblue, 06 juillet 2012 - 05:52 .


#91
Geek

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I kind of feel like all the posts saying the nerf was too much and all the posts saying it is still overpowered means it is probably in a good place.

I think the GI is still the best class in the game, but that the gap is smaller now. I think before more changes are made to the infiltrators the underperforming classes need to be balanced.

#92
capn233

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Kenadian wrote...

Is it because I steal all your grenades?

I don't think taking my grenades has anything to do with relative power of the classes, which is what this thread is about.

And if I needed to get grenades that means I would be playing a grenade spamming class... and if I am playing the class or not playing the class in a particular match has little bearing on the relative strength of the class.

#93
Yriss

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Kronner wrote...

Feneckus wrote...

I just want a balanced game, that's all.

No character should be a God on the battlefield, making pretty much all other classes pale in comparison. Of course there will always be a best class, but you shouldn't be able to kill an Atlas in 5 seconds with one class while the rest will have to spend 10+ seconds.


Yea, let's make all comparisons based on how fast a class can kill Atlas. Things like killing groups of enemies with grenade spam, biotic bombs etc. should be ignored, because they do not kill Atlas as fast as a GI.


I agree with Kronner here.

The battlefield does not only comprise of Atlases and, in my opinion, there are many classes that can be "gods" in different aspects of combat.

#94
GloryToChaos

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Kenadian wrote...

capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?


Yes god damn it. There's nothing worse than playing a Drell who can't find his damn cluster grenades.

#95
Kenadian

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rymoulton wrote...

I kind of feel like all the posts saying the nerf was too much and all the posts saying it is still overpowered means it is probably in a good place.

I think the GI is still the best class in the game, but that the gap is smaller now. I think before more changes are made to the infiltrators the underperforming classes need to be balanced.


The GI is only the best class in the game (debatable, really) if you know what you're doing with it. As has been said, Drells or Quarians can easily clear out spawns and do nasty damage themselves. This is entirely different utility than a GI taking down an Atlas.

capn233 wrote...

Kenadian wrote...

Is it because I steal all your grenades?

I
don't think taking my grenades has anything to do with relative power
of the classes, which is what this thread is about.

And if I
needed to get grenades that means I would be playing a grenade spamming
class... and if I am playing the class or not playing the class in a
particular match has little bearing on the relative strength of the
class.


I don't see a problem with the nade builds as they are. The gear is doing exactly what it should be doing, making alternate builds a good substitute. I can cleanly get away with a melee build on a Bat Soldier or a grenade build on him. I can choose between one concussion shot human soldier and one frag soldier with no problem. No nerfs are required to grenades. Doing so would be a step back.

Modifié par Kenadian, 06 juillet 2012 - 05:55 .


#96
Ashen One

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astheoceansblue wrote...

Ashen Earth wrote...
Well one would assume that if a GI can avoid damage better than any other class in the game in all situations as you suggested, then the above scenario would be ideal, because everyone is an aggro dumping GI. No one should take damage.

Right?

Yeh, I'm pretty sure a team of expert Gis could handle that hack objective np. They'd be able to drop stuff so quickly it really wouldn't matter, and you could even have one scouting the area drawing fire and being a boss and have 3 complete the hack in no time.

Oh, and please stop concentrating on the 'aggro dumping' part alone, people. it's the combination of the three things that make the Gi so amazing at avoiding damage.




I played a game on Firebase Goddess vs Reapers on a team of 2 other "Expert GI's" yesterday, and got the dreaded wave 10 hack in the middle of the map.

It was a rez party, because the GI's ability to avoid damage relies on him being able to move freely. A 5 second cloak will not drop aggro reliably and enhanced vision won't help when you are unable to move away due to the confines of the objective.


We still finished because we're all really good at the game, but it would have been a lot easier with more durable characters. I don't see a team of Sentinels, or Kroguards having that problem

Modifié par Ashen Earth, 06 juillet 2012 - 05:56 .


#97
GloryToChaos

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rymoulton wrote...

I kind of feel like all the posts saying the nerf was too much and all the posts saying it is still overpowered means it is probably in a good place.

I think the GI is still the best class in the game, but that the gap is smaller now. I think before more changes are made to the infiltrators the underperforming classes need to be balanced.


I agree, why slag infiltrators when you can just buff other classes to make it more equal? 

#98
Kenadian

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GloryToChaos wrote...

Kenadian wrote...

capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?


Yes god damn it. There's nothing worse than playing a Drell who can't find his damn cluster grenades.


You do have thermal packs for a reason.^_^

#99
LadyAlekto

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Feneckus wrote...

ShadedPhoenix wrote...

Feneckus, please do bear in mind that i recently outscored you with a hi wielding harrier 1 (and a ****load l4 gear for the lelz) as you did a run with the claymore gi


And how is that relevant ? Hell, you can outscore krysae gis with your revenant gi ... You're great with infiltrators.

And are you sure I used a claymore gi ? Cos I almost never use infiltrators with legionnaires unless it's a low level one I need to level up because I don't have to carry you guys as I often have to do with randoms. I promoted recently though so it's possible.


I think it was shortly after i got it and experimented like stupid with it, something along the lines of that i fear i fail miserably and needed serious overwatch (to turn out this is yet another gun that shouldnt be in my hands ;) )

But go into pubs, do not use your gi, watch other gi's

Almost everyone of those fails so miserably it deserves a new word to describe fail

#100
Umphrey37

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You can do this with quarians too, before you even start spamming arc grenades